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Everything posted by BananaDealer
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
BananaDealer replied to damny's topic in KSP1 Mod Development
Why would you do that? Even if it's had development halted, it's in a working condition with no persistent, breaking bugs... Plus, there is no other mapping mod in active development... -
That's probably what was bugging me... But the red stripes on the helmet do appear more expressed...
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I think there's a couple of WIP plugins that would handle random failures... I know of at least two, in fact. One of them has a working alpha for stock parts. I can't actually find it however... In any case, still think that wedge/contents interchangeability would be sweet, though probably far off...
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Oh... I thought I read something about you making fire extinguishers...
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I'll add the actual reports once I get some sleep... It's like 4 AM where I'm at and my thoughts are getting really stringy... To sedate the rage, here's the documentation for both the "Chaser" Probe and the EX-01 Mission. Something I probably should have mentioned, the clock says it's 27 Days-in since I was already started on this save but updating some mods caused the original Horizont Station to be deleted. Instead of starting a new save, I just went with it. It wasn't manned so I was like "whatever..." Also reserving this post for future content. (Re-)Direct-X "Chaser" Probe Launched:09/04/2014 Launch System: Space Launch System - Fregat MET: 27 Days, 1 Hours 00 Minutes (Updated- 03:34AM BST; 20/04/2014) Status: Tethered to "CNC-088". Mission Description and Parameters: The "Chaser" probe is the first stage of the Cabana Corp. "(Re-)Direct-X" project aimed at capturing a passing asteroid of sufficient size into Kerbin's SOI for further study and research. The Probe itself is equipped with an ARM Grabber and retro-thrusters. However, the Probe's main mission is to both gather preliminary information about a target asteroid's composition and provide experience in rendezvous with asteroids for future missions. As the targeted asteroid is of suspected diameter larger than 18m, it is not within the probe's mission parameters to attempt to capture the object. Instead, should the "go-ahead" be given, it is to latch-on to the target and "piggy-back" on it's trajectory, providing both precise tracking information and further data into an asteroid's behaviour. Should Stage-II of the "(Re-)Direct-X" project not succeed to capture the probe's target, the probe itself will remain latched-on providing further utility. Mission Log: The Probe was launched on a 2-Stage configuration (no external boosters) of the "Fregat" model of the SLS. The transfer burn to leave Kerbin's SOI was performed partly via the second stage (the Earth-Departure Stage) and mostly by the "Centaur" upper ("inner"/third stage). Since most of the fuel on the upper stage was left over after the transfer burn, the Centaur stage will also be used to complete the probe's rendezvous with the target asteroid. The target asteroid bares the designation "CNC-088" And is expected to fly-by Kerbin in what will be Day 68 of Year 1 from the start of this Space Program. The expected periapsis of the fly-by is 26,000km and the encounter will last about 20 Days. The Probe itself is expected to encounter "CNC-088" in Day 65. The separation of the encounter will be ~52,000km. A burn is scheduled for when the probe leaves Kerbin's SOI. The Probe is set to leave the SOI of Kerbin on Day 42. At that time, the probe will activate its' long-range communications array to maintain contact and start gathering scientific data of the "wake" of the asteroid's trail. The probe carries several types of scientific equipment including 2 types of magnetometers, several particle spectrometers, along with a neutrino detector. A small-scale Coo Containment Unit is also carried by the Probe, to be used once safely latched onto the asteroid. Mission Updates: 20/04/2014 (1) The Probe left Kerbin's SOI on Day 44, Year 1. A low-energy burn is scheduled for 5 hours after the Probe becomes interstellar. The burn will bring "Chaser"s approach closer to "CNC-088" to only about 4,760km. A secondary burn is planned for some time after the first one, to close the two objects' distance even closer. 