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Tw1

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Everything posted by Tw1

  1. About 4 years. Lost all my ships in the 0.19-0.20 update, but kept the kerbals.
  2. Out for dinner with friends, discussing overseas trips, accommodation, and food and such. In my mind, I picture myself landing in Paris in a Mark 1-2 capsule, with enough food to last the trip..... Walking about in the city, when I came across signs that said: "Bill posters will be prosecuted" And thought: "What's so bad about Bill?" Waking up to go to church, and I start imagining the parts needed to get me there. Then stripping away the unnecessary ones. I was left with nothing, as there would be no launches, landings, or burns required. And the rover car was pre-made. I later realised the shape I was making in my head resembled a pair of pants and shoes. Didn't get around to assembling a shirt though. And I saw Vall when I looked at a blue spiked ball one of the kids was holding today.
  3. What happened is you must have been moving a part near the top of the rocket, and accidentally put it on the side of the capsule. The symmetry and angle snap made it form the weird object you see there. I remember when it first happened to me. "Opps, I seem to have made a space station."
  4. Practise it the main practical purpose. Flying a probe to a place gets you familiar with the delta V required to do certain manoeuvres. Probe design can be challenging in itself, if you make them complex enough, or use ion engines.
  5. That is cool. What sort of graphics specs do you need to run the 3D driver? Might try that sometime, if I find suitable glasses.
  6. Looks like I was late to the party (missed this one.) Your (published) missions are always so complex, yet efficient, with neat craft as well. It'll be interesting what you do in 0.21, with both seats and reaction wheels in place.
  7. Looks like you missed it. Like tomf says, it's best to wait (warp) until the planets are in the right alignment before you launch. This can be calculated by hand, with mods, or with online calculators. The only way to get Jeb to Eve now, is to move that ship to a different orbit, and test to see if you can get an encounter using a maneuver node. If you're in the same orbit now, it should be simple to make a node that goes from your new orbit to meet Eve's at the periapsis or apoapsis. Set Eve as your target, and drag the node around to see if you get a close approach. If you don't, you'll have to do another orbit (or let Eve do another orbit), then try again. Naturally, only will work if your ship has the fuel to move to a lower or higher orbit, and then perform the transfer. And then, enough to get into an aerocapture trajectory at Eve. Good luck! Hope Jeb likes it at Eve, once something's on Eve, it tends to stay. Also, welcome to the forums!
  8. Merman kerman, that gives me an idea.. Where did I put those gimp files....
  9. Today, a journey of a hundred million Km begins with a single.... Boom! Fly safe, Eelooman. May you have much better luck than my previous Eeloo probes. Did some exploring with planes. I like Tomcas, but with his record, he's safer not going to space. And made a tiny but not very useful SSTO, after my "bottle" rocket experiments showed oscar-B tank stacks did not make very useful rockets.
  10. I hope they improve it soon. I'm upgrading my laptop soon, so... *hopes*
  11. Yes. A useful one? .... Not quite. (Or, not yet.)
  12. Lag is the main constraint for me. I limit things to 400 parts, if they're going to to be on their own, and about 100 when I intend to have them near other things. Well, when I say limit... Another factor is how much I can see on my screen. Once a core section is complete, it can be hard to make any modifications after I've build stuff around it, as I know it'll never come together quite the same if I take side sections of, to put them back later.
  13. As others have said, sounds like either a design problem, or a problem with killing horizontal velocity. But you're not crashing, so probably just something that will come with practice. Or a revision of your lander design.
  14. I like that station. That is a niice station. Welcome to the forums!
  15. Next mission- a rendezvous in Kerbol orbit?
  16. I have a Billy-Bob Kerman too! It's a very American sounding name.
  17. Eve is like Venus, but different. Thick atmo, and it's hot down there. I like the variation though, it's not just a copy of our own solar system. Radiation and weather might be challenge enough landing, and long-term stays.
  18. Re-reading older pages of this thread and: What on Mun!? Decapitation! You have some bad glitches there mate.
  19. Awesome! I've got to try that sometime. Maybe an excuse to build a new tower. Perhaps you could set up several of those. I've done stuff like that with mod parts. That's from rovers on a probe, a bright spec near the top left corner. Unfortunately, it's not visible from the ground. A shame, really.
  20. You have some nice craft, btw. ( I have go to hurry up and find that face. To many pics I must skim over to not ruin the experience of being there for the first time. No coordinates please, I'll find it myself.)
  21. I must protest! Save mechjeb until you've mastered things for youself, IMHO. Edit: Oh, you only meant the inclination adjustment. Ok. Having them in similar orbits actually makes things much harder, unless you want to warp for hours untill they get close. The trick is to put them into orbits with a fair amount of difference between them. Objects in lower orbits take less time to go around the planet than ones in higher orbits. Using this, you can get the object in a lower orbit to catch up with the one in a higher orbit. Aligning orbits is important. An essential part of rendezvous is putting the other vessel as your target. To this by clicking on its orbit, and selecting "set as target". This gives you a couple of extra tools. The AN and DN are where your orbit is lined up with the other vessel's orbit. Here is where you want to perform inclination adjustments. Set up a maneuver node at one of these points. Turn the view so that the target orbit appears as a flat line, then use the purple handles on the node to change your one until it appears lined up with your target's orbit. Then perform that burn. To meet up with the target, make a maneuver node, and plan an orbit that meets the orbit of your target. You should see markers that show where your ship and the target will be at the closest approach. If you don't move the node around a bit. Keep moving the node until you get close. This will take practice. Within 2.5 Km, or thereabouts, is what you want to aim for. If you get that, perform that burn. Otherwise, you may need to make a few more orbits before everything is lined up. Then try again. Once you get close, you need to kill your relative velocity. This can be done by clicking on the navball's speed display until it's in target mode. Then, the prograde and retrograde markers will show your movement compared to the target vessel. You'll need to burn pointing towards one of these to reduce the speed shown to zero. Then, you're almost there. Next you need to aim yourself towards the target. This is one of the pink markers. Burn to approach it, but stay slow. You'll need to burn facing away from the target when you're close, to slow down (to zero) again, if you want to dock, and not crash. Docking is a separate challenge, and I'm not that good at it. So I'll have to leave you in someone else's hands for that. Best of luck with the station! Stations are awesome.
  22. Can I suggest editing the title to show this is a work in progres? So people know why it's still incomplete looking.
  23. Nice! Those kerbals ought to learn about their home before they fly off into space. Is that based on any particular spot on Kerbin?
  24. Pretty sure + and - are default. Or perhaps that's because I have a full keypad on my laptop. I discovered them one day when I'd brought my laptop somewhere and didn't have a mouse with me, and wanted to play KSP. Not as smooth as playing with a mouse though.
  25. I read that the orange tank is insulated, and that makes it get hot easily. It works if you apply kerbal-logic.
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