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Everything posted by Captain_Party
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Share your launchers MEGATHREAD
Captain_Party replied to iDan122's topic in KSP1 The Spacecraft Exchange
I'd put in my launchers, but they look to much like Munshine ones, I really like dropping stacks -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
Captain_Party replied to Ledenko's topic in KSP1 Mod Development
I think hes on low settings... -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
Captain_Party replied to Ledenko's topic in KSP1 Mod Development
Fellow Captain, could you give me a link to your modded capsule? -
Show off your awesome KSP pictures!
Captain_Party replied to NuclearWarfare's topic in KSP Fan Works
Good lord, I love this game Also, SKYDIVING JEB! -
I run KSP on a 6 year-old Mac, and it seems to run fine, granted at some of the lowest settings, but the computer has only 10gb of RAM, compared to my mates computer, with 25, and he gets 10fps max even in orbit. So... Also I can easily run 150 part ships with 30fps, with 40-45fps being the highest my machine can acheive.
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Funny thing about your signature... Doing this counts as a mod. It modifes the game.
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8/10 Quite a few times actually... Also, what does ninja'd mean?
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Whenever I install the docking cam, I get some horrible texture, instead of the black and yellow one. The texture I get is just clear. I've checked it isn't my mods, as I tried on a stock install... I'm on a mac.
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[Showcase] Replica Craft thread!
Captain_Party replied to Mr. Pseudonym's topic in KSP1 The Spacecraft Exchange
For the emperor! -
Theres not much point, as subs are saved as .crafts, so you can just download a lifter and put it in your subassembly file, or take a craft, load it up and save the lifters a subassembly.
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Mission: Beagle I Mission Outline: First flight of Beagle First launch of Diana IIA booster Achieve 85km orbit De-orbit over Sabilan mountain range Land on the dormant volcano Mt. Kragathea ​ So far, up until now, Project Churchill had been grabbing the attention of the press, with their manned launches and brave, space-faring heroes. But before these 'Brave' [NOTE: Terrified] heroes can blast off to different worlds, there has to be a small, un-exciting space probe sent first. Project Diana was developing a new, un-manned lander to land on distant worlds, with or without atmosphere, called 'Beagle I' for its maiden test flight, they decided to land it on a dormant volcano named 'Mt. Kragathea' the probe would boost up into a 85km orbit, with the new 'Diana IIA' booster, execute a de-orbit burn with it's own engine, and land on the volcano to take measurements. Beagle I, atop the brand new booster, 'Diana IIA'. ] Liftoff! The boosters first stage is a NovaPunch 2m Bearcat and it's second stage is a NovaPunch Orbital Bertha. Fuel tanks were provided by KW, and fairings by ProcFairings. Gravity turn executed, and this Bearcat is impressing everyone at mission control! First stage is dropped, and the Beagle I will continue on it's journey with the efficient Orbital Bertha. We are past the atmosphere, and the fairings are dropped, you can now see Beagle I with it's full array of scientific equipment. Circularising... The engine on Beagle I will then execute the de-orbit burn when target is in position. Detached from service module, and moving into position for de-orbit burn. Executing de-orbit burn. As we came in on a very shallow and slow re-entry trajectory, there was no re-entry effects. Coming down on target. God lord, this game is beautiful. Parachute deployed, this is actually not the Mk16, but a cfg. edited to make it into the Mk20, a small drogue chute. I would love if someone could make an orange band on it, *wink wink nudge nudge*. Rough landing, the legs came off, as did the engine. But overall, rather successful. I think the rough landing happened as I was trying to see the power of the chute. Silly me . Nice view though... MISSION SUCCESS!
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Dream Chaser Shuttle [0.23.5]
Captain_Party replied to iDan122's topic in KSP1 The Spacecraft Exchange
Nice! I changed a few things, it can now basically land itself now -
Mission: Churchill II Mission Outline: Second Manned Launch Acheive a Polar Orbit Orbit 6 times, or a full Kerbin Day Attempt Precision Landing at KSC Crew: Bob Kerman ​ Bob Kerman is the pilot for Churchill II, and will be launched into a 75km polar orbit around Kerbin. It will be the longest-duration flight attempted by the Ministry so far, and will last a full Kerbin day, or six orbits. Churchill II on the pad. Launch at sunrise so we have the longest time in the sunlight. First stage dropped, and all flight systems seem nominal. Ooh! The Mun, and if you look closely, you can see Minmus as well... I tell you, the look on Bobs face... Close-up, A la Bob. This is probably the best picture the Ministries had so far. This is one for the fridge, Bob. "Orbit circularised. KSC, when is the optimal de-orbit window?" "7 hours and counting Bob, six orbits and you'll be home, while you're up there, enjoy the sights" "Roger KSC" [NOTE: Turns out my calculations were slightly off, and we ended up doing six and a half orbits] With the de-orbit burn completed, the service module is decoupled. Not much re-entry flame, I was a bit disappointed to say the least. But, looks like we'll be on target. Blast. Few kilometres shy of KSC, well, I do need to get better at precision landings... Good deployment. Looks like another successful flight. Splashdown! Bob Kerman, the second official kerbonaut. MISSION SUCCESS!
