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BananaDealer

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Everything posted by BananaDealer

  1. No, just regular clamps... And it's not the clamps causing the issue... Even without them the thing derps out... Edit: Here's a couple of pics...
  2. I'm having trouble with this thing... Whenever I try to use the Dragon parts- capsule, trunk, decoupler; it breaks the craft on launch. I.e- the craft itself stays together on the pad but I can't operate anything below the decoupler. Stages also don't appear for parts below the decoupler and any clamps attached to the trunk appear to be "rooted" at the decoupler's level... Any idea what might be causing this? Or perhaps a fix? Otherwise, great looking mod. I like the attention to detail... Like, you've even put an animation for the umbilical detachment...
  3. Nah... Chutes are for wimps... But you shouldn't leave Bob like that... He gets lonely over there...
  4. Well, since we're all on about posting our inflatable base concepts... Here's Cabana Corp's stake to the market: Unfortunately, it doesn't use PorkJet habs, since their inflation radius is too big, instead going for a refitted version of the old(-ish) BASE-Kit hab. Which probably brings me to my next request- Maybe make a hab that inflates to the standard 2.5 meter radius? And this is the Company's new Munar Outpost: Currently has only one Kerbal operating it, the rest of its' occupants are awaiting launch. (Shameless self-promoting part) If you want to see how these are going, check my journal/blog!
  5. Damn, Nothke... You're making me feel out-done... There's almost a little piece of me that wants to restart my shuttle program and complete "New Horizons" with the old Blackbird II models... Alas, the Board has ruled Kerbal safety a higher priority than company pride for the moment... So we must wait until the Engineering Team comes up with something safer to fly...
  6. Do you mean adding containers within the modules?
  7. It's great and also kinda mildly irritating... "Well, I just finished loading KSP... Ooop, better close and go download this thing..."
  8. It's great and also kinda mildly irritating... "Well, I just finished loading KSP... Ooop, better close and go download this thing..."
  9. Hmmm... This actually gives me an idea for my upcoming Munar base...
  10. Well, the problem did go away once I removed the internals reference in the config of the part... Otherwise, the log doesn't show anything out of the ordinary...
  11. So every time I use the Orbital Orb, this happens... Any idea why? Edit: The problem seems to have gotten fixed after I removed the internals from the parts' config...
  12. Updated the Optional Config to include B9 tweakable fixes. Also added a use for LLLs' Greenhouse with TACLS.
  13. Just look into the TAC LS folder for whichever generator you want (carbon scrubber, water purifier, w/e). Copy the relative modules of each (from their respective config files) and either put them directly in the greenhouse config or download Module Manager and make a new config file like this: @PART[2x1Greenhouse] { [Copy over each of the modules you want] } Put that new config in either LLL's folder or the one for TACLS. PS: Alternatively, you can get my "optional config" which includes many neat little fixes and addatives, including the one above.
  14. I'll be updating the Optional Config in a couple (once I see that everything's working properly) to include tweakables fixes for B9. Thanks to Raven for actually putting these together. @rdude71, Thank you. The IONs are intended to be unbalanced precisely because of their unrealistic thrust. Though with Interstellar, I feel they are kind of unnecessary... Models are an issue and as I've stated before- if anyone knows his way around the Blender (or what-have-you) and is willing to help, please do!
  15. What archiver/compressor/exractor are you using to open the pack? Works fine with WinRar and 7zip... Make sure you've actually downloaded the thing and it hasn't just gotten stuck somewhere (happens sometimes on slow internet days...)
  16. Check the OP. Also, Madrias- if you like ION-styled engines, check the IonHybrid pack by EPD. It's not exactly career compatible (so far as I know), but I'm aiming to fix that with the "optional" config.
  17. http://forum.kerbalspaceprogram.com/threads/67485-23-Mod-Space-Shuttle-Tutorials-27-01-Build-a-Space-Shuttle-Propulsion-Module Right now, this is only for building your own engine cluster, but acc's planning on making it a full tutorial.
  18. I started using shuttles as my main lifters for station parts since I found (read- noticed) the shuttle engines pack...
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