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Everything posted by MissMolly
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ok so i got this to work but in the end it was causing a crash total freeze up only 90% in the VAB and once in awhile when loading from one screen to another. could not figure out what it was so i slowly pull plugin/modded parts out few at a time, it got down to this most wonderful Module Manager and only took it out bam no more freezing at all. this is whats in the folder https://www.dropbox.com/sh/su457pxqutl11r0/HyqbiD5AzY. i can try to cause this to happen again but I'm not sure where i will find the right log file for you I'm on a mac tell me where its hiding and ill put it up for you thanks for all the help..
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Challenge #95 Simple one Launch Jool "ONE" Refueler Put in to LKO thats it. Or you can put it in to a transfer orbit to Jool. Don't for get to top up the tanks before you leave Kerbins SOI Challenge https://www.dropbox.com/sh/xfabvl9vr2zocac/XDr820_x0m https://www.dropbox.com/s/qccaph4c3wllilw/screenshot14.png And iv tested the craft and it does fly and has plenty of fuel left Good Luck!
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Challenge #94 Complete as #95 build was Broken Now there's one problem! No one has help anyone that has had a ship on an encounter, after i finished Challenge #94 i took a look around and what did i see?? a Mess as i go through whats floating around up there i wonder whats the point and trying to continue if no one is going to help with what others have done?? so i ask you this do we continue or start fresh i take the time and build a ship togo on its own mission or do i try to clean up the mess........ here is the Pic of Sampson and twintanks https://www.dropbox.com/s/1bmytz67k3nj79f/screenshot3.png Challenge files https://www.dropbox.com/sh/xfabvl9vr2zocac/XDr820_x0m so if you all want to play lets do this and lets do it right.........
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
MissMolly replied to UbioZur's topic in KSP1 Mod Releases
sorry I'm no help as iv had problem after problem, iv put this on the back burner. and I'm not modder so i can't even try fixing it. -
hey there question do i need to D/L all the files or just the qsave and Persistent files. not sure on what craft files are needed never-mined i figured out how to d/l all of them so if no one is trying this i will.. So here goes wish me luck.. ok so iv tried for the last 2 hrs but i can not get this ship in to orbit it explodes as soon as its unpacked or shortly after and thats if nothing falls off before i launch, so can one edit the ship so it will launch? theres alot of structural flaws, adding and removing struts might help but not sure if this would be a violtion of the rules and the point of the challenge. or we can just remove this one and start from Challenge #94?
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
MissMolly replied to UbioZur's topic in KSP1 Mod Releases
Thanks it would be nice if this mod gets updated. it is useful and i am trying to put only stock parts together as i don't like using non stock parts if i can help it,iv found them to be a bit buggy at times,i do have a few favourite mods only cause Squad i figure i can all ways edit the part if i need to. but as you build theres all ways a part you can't put together do to KSP in how it lets us build. its sad that this mod is not be worked on i found it very useful in .22 when you have a build that lags you to death with 1500 parts and can get that down to half helps.. -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
MissMolly replied to UbioZur's topic in KSP1 Mod Releases
had to try , even with a new d/l it is still not working if i do get my new part to show up in the game its all buggy i.e. its been pulled apart. for the most part none of the pcs i make show up in the game. my new parts are only 2-10 pcs so there very small. is there some thing i need/should do to the .cfg file?? -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
MissMolly replied to UbioZur's topic in KSP1 Mod Releases
well not sure if this mod is dead or not, anyways I'm using it in .22 or trying iv welded one part and it worked. Now when i try welding it tells me my part was delivered, but when i go look for it its not there. iv reload the game but no luck, it is in the mod folder and thats it. iv tried redown loading the mod from sp and an .dll i found on the forum but no luck.. i hope some one will get this mod up and running its a big help.. thanks -
ok thanks at least some one is think of this as well. now that i can't do what i wanted to, can i put this in to a sat dish so when i aim, activate it i can get sp from it? if so how would i go about it.
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so i v been looking and have not found any info on if i can put Science on a part. but what id like to do also is have this give over time a very low amount of SP's like say i put a telsat network up id like to give it a first time say 20 SP's for every sat i put up and connect, and then over the course of a long period of time get some more. like .01 sp a day with a active network and as long as i keep the connection, to a max amount of Sp
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[0.20] ModuleManager 1.3 - for all your stock-modding needs
MissMolly replied to ialdabaoth's topic in KSP1 Mod Releases
i think i did thanks i guess ill wait till you publish the new one, but in the mean time i will keep trying thanks guys for you time -
[0.20] ModuleManager 1.3 - for all your stock-modding needs
MissMolly replied to ialdabaoth's topic in KSP1 Mod Releases
they are, and this only happens when i have them in ksp/gamedata/ModuleManager.dll ksp/gamedata/MMSarbianExt.dll i have not other problems with or with out them at this time