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Tivec

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Everything posted by Tivec

  1. I'm not sure what I am doing wrong, but I have built a small aircraft, roughly 8t, and added the small adjustable landing gears from Kerbal Foundries on it, and it's looking great. However, whenever I land, the aircraft will bounce rapidly up into the air, spin, and come crashing down. Do you have any idea what could be causing something like this? Wheel settings are default, except for tilting and extending the gears out slightly, and aligning the wheels.
  2. Hey @severedsolo, just thought I'd let you know I have pushed a pull request to make this mod compatible with Kopernicus solar panels(issue #5, PR #6). It's a small edit, and should merge just fine.
  3. "Had" as in they fixed it? I try to keep my mods up to date with CKAN, so if any updates were pushed there i should already have them...
  4. Most likely scatterer. Long standing issue with that mod. Don't have the time or energy to spend the hours needed to figure out why. Yeah, it's no big deal
  5. First of all, I'd like to share a beautiful picture of Kerbin taken with my Matray Satellite in orbit 4000km over Kerbin: And then I'd like to file a bug(?) report... Here's a picture I took of Jool: I'm using EVE, Scatterer, Distant Object Enhancements as well as Stock Visual Enhancements, and I *suspect* they're the reason. Just wanted to ask if there is something that can be done about it. Another picture taken, this one is of Eve: http://i.imgur.com/rl7wPTg.png.
  6. There is literally a post on the previous page on this topic That said, I seem to have issues with this build and the parts. Whenever I go to flight mode, my servos start drifting. Anyone had this happen before? There are no keys bound, and I haven't given a target preset or anything... Edit: Oh.. I'm dumb, the one I fitted is uncontrollable..
  7. I just had it happen again, and this time I have saved a log! I had one update via CKAN, but I can't remember which it was - I'm pretty sure it wasn't one adding contracts. Two mods I know I have added since the last time the "all" tab worked properly are [x] Science and Throttle Controlled Avionics. However, the tab has worked since the install, I also exported my CKAN mod export (as .ckan), the mods I have installed from outside of CKAN, and the save file for you to analyze. Everything in a neat package here: http://i.tivec.org/BugReport.7z - I hope 7zip is alright with you. When the bug happened I had just completed the contract with guid b04f03da-773f-442b-ad25-be24a1f141f1 (check the persistent.sfs for data, it's a DMagic contract). Do let me know if there is anything I can do to help other than this. Edit: This was not with the new dev build you had linked me in the original answer to my post! I'm installing that to test now. Edit #2: It seems to be working again with the new dev build! Still, you have the data to test with should you need it
  8. @nightingale - And now I'm unable to reproduce the issue.. What I know I did was to remove the PartDatabase.cfg, and I have changed the mod set around. Unfortunately, I do not know which mods were removed or added between tests, since I thought that the log I sent would be enough
  9. Full logs with debug option enabled would help narrow this issue down. If possible add it to the issue in GitHub here. Posted! It seems like it is thinking that the mag boom has 0 data and skips it.
  10. I posted a comment on the github issue, but thought I'd raise the issue here as well - it seems like it does not move/reset the magnetometer boom (and most likely no other @DMagic experiments). Perhaps something has changed between versions?
  11. Yes *please*, I'm running with Kerbin Side GAP and the plans from there and I can't see all of the plans at all.
  12. Unfortunately, with that .dll I still get the NRE when going to the "all" tab. However, I'm now loading 80/117 contract type nodes, so it is getting closer! Here's the log: https://gist.github.com/8b24af839c004a346e20ed41d3f0f052
  13. Ok, this has to be a bug... I picked up a contract to fly four people from Black Crags to KSC. I choose the launch location in the menu, hit launch.. And POOF, contract failed. Apparently, all four of my passengers immediately died from impact. My aircraft stood perfectly still on the runway at Black Crags. This was in the log along with more people: Last bit of the log is here: https://gist.github.com/8dcf60962345d451c658790a55db98a8 Something really did not like them... And god, I killed Elon So, thoughts on this? I can revert to the SPH and the contract should still be there.
  14. I am getting a NullReferenceException on opening the "all" tab, and end up with this: I'm running with a very large number of mods, so I am sure there is something breaking because of that. That said, here's the error log from opening Mission Control: https://gist.github.com/b0f3793f27e4fdd21b52a47f23266568 As you can see, only 30 out of 117 nodes were loaded, which seems very low to me. I haven't touched any of the Stock Contracts settings in the difficulty dialogue though, so I expect it to be able to load everything? I have pretty much any contract mod that can be added on my current mod set, but just in case you can identify a culprit, here's my mod list: https://gist.github.com/aebd0db4e8ca489d829851753005a49d
  15. Hi! Just wanted to drop you a line and tell you I love the mod. However, I'm having some issues with it. I have, as you can see in the screenshot below, a ScanSAT biome scanner (Multispectral Scanner) on my vessel. When I have it enabled, it reports a power drain of 0.02, but my power storage is going down by 0.7. The config of the Multispectral Scanner says the power usage is 1, which makes sense to the drain I am seeing. Is there something weird with the calculations?
  16. I would LOVE having a way to completely turn it off for this. Unfortunately, I have to play without PR since I like to use MJ's maneuver planner...
  17. So, here's a crazy little suggestion! When you choose a flag when starting a new game, or when choosing a flag in the VAB/SPH, the list of flags is centered vertically. This means I have to scroll up to find the flags at the top. Could you move the anchor/alignment of the scrollable area to a sensible position?
  18. Cheers for letting me know, I'll see if I can remove it from my save, don't think I've been using it at all really. Alright, I'm not going to be patching L-Tech myself for now, but thanks for the link
  19. I've sent you the list, the save file is literally a new save, click KEI, unlock down to Space Exploration like this:
  20. @SpaceTiger: There seems to be a bug with the way you add your button to the toolbar. I installed CraftHistory version 2.0.3 and KerboKatzUtilities 1.4.2 (via CKAN), and whenever I go to the VAB or SPH, the toolbar buttons disappear. I can make them show briefly when mousing over the toolbar, but it's mostly flickering. I can click buttons, but I just can't see which ones I actually click at. Edit: I've done more testing, and I can't 100% conclude that it's CraftHistory or KerboKatzUtilities causing it. I will be doing more tests... Edit 2:Ok, you can disregard this report. As of now, I can safely say CraftHistory isn't the cause for the issue.
  21. I seem to have a bug with this mod on 1.2. I created a new career, ran KEI to clear out the initial science, then a few more times until I had the Space Exploration tech. Then I closed the R&D screen and hit the button, only to get the following error in the log: Exception: ArgumentNullException: Argument cannot be null. Parameter name: key Other than that, I must say I am very glad that this mod exists! Keep up the great work!
  22. This is happening to me as well, exactly the setup mentioned by Xyd. I did notice my log is being spammed with this (or similar) message: It's being spammed all the time, but the moment where I crash the vessel into the ground is here: Followed by this error a few seconds later: I'm stumped for what could be causing this, but I'll keep testing.
  23. Yeah, got this going as well. At first, I thought it was a bug with the SETI configuration file for RemoteTech (from a previous version) but this doesn't seem to be the case. It has been logged on the tracker at least: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/596
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