20/04/2014 (2) The secondary burn was performed several minutes after the first and brought the approach distance between the Probe and the asteroid to around 20km. The parameters for a third burn have been sent to the Probe's computer to be performed at the interception point, 5 Days 0 Hours from now- on Day 50. 20/04/2014 (3) The automated burn closed the distance between the satellite and the "CNC-088" asteroid to less than a 50 meters. At that point however, just 11 Minutes 20 Seconds before the projected impact, the satellite disappeared from the Tracking Station's radars as the Geo-SAT I communications satellite had its' connection interrupted by Kerbin's shadow. Normally, during such an event, the Geo-SAT II would automatically reposition itself and take over. However a memory leak on Geo-SAT II prevented it from re-targeting, requiring a reboot of its' systems. Once the reboot was complete, several further correctional burns were sent out to be performed, assisted by the probe's on-board Reaction Control Thrusters, to ensure a "soft" impact with the object. The "soft" impact was at a controlled speed of 0.2m/s with the satellite's retro-thrusters shortly firing several feet away from the asteroid as to arrest the craft. After the satellite had securely tethered itself to its' target, it sent out an automated message reading "TOUCH DOWN" signifying the successful capture. Documentation:
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I've been planning this for a long while, ever since the first iteration of the C-CNN (I'll probably never use that acronym again), and with the advent of 0.23.5, this seems like a decent enough time to do a reboot. So, what's the Cabana Corporation News Network? Well, put simply- it's my go at a documented "playthrough" without all the hustle and bustle of making videos and making you all listen to my weird voice. Instead- a journal, of sorts, with various mission reports, a lot (and I do mean A LOT) of pictures and a fair amount of roleplay. Now, since I sorta "manage" a "mod" (using the term loosely), which is the basis of the Cabana Corporation, I'll say these things: 1. This isn't the place for news or questions regarding said mod; and 2. (Immediately breaking the aforementioned.) Thanks to DMagic Orbital Science [*]DaMichels' Tanks [*]Enchanced Navball [*]Environmental Visual Enhancements [*]ExsurgentEngineering- This is a direct link to the latest version of the plugin. Save that in GameData\ExsurgentEngineering\Plugins. [*]FASA Towers- This is a link to the entire FASA pack, there's another link down the thread for only the launch towers and clamps. [*]Ferram [*]Firespitter- I don't really use most of the parts in this, but the plugin is a requirement if you're running mods these days... [*]FusTek Station Parts- I would also recommend getting the FusTek/KSO Retexture Pack. If you fancy a lot of button-clicking, here's how to get the retextures to work and keep the originals. It works only part-way but, as I've explained, that's a limitation on the Firespitter module. NOTE: If you plan on using the switcher config (FusTek_Stuff), go into it and delete the first MODULE under @PART[FusTekResuplyModule] as it's included in the "all-mighty" config. [*]Goodspeed Pack- I've stripped this down to only the fuel tanks. [*]HGR R&D [*]Ion/Hybrid Pack- Stripped fown to only the batteries and Xenon tanks. [*]JSI RasterProp Monitors [*]K3|Chris' B9 IVAs [*]KAS [*]Kerbal Aircraft Expansion- Mainly for the larger gear assemblies. [*]Procedural Fairings [*]KerbPaint [*]Kethane [*]KSO [*]Kommitz's FTmN pack [*]KSPX [*]KW Rocketry [*]Lionhead Aerospace Circular Solar Panels. [*]Lack Lustre's Labs- I also use his SXT pack. [*]KDEX [*]MechJeb 2.2- I use it mostly to calculate precise manoeuvres. Some of the dockings I do are also automated (because I really cannot be bothered sometimes). I also use its' Smart SAS on ascent for precise attitude control. But most of all- its' readouts are what I get the most use out of. [*]Talisar's Spherical Fuel Tanks [*]Docking Port Alignment Indicator- Pretty much a requirement if you're planning on not relying