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1/10 I might have seen you on one of Brotoro's posts... Not sure
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Mission: Churchill I Mission Outline: First manned launch First launch of Churchill Mk1 Spacecraft Achieve first orbit of a manned ship. Crew: Jebediah Kerman Jebediah Kerman, the crazy test pilot was chosen as the pilot for the first manned launch. This would be a huge step forward in space exploration. Here we see the Churchill 1 on the pad, atop its Diana 1 launch vehicle, with the empire's flag in the foreground. Liftoff! First stage drops, and the ship carries on its journey, powering through the sky! Now up in the very tenuous layers of the atmosphere, Jeb can see the curvature of Kerbin. "Bloody hell! I thought it was flat!" he exclaims. Jebs last glimpse of the space centre, before he passes through the last part of the atmospheric barrier. Jeb now becomes the first Kerbal in space. He unfolds the solar panels on the service module as he hums the national anthem. Jebediah Kerman is now the first Kerbal to be launched into LKO. One huge step for science, the empire and the world! Jeb executes the de-orbit burn after half an orbit, to ensure he doesn't land in enemy territory. Jeb gets a birds eye view of the gorgeous Sabilan mountains, one of Callahans national treasures. Parachutes deployed, the ground seems to be catching up to us pretty fast. We have good deployment! Just look at that view... Publicity shot for the press. The first Kerbal in space, Jeb likes the sound of that. MISSION SUCCESS!
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[0.20] ModuleManager 1.3 - for all your stock-modding needs
Captain_Party replied to ialdabaoth's topic in KSP1 Mod Releases
How would I write a code piece for MJ to be integrated in all pods?? -
Interplanetary Space Science Organization
Captain_Party replied to Bioman222's topic in KSP Fan Works
I'm starting an AAR, and will be glad to reference ypu in it. -
The Kritish Empire After the end of the Krito-Koviet war, it was clear there was no way either side could win. They were both some of the most powerful nations on the planet, and they both had the infrastructure and money for an all out war, so it would be very hard for either of them to win. Then, some genius at the Ministry of Relations thought they could show their political superiority through non-violent projects, such as space travel. When it was announced that the Ministry of Exploration, Colonisation and Scientific Research was being founded, scientists from all over the empire came and offered their expertise. The ministry would be set up much like the military, with different branches working towards different goals. Their had been space faring endeavours before, but never as big as this, it would be the first fully established space agency on Kerbin, and would work to expand the Kerbals presence in space and find out more about the universe. Project Churchill Project Churchill would consist of all manned operations in space, and would concern itself, at first, with putting the first Kerbals in space, then establishing a permanent present in space. This would be the most highly funded and well staffed section of the ministry. It also received the largest amount of publicity. Project Diana Project Diana would consist of all unmanned operations in space, and would visit the planets, investigate the surface, and make sure its safe to land Kerbals on the surface. It would have less staff and funding than Project Churchill and less publicity, but definitely stole the attention of the scientific community. There would also be a smaller, less publicised Project, Project Nelson, which would focus on a military presence in space. It wouldn't really be operational until after the first manned Lunar flights however. The Hardware The first launch vehicles would be designed by Project Diana's engineering division, and were called the Diana-series boosters. The engines, fuel tanks and other hardware would be developed by AIES Aerospace, NovaPunch, and KW Rocketry. Additional fairings would be provided by the Procedural Fairings company, ensuring all our crafts would be aerodynamic. The Space Centre As the Kritish Empire expanded across most of the globe, it was rather easy to establish a base of operations for the ministry. Construction budget was set at £3.3 billion, and no expense was spared on accommodation for the kerbonauts, and the engineering facility. It was christened the Kritish Space Centre, or KSC.