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Everything posted by RuBisCO
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Does it still work? Last time I used that was .23 and it had problems with EnvironmentalVisualEnhancements. Update: Well it does not work in WIN64 mode.
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How do I use this mod simply to make a 10X kerbin and kerbal solar system? What mod does make a 10X kerbal system?
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Ask your rocket fuel related question here. Why have no engines been developed that operate on N2O4+Hydrazine? Hydrazine is easier to produce, has a higher density and a higher ISP then MMH or UMDH. All I could find was a random claim that MMH and UMDH make better coolants. N2O4 would make a great coolant (dissociating into NO2 would suck a lot of heat), if it was not so corrosive and decomposes at 150°C. Hydrazine will begin to decompose beyond 200°C but I can't find an exact number not decomposition temperatures for MMH and UMDH.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
RuBisCO replied to Starwaster's topic in KSP1 Mod Releases
Got a problem, plugin is not working, no debug menu, temperature is fixed at 0 degrees, no heating no matter what. in 0.25x64 with better atmosphere and nothing else.- 5,919 replies
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- reentry
- omgitsonfire
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Question: why X6.4 scale, what is special about that number?
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Personally, and this is just me, but I think the terms "Small solar system body" and "drawf Planet" are horrible, besides anglocentric, they just sound awful. Why could we not stick with terms like "asteriod" and "planetiod"? I'm fine with a category between planet and asteroid just give it a better name.
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Why shouldn't gamers be angry at an industry that hates them? | New Statesm
RuBisCO replied to colmo's topic in The Lounge
I think the whole GG issue has nothing what so ever to do with KSP and Squad. That is a issue between gamedevelopers, gamejournalist and gamers. Squad I think has a great relationship with its clients (us, the players) so what happens out there to other games and players is unimportant to us. -
All the mods are the worse thing about KSP, I mean all the choices on what kind of game play and difficulty one wants is over welling.
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I would like more realistic difficulty, but I like the kerbal's design, I like the idea of exploring an alien solar system, so I'm not interested in human models for the kerbals or a human solar system, but to each their own.
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Korra *snicker* Anyone mention Ergo Proxy, that is a very trippy, deeply philosophical anime series. Do you want anime series or anime movies or both?
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Shirt sleeves on Duna?? Pack your coat and O2 tank!!!!
RuBisCO replied to autumnalequinox's topic in KSP1 Discussion
Astronauts have operated at 5 psi (0.34 atm) for weeks back in the mercuary-gemini-apollo days. Spacesuits operate as low as 3.2 psi (0.21 atm) so it seems perfectly plausible that a kerbal breathing pure oxygen could live without a pressure suit at 0.2 atm, assuming they are as hardy or more then we are, and considering they don't seem to consume food, water or oxygen I'm beting they are tougher then us. -
The Flee is a tiny rover designed as a probe rover. Remove a camera and adjust the panels and it has space for an antenna and one science instrument, that is it! You need AIES mod, camera mod and SQUIDS. With only the inside wheels charged its a fast runner for its size, doing 10-15 m/s, do not recommend going much faster or the wheels will explode, literally. Weighing only 470 kg it is the smallest-fastest rover I got. Total Time: 2234 s, HHL: 1088, EHL: 1146, Time*Mass Total: 1050.0 s*t, EHL: 538.6 s*t, HHL: 511.4 s*t http://www./download/joacps34ajg2ch3/Flee+%28basic%29.zip
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I have no problem with Korrasami and all but I really don't think Nick will allow it, not even online, that and why can't two people just be really good friends without others thinking they are going to end up bumping hips? That guys looks and sounds pretty good for having consumed mercury at 2 years of age. There are a lot of mercury compounds though that are crazy deadly, this one is basically chemistry student's buggyman: encourage safer practices.
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Well it is a TV show so the creators, Bryke, could say she was poisoned with unobtainium if they want to. Sure mercury is a good fit, but in a world where platinum is cheap enough to build gigantic robots out of, walls, chains and not weigh an extreme amount (platinum has a density greater then lead, in fact it is the third most dense element in existence, with Uranium and Tungsten bowing down to it!) then anything is possible. Heck it could have been liquid gallium, sure it is not toxic, but if you had several kilograms of the stuff telekinetically squeezed into your blood stream you would be very dead, very fast.
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If you were already infected, a vaccine would not help you. Vaccines are not likely to have any harmful effects in general so I mystified as to why you would wait, What do you would be viable observation on other people reacting? Do you consider statistical studies viable? Such studies show the chance of serious side effects to be 1 in tens of thousands, while the chances of death from the disease they protect to be much MUCH higher.
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Again that is a precooled probe, the best time on the surface was Venera 13 at 127 minutes before it failed, that just over 2 hours. A inhabited ship is going to need to operate for a lot longer than that! I calculate out that a probe jammed with glycerol and with a very good dewar insulator could last for maybe a day or two. 400 kg of glycerol against 500 W of input heat could keep a probe cool at 17.8 °C (melting temperature) for 45 hours. Glycerol has nearly no density change upon melting so one could fill all the probes void space with the stuff. The other alternative is paraffin wax which has comparable performance but is not as dense so less of it can be jammed in. That would be the best pre-cooling and heat storing could do, after that one will need heat pumps and the power system for those pumps, to keep something at room temp against venuses over 450°C is insane. Let this JPL slide show on the idea of a long term venus lander-probe illustrate all the problems in achieving even that: http://www.lpi.usra.edu/vexag/meetings/archive/vexag_7th/oct2009/presentations/hunterVenusLanderTechnologies.pdf