on MJ for your dockings. [*]Near Future Propulsion [*]Final Frontier [*]Universal Storage- If you want, you can make this compatible with TAC by following this post and converting TAC into liters. Otherwise, expect shenanigans when using TAC and US together on the same vessels... [*]Nothke's Service Compartments [*]NovaPunch2- I've stripped this down to it's bare bones. I've kept the new command pod (Freyja), the engines (along with fuel tanks, though I rarely use either) and the radial RCS tanks. [*]Open Resource System [*]Panda Jager Labs Pack [*]PorkWorks Habitat Pack [*]Procedural Wings [*]Procedural Parts [*]RealChutes [*]RemoteTech2 [*]Romfarer's Lazor System [*]SCANsat [*]Sumghai's SDHI Service Module System [*]Mk2 Cockpit Internals [*]Smoke Screen [*]Porkjet's Spaceplane Plus [*]Targetron [*]TAC LS [*]Trigger's Kerbal Alarm Clock [*]Trigger's Alternative Resource Panel [*]Stockalikes [*]Vanguard EVA parachutes [*]KSP Interstellar [*]Module Manager- Currently I'm using 1.5.7 as Module Manager 2 seems to break a lot of configs that depend on previous versions. [*]Module Fixer- fixes expanding parts in the VAB catalog. [*]Load on Demand [*]Magic Smoke Industries/Infernal Robotics- Finally works for 0.23.5! -------Kerbal Clock:------- As of: 22/04/20014, 23:45PM BST(GMT+1) Kerbal Time: Year 1, Day 53, 5h, 20m -------Major Projects:------- "Horizont" Space Station- A successor to the "New Horizons" Space Station, Cabana Corp's main station in Kerbin orbit. The project is aimed at constructing and providing for an environment where Kerbals can study the effects of SPACE! on SCIENCE!. The construction of the Space Station, shortened to "Station", is supported by all divisions of the Cabana Corporation Research and Development Department, as well as all space-launch programs under its' name. The Station will be mainly maintained via the various Space-Launch Systems and the Orbital Supply Shuttle but will also oversee testing of the Cabana Corp. Single-Stage To Orbit vehicle(s). Note: Although plenty of similarities, this is not strictly intended as an ISS replica. It is simply inspired by the ISS. "Ascension" Orbital Assembly & Experiment Complex- A secondary installation in Kerbin orbit intended as a mid-station and construction site for interstellar craft. It's construction will begin once the "Station" ("Horizont") is at full or near-full completion. Construction is scheduled to begin one Kerbal year from now. (Re-)Direct-X- With the discovery that there are a lot of very, very large rocky objects hurling through SPACE! and possibly trying to hit Kerbin, the Cabana Corporation has secured resources for a planned "Asteroid Capture Mission". "Stage I" of the project would be to send an unmanned satellite to interact with an object of sufficient mass, allowing Cabana Corp. Scientists to determine whether the next stage is viable and if so, what would be the best course of action. "Stage II" of this project would be to send a manned mission with the intent of tethering a temporary Observation Laboratory, allowing for the further study of these very, very large rocky objects. Upon the success of Stage-II, "Stage-III" would involve the capture and later the construction of a station around the asteroid providing for both further study of the object and insight into larger-scale interplanetary missions. -------Launch System Key:------- Rocket Families: Zaryad: Designation "Z". One of the two main launch systems. Utilised mostly for launches of satellites bound to the Kerbin SOI, station modules and supply missions, as well as CTV launches. Krupnyy: Designation "K". The "Heavy"/"Large" variant. Mostly used for station construction launches. Servis: Designation "S". A medium, "Service" variant. Utilised mainly as a launching system for the "Balto"-TMA CTV and unmanned supply ships of the same design. Trans: Designation "T". A separate model built for the launch of geostationary-and-beyond satellites. Deemed unsuitable for use as a launch system for manned missions. [*]Space Launch System: Designation "SLS". The second major rocket family. Intended for Near-Kerbin missions (Mun, Minmus and Duna, as well as possible captured asteroids). Fregat: Designation "F". The heaviest model of the SLS family, intended for both unmanned and manned interplanetary