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KSP2 Release Notes
Everything posted by Gristle
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Yes - crewed vehicles are mute. Beeps and SSTV work fine.
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Not getting any crew chatter since updating to the latest DLL. Beeps are working as well as SSTV, just no Kerbal speak. Any suggestions on what to look at to fix it? I added the paths in for the sound clips since there weren't any. Is this the full path from the root of the drive?
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Gristle replied to TaranisElsu's topic in KSP1 Mod Releases
Some other mods that would dovetail into this are nothke's KASPAR system if/when it is released http://forum.kerbalspaceprogram.com/showthread.php/27587-WIP-KASPAR-Portable-Payload-Racks?highlight=KASPAR and mauriciolisco's ck 0.82 container system http://forum.kerbalspaceprogram.com/showthread.php/29584-ck-0-82%21 -
[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
Gristle replied to ZRM's topic in KSP1 Mod Releases
Occasionally it doesn't seem to be doing it's job even though the GUI says "Nominal". I'm also seeing "Internal Error 01" - what does this mean? -
I'd be interested in using this system as is for my role-playing in KSP. Any chance of posting a dev build for us to play with?
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TT's Mod Releases - Development suspended till further notice
Gristle replied to TouhouTorpedo's topic in KSP1 Mod Releases
How hard is it to add the option to deploy with the bay doors open? Would make loading cargo in the VAB/SPH so much easier. -
How do you decode the SSTV signal to view your screenshots?
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Thanks for the vid. I don't get any Lazor beam emanating from my Kerbals on EVA from a Lazor equipped vessel. Any ideas on how to troubleshoot this? Edit: Solved this after a couple of hours of fiddling. Just re-installed from the archive. Not sure why my original install disn't work as copy said everything was the same except the Romfarrer.dll which was only different by date time stamp of a few minutes.
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[WIP] THSS - Tri-Hexagonal Structural Strut
Gristle replied to Semni's topic in KSP1 Mod Development
Great parts pack. I've been using it quite a bit recently. Some observations: Need some bigger engines in this theme, would be nice to have adapters to convert between each of the 3 form factors, I'm really missing an intermediate sized tri-strut fuel tank, need decouplers for each of the three form factors. Thanks for a great mod! -
Same here. Tried Googling and searching YouTube for help using this feature and came up empty handed. My Kerbals are on EVA from a Lazor equipped vessel, I have the Lazor Control panel that shows my Kerbal on EVA, I activate any of the lazor modes, but I see nothing and nothing happens. I either get no feedback from the Lazor system or "Nothing hit". Can anyone explain how to use the EVA lazor system?
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Wait - what? Your saying the SSTV noises are actual encoded pictures? Google fails me on this, please explain what SSTV and RSSTV are, I'm intrigued.
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[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
Gristle replied to ZRM's topic in KSP1 Mod Releases
No, new flight right out of the SPH. The B9 R12 RCS block was fine. update: on a Restart Flight the R12 is now showing the animation. -
Nice work. Has the force chatterer key been removed? If so it would be nice if there was a way to preview the beep sounds.
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[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
Gristle replied to ZRM's topic in KSP1 Mod Releases
I'm seeing the issue where the RCS animation plays even though RCS isn't enabled that ModuleARCS fixed. So far I'm only seeing this on the B9 S2 Command pod. -
[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
Gristle replied to ZRM's topic in KSP1 Mod Releases
Does the change back to 'ModuleRCS' in parts mean that other mods that use 'ModuleRCS' will now work correctly? I'm specifically thinking of the RCSBuildAid mod. -
[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
Gristle replied to ZRM's topic in KSP1 Mod Releases
Ummm...yea...restore my backups...I did make backups, right? Actually I used Notepad++ to do a mass find-replace. Should be easy enough to undo. I take it I'll need to modify my host parts and add the new module name "KCAvionics' instead of 'ModuleRCSComputer'? -
[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
Gristle replied to ZRM's topic in KSP1 Mod Releases
Nice to see an update. A little confused on the installation though. I have been using the previous version and have made copies and modified my Kerbal Engineering parts to be the 'host' parts for RCSBalancer. I have also modified all instances of 'name = ModuleRCS' to read 'name = ModuleARCS' on ALL rcs parts in my install. In this circumstance how would I install version 0.2? edit1: I don't have ModuleManager installed and am reluctant to install yet another mod. -
Actions on the Fly : Edit your action groups in flight mode
Gristle replied to macbernick's topic in KSP1 Mod Development
Pontiac is the HERO of lost and abandoned mods!! -
TT's Mod Releases - Development suspended till further notice
Gristle replied to TouhouTorpedo's topic in KSP1 Mod Releases
I am running quite a few mods, and actually eliminated several before TT Wheels 0.6 to try and get the crashing back to "normal" levels. I currently have TT Mk3 parts, TT Mk4 parts, TT Wheels 0.5, Chatterrer, Flight Engineer, KW, B9, KAS, KSPX, JARFR-THSS, FireSpitter, RemoteTech, Telemachus, Kerbal Alarm, Crew Manifest, Some FusTek, some Wayland Corp, ULD Station parts and a few others. I don't know for certain that TT Wheels was the problem, only that after reverting back to 0.5 my KSP was using several hundred MB less memory. I will try and isolate my problem further, but the long KSP load times make it a pain to try each combination of mods. All TT mods have been converted to use the 0.20 file system (GameData). My system specs are AMD quad core and 8GB RAM. P.S. - I consider your mods to be ESSENTIAL! I use the dual wheel pods on almost all my aircraft. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Gristle replied to JDP's topic in KSP1 Mod Releases
If a Command station comes into view or range control will be re-established. Try pointing one of your nodes sat dishes at the target to increase its antenna's range. Right click on an antenna or sat dish and see if show menu's is an option. I'm guessing you've hidden the GUI using this function and didn't know it. -
TT's Mod Releases - Development suspended till further notice
Gristle replied to TouhouTorpedo's topic in KSP1 Mod Releases
Had to revert my TT Wheels back to 0.5 because of KSP out of memory crashes. Not certain this was the problem, but my crashes, although not entirely eliminated, were greatly reduced after the reversion. Has anyone else noticed Wheels 0.6 using huge amounts of memory? -
[WIP] THSS - Tri-Hexagonal Structural Strut
Gristle replied to Semni's topic in KSP1 Mod Development
Love this parts set. I think I've found a small bug, the command part THSS-000-P has a crew of 3 assigned to it. I think the only way you could fit 3 Kerbies in there is if they were dehydrated and compressed. -
Why wouldn't you just reverse the fuel line to the tank/engines you want to keep operating?