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Everything posted by Tw1
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Has anyone tried using the Skipper engines to get off of Eve?
Tw1 replied to Rocketeer Hopeful's topic in KSP1 Discussion
Technically it should, but it doesn't in KSP. -
[Showcase] Non Asparagus Launch Vehicles
Tw1 replied to AustralianFries's topic in KSP1 The Spacecraft Exchange
I use imagur. It's free, if you only want access to 225 of your photos. -
1. I work out what I want to do. 2. Daydream. Come up with the plan for the flight, stagings, dockings, landings, etc. 3. Think about how that could work, parts, balance, staging, delta V requirements. 4. Design and test parts, first proof of concept, then the actual vehicles. At this point I start making notes of the thrust, electricity, and Delta V requirements of each. This involves trial and error. 5. Once I'm happy, assemble anything in the VAB and SPH, add launch vehicle, put struts everywhere, then attempt mission. That sounds complex. Really, all I do is work out what I want to do, make it, test it, and fly it. And fix when stuff goes wrong.
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[Showcase] Non Asparagus Launch Vehicles
Tw1 replied to AustralianFries's topic in KSP1 The Spacecraft Exchange
I aim to make it so I don't leave debris in orbit, so the last stage of the launcher runs out after about 4000 m/s. Apart from that, I like to keep things even, so I'm not wasting metal on engines that are only going to contribute a small amount. If I need extra acceleration at first, that's what SRBs are for. -
[Showcase] Non Asparagus Launch Vehicles
Tw1 replied to AustralianFries's topic in KSP1 The Spacecraft Exchange
Ah. Only used them as lower stage engines so far, so didn't recognise the fairing. Thought it was another grey tank. Edit: thought I'd show an older one, not the most elegant, but it worked. I think the lower stage was parallel staged, and the upper one asparagus. The whole launcher was made using the "If it goes up, we're doing alright" mindset. This one ought to get a show too. It was mostly KSPX parts. It was the most complex, yet successful one I've yet made. It had drop tanks, and SRBs tucked away in funny places, such as in between fuel tanks. The adapter plate was essential for keeping the boosters level, which was a problem in most earlier versions.. This, and others, didn't fly that well in orbit. -
While technically this was a few days back, I finally got to Jool. This is my favourite thing I've put into space so far. The lines on those panels.... Jool is beautiful. I highly recommend going there. The probe has carried out the mission plan flawlessly so far. More or less. That little sub-probe is going Jool-diving. Then it's next stop Tylo for the master probe. If everything goes well, I may write up a mission report.
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[Showcase] Non Asparagus Launch Vehicles
Tw1 replied to AustralianFries's topic in KSP1 The Spacecraft Exchange
Your decoupler placement is confusing me. You don't seem to have engines beneath the grey tanks. Care to explain your staging ? -
[Showcase] Non Asparagus Launch Vehicles
Tw1 replied to AustralianFries's topic in KSP1 The Spacecraft Exchange
While it is kind of asparagus, the launch vehicle for my "Joolius Xena" probe doesn't have that pancake look. Maybe because the probe and its ejection burn stage are only 60t.. I nicknamed the launcher the Falcon Even Heavier, as it has the outer four boosters around the two, and no SRBs. It becomes more traditional rocket like after staging. (You may noticed something was lost on they way up. Turns out we didn't need that fin.) Though the shape of the probe on the end kinda takes away some of the realism. But I don't mind.. -
What is the Skipper good for?
Tw1 replied to Ford_Prefect's topic in KSP1 Gameplay Questions and Tutorials
I've used it a fair bit on outer boosters for asparagus stages.Sometimes I don't need the thrust of a full mainsail, and can save weight. Its KSPX equivalent was the main engine of the lifter stage of my one man Mun rescue rocket, as less weight = more delta V. -
It is possible to get of the ground, but not very far. I built an RCS based thing with a mk1 pod, a few tanks and dozens of thrusters to land on the old launch tower in 0.18. It ran out of fuel before landing, but I'd brought a 'chute for that. Though I agree with the suggestion to use the Ant instead. My current Jool probe (actually got there, yay!) has several rover-probes, and the non-tylo ones were going to use RCS to land. But experiments showed I could do much better with the Ant and mini fuel tanks.
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What's your favorite mun/planet in the kerbolsystem?
Tw1 replied to AstronautGeologist's topic in KSP1 Discussion
I'd be more concerned about radiation. But there's ways around that too. -
Were you trying to fry him? They're more or less fire proof at the moment. Bob wasn't bothered in the slightest. But then, he was suffering that glitch where a kerbal gets stuck in the one pose, so nothing could've bothered him. Maybe once reentry heating is in...
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Guess what? I found where I got the tree from! http://www.somethingthatdoesntsuck.c...loads/pine.zip See chickenplucker's post on this page.
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Has anyone tried using the Skipper engines to get off of Eve?
Tw1 replied to Rocketeer Hopeful's topic in KSP1 Discussion
The problem is Eve has a much denser atmo than Kerbin, as you probably know. Not only does this mean more drag, it also means engines are less efficient. You know how engines have lower ISP at sea level then they do in vacuum? On Eve, the difference is more extreme do to the greater pressure of the atmosphere. You could take of with them, somehow, but you'll need significantly more fuel (which means lifting even more weight) to get as far as you could on Kerbin. Aerospikes aren't effected by the extra pressure as much, which is why people recommend them for Eve. -
structure tips for a space station start
Tw1 replied to Brok3n's topic in KSP1 Gameplay Questions and Tutorials
The main rule is don't use ASAS on the station (not that I see one here). Also, struts, and wide parts. I hear the clampotron senior is more stable than its smaller siblings. I tend to use the docking strut mod to reinforce docked ships, but I'm not sure if it's working in 0.20 -
This is my favourate bit.
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Just remember to factor in the amount of thrust you need, VS the mass when the tanks are full.
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You Will Not Go To Space Today - Post your fails here!
Tw1 replied to Mastodon's topic in KSP1 Discussion
I had a lovely fireworks display. Totally wasn't hoping to send that rover to Eeloo, no. I had other fish to fry. -
I'm liking the newer big hull parts. This needed something like that.
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Greetings! There is a lot to learn in KSP, and in its forums. Best of luck!
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These are from my new Home For Retired Kerbalnaughts. Such a thing exists, I assure you. It sits in the island in middle of the giant crater, which needs a cool name like Krakentoa.
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Very cool. Mixed such emotions.. Is this Bill?
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I realised I'd never used the two man lander can as a simple lander. I also had been meaning to investigate the site for my Mun prograde city for quite a while, so we set of for The Mun with a sense of purpose. Oh yes. We also took trees into space. For science. The early part of the mission featured orbital EVA antics. Discarded stages are fun. So is having two trees stuck on your spaceship. If you think about it, a pine is the ideal type of tree to launch into space, with that pointy shape and all. And it totally provides camouflage... Touchdown! We then proceeded to explore the surrounding area, picking out spots for sections of the base. But then: Oh no! Aloly Kerman's head is going out of his helmet! Got to go back to the lander! I got him back, and he was fine. But he was then lost in a later Jet pack accident. Mission control made the call to end the mission early. A confused Kervis fired up the engines as instructed, not knowing what had happened to Aloly. The tree made an interesting kind of Aerobraking shield. But was not so helpful when it came to attempt landing.
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Bonus if you have one of them trying to eat with their helmet on! (They didn't think to put on their specialised Laythe suit.)