launches. Mun: Designation "M". SLS model specifically designed with munar missions in mind. Duna: Designation "D". Similar to the "M" model, this Space Launch System is designed with the specific purpose of facilitating manned missions to Duna. Excelsior: Designation "X". A specialised Space Launch System derived from the "Fregat" configuration for use in large-scale manned launches to objects in a High (mast Minmus) Kerbin Orbit. [*]Shuttles: "Orca"-derived: Orbital Supply/Service Shuttle: Designation "OSS". The main shuttle model currently in use. Used primarily in station construction and deployment of medium-scale LKO satellites. [*]"Blackbird"-derived: Orbital Crew Transport Shuttle: Designation "OCTS". A smaller shuttle vehicle intended for both small-scale crew transfer to/fro orbital installations and deployment of smaller LKO satellites. [*]Supporting Rockets: I/P Module: Designation "I/P-M". An Instrument and Propulsion Module derived from the outdated "Bell"-TMA vehicles. Refitted with newer hardware and capable of self-guidance, it's mostly used as an "internal"/upper stage for larger, rocket-launched, Kerbin-bound satellites. Intended as a reusable or semi-reusable craft. "Centaur" Upper Rocket Stage: Designation "C-URS". Similar to the I/P Module, it's intended for use as an "internal" or upper stage of High-Orbit or interstellar probes and satellites. Unlike the "I/P" Module, reusability is not foreseen and the stage, while having a separate guidance computer, is not capable of self-guidance. -------Missions:------- Current/Ongoing: (Re-)Direct-X "Chaser" Probe; 20/04/2014 (1) 20/04/2014 (2) 20/04/2014 (3) [*]"Balto"-TMA-02 [*](Re-)Direct-X "Taurus" HCSTV + AOL 20/04/2014 22/04/2014 [*]Concluded: Z-K01 {"Horizont" FGB/Station}; Z-K02 {"Kestrel" LSM}; OSS-01 "Orca" 15/04/2014 16/04/2014 (FINAL) [*]EX-01/"Balto"-TMA-01; 17/04/2014 (FINAL) SLS-M-01 CSTV 19/04/2014 (FINAL) -------"Horizont" Space Station------- Time In Orbit: 27 Days 0 Hours [table=width: 900, class: grid, align: center] [tr] [td]Expedition History[/td] [td]Docked/Visiting Craft[/td] [td]Location[/td] [/tr] [tr] [td] Current: EX-02 Duration: 14 Days (1d 4h) Scott Kerman- Mission Commander Phil Kerman- Mission Specialist Mitwell Kerman- Mission Engineer EX-01 Duration: 14 Days (Complete) Alble Kerman- Mission Commander Thomplo Kerman- Mission Engineer Sherbin Kerman- Mission Specialist OSS-01 Duration: 5 Days (Complete) Matt Kerman- Mission Commander (Pilot) Jenfrod Kerman- Flight Engineer Munrod Kerman- Mission Specialist (Co-Pilot) [/td] [td] "Balto"-TMA-02 [/td] [td] "Kestrel" Module, nadir. [/td] [/tr] [tr] [td]Scheduled Launches[/td] [td]Launch Date[/td] [td]Docking/Berthing Location[/td] [/tr] [tr] [td]"Atlas" Z-0 Truss Delivered via OSS [/td] [td]Planned for Day 45 [/td] [td]"Unity" Module, zenith; [/td] [/tr] [/table] IMPORTANT: There's currently a loading issue preventing me from continuing construction of "Horizont". Expect no straight updates to it until it's resolved. -------Repository------- (Still in Development) Repository 2.0 (Dropbox Folder) Includes: "Balto"-TMA with Zaryad-Servis launch system; OSS "Orca" (Both orbiter module and external tank plus boosters), craft file even comes with the "Unity" Node; CSTV (still under development but showing good results), comes with its' own SLS-M; (Subassembly) The I/P Module; (Subassembly) The "Orca" Airlock. (Subassembly) Base configuration of the Space Launch System. (Subassembly) Base configuration of the Zaryad-Krupnyy. ------Things to do: ------ Update the Repository with craft specifications, details and flavour text.
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You're probably running out of RAM... Lower the texture settings or get Active Texture Management.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
BananaDealer replied to sirkut's topic in KSP1 Mod Releases
That's... not how the game's joint system works... Joints are formed between parts only where they are "attached" to each other. The upper plate isn't attached to the can... -
Well, not that I currently deal with models, animations or whatnot... But I will keep that in mind. Also, just saw your Asteroid Science thing and that got me thinking...
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Oh, thanks for clarifying this!
