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GJNelson

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Everything posted by GJNelson

  1. RoverDude, I can't seem to locate where you have posted the KSP 1.3 compatible core DLL file. Could you, or anyone else who knows, please post a link? Thanks!
  2. I'm getting an error being found by Module Manager too, at loadup of KSP, for the file "Container_USILS_small.cfg". I compared it to other files and am wondering if the problem is with line number 19 says the following... CoMOffset = -0.45, 0, 0 I'm wondering if it should be this... CoMOffset = -0.45, -0.45, 0.0 The file is located in the following folder... D:\Steam\steamapps\common\Kerbal Space Program\GameData\PlanetaryBaseInc\ModSupport\Parts\LifeSupport Hope this helps!
  3. Yeah, I see that now in the first thread post. Ah well, I just wish there was a common mod updater for use with KSP mods. Thank you for the response though.
  4. Is there a new version (v1.2.0) for WildBlueTools? CKAN seems to think so but crashes when I try to update to it.
  5. Have you submiited to CKAN for your KSP version compatibility to be update to KSP v1.1?
  6. Cool, thanks for the clarification. I'll be downloading shortly and really appreciate your efforts!
  7. So I can uninstall the old mod and install the new Subassembly Manager and all the icons, etc. will appear and work?
  8. Question, do I need to install the old Subassembly Loader too for Subassembly Manager to work fully? I noticed no button icons and the PluginData/subassemblyLoader/subassemblies folders are not under the GameData folder.
  9. Darn, then perhaps as Taverius' suggests, SNJO http://forum.kerbalspaceprogram.com/member.php/58909-Snjo with the Firespitter mod can help.
  10. Winston, did you see my post from earlier? I was hoping it might help you get your custom sounds working. Not sure it will solve your problems, but from my past modding and programming experience I think it might work. Hope it helps.
  11. Yahoo!!! Downloading new version now and my Kerbals will be space traveling in style soon. Thank you very much, BAC9!
  12. Squad's custom parts are in the KSP_Root/GameData/Squad/Parts folder. The custom sounds are located in the KSP_Root/GameData/Squad/Sounds folder with the sound activation line "custom_sound = action_name" added in a custom part's part.cfg file. In the case of KW Rocketry... the sound activation line should be "sound_kwfairing_jettison = activate" I believe. Note the lack of ".wav" in this line. Your previous KW Rocketry for 0.19.1 had "sound_kwfairing_jettison.wav = activate" and may not work with KSP 0.20.2 anymore. Here is an example of the sound activation line from Squad's decoupler1-2 part.cfg file... sound_decoupler_fire = decouple So KW Rocketry should be something like this... KSP_Root/GameData/KW Rocketry/Parts <------ KW Rocketry parts go here KSP_Root/GameData/KW Rocketry/Sounds <---- KW Rocketry custom sounds go here ... and any custom sound's activation line would like something like this... sound_kwfairing_jettison = activate This won't work for KW Rocketry with KSP 0.20.2? Hope this helps and is correct.
  13. I'm curious too, is there any way for me to move the MechJeb tab further down the screen, or even better, can it be made to be repositionable like the tab fpr Lazor System can be moved up and down the right-hand side of screen?
  14. MechJeb2 only has the MechJeb2 AR202 module now. Attach it to your spacecraft and you will be able to use MechJeb2. Of course, connect it to your command capsule or you will jettison it at some point.
  15. Awesome job with updating to KSP 0.20! Another most-have mod update off my wishlist.
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