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
BananaDealer replied to sirkut's topic in KSP1 Mod Releases
It looks like it's applying some sort of friction/torque to the can. From the navball, it shows a force that's essentially going in the direction the can starts to roll in... Is the hinge set up to push both sides away relative to its' axis, where it hinges; or is it just supposed to push one of the sides away from the other? -
Tweakables aren't locked to squad parts... There's a lot of mod parts that have tweakables. I think you just have to make your animations playable in VAB (then again, I know nothing of coding, so don't take my word). As for collision meshes, while I agree that sending a Kerbal on his marry way into the unknowns of space after slightly nudging something is tedious, I don't mind collisions... Unless they break stuff, but then that's more RP for me so it all comes together... IMO, having Kerbals just clip through the doors would be kinda lame... Also, on the fire extinguishers and whatnot... Would one be able to take it out of its' storage wedge and zoom about with it in space, Gravity style?
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Hmmm... Each of the wedges has only been turned horizontally, so I'm not very sure how I could have "turned it upside down"... Though you might actually be right as I tried it again and got no offset wedges. But again, each of the wedges has only been turned on the horizontal plane... Also, it might be worth it invest into VAB tweakables to allow for people to check for unwanted collisions with other parts (like solar arrays)...
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It might very well be just me, but upon loading up KSP today... The suit of the Kerbal in the menu looks... Different? In particular, the stripes on his helmet seem redder than before... I don't know... It might be nothing but it just kinda caught me off-guard...
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Ah... I might get into fiddling with the latest Module Manager this weekend (since I am interested in upgrading to 2.0.1 but a bunch of stuff gets broken right now). Just a note for when TAC compatibility gets on focus, the Oxygen supplies in the wedges are immensely larger than what would be reasonable when comparing sizes with TAC parts... Anyways... About the zig-zaggy weirdness... The first block consists of a fuel cell (west, looking from above), a water wedge (north), a hydrogen wedge (east) and an oxygen wedge (south). The second one is of 2 water wedges (west and north), and then an oxygen wedge and a hydrogen wedge (east & south). It's the upper hydrogen and lower oxygen wedges that are offset. But whichever wedge I put there, it's the same thing. The weirdness doesn't seem to show up on the larger cores...
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It's not gaps between the stacks, it's the line between the white and black being zig-zaggy going downwards on just one side of the ring... I haven't experimented with the larger stacks yet so I'll load up KSP in a few and get you more info. Also is there a way to make proper symmetry with the parts? Like, when you have two different wedges on each side and try to attach something 2x onto them, the symmetry works only on whichever of the wedges you're mousing over...
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I don't know if this is a planned feature, but can you maybe add a function to dump excess water once the tanks are full? I mean, I get that eventually you'd want that water to be used with a Life Support mod of your choice, but still... Plus, there's a lot of people that don't use life support mods... In any case, this is awesome. Though when you stack a small core (the 4-piece version), there's some splits in the white/black lines that really hurt my OCD... It's like that one tile on the floor that's slightly offset. You can't really see it until you've noticed it, but when you notice it it's all you're looking at... P.S: For intermediate Life Support compatibility, why not have an optional config that lets the fuel cell use TAC (or ECLSS) resources?
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SPACE STATIONS! Post your pictures here
BananaDealer replied to tsunam1's topic in KSP1 The Spacecraft Exchange
That's like â„–1 on my "Is it a Station" checklist... -
Yes, it works with .23.5
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If you need a cargo bay for a rocket-based craft, I'd suggest DaMichels' Parts pack. The SpaceJunk bay is also good and provides more clearance from the doors, but personally I like the aforementioned better for it's design similarities with FusTek/SumGhai parts. Plus it's more modular and somewhat more inline.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
BananaDealer replied to sirkut's topic in KSP1 Mod Releases
Good to hear! The construction of my ISS replica-ish "Horizont" Station has been put on hold due to IR keeling over... -
Well... The Orca... Um... Maybe I shouldn't have named the thing after a sea mammal... Apparently what happened was my control surfaces just broke and wouldn't do anything... FAR showed no stalling, until the inevitable flat spin after reentry... The reentry also overshot KSC with about 100km but that was due to lack of fuel...
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[Paused] Acc Constructions - Project: ISS Alike Station Parts
BananaDealer replied to acc's topic in KSP1 Mod Development
Aw... Well, I'm sure whatever you've come up with is awesome.