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phatm0n

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Everything posted by phatm0n

  1. Oh man, now I'm really excited. It's always bugged me that, even if the sun is behind Jool, it will still be daylight on Laythe. Munar eclipses would be pretty darn cool, too. Even if this update doesn't really bring any new parts or gameplay mechanics, the foundation it is laying for future improvements is interesting.
  2. Pictures. PLEASE! It's rude to tease people!
  3. It definitely has something to do with controllers. I plugged mine in with KSP booted up and tried to change the inputs. The menu froze on that screen after I changed one input. I was able to move around in other menus and go back to the main menu, but the inputs screen would freeze again when I clicked the button to assign an input. After that, everytime I started the game, it would give me the prompt about sending game data to Squad and all of my settings would be reset. However, it was fullscreen even though the settings had reset to windowed 720p. It kept doing this even after I unplugged the controller and deleted all of the bindings. The way I had to fix it was to delete the settings config and restart the game. It seems to be saving settings now. I also remember Squad saying they were changing the way controllers were handled in one of the dev updates. Which leads me to believe it is the controller inputs causing problems, and not just changing certain settings. So I tried again with the controller plugged in before starting KSP up and that seems to have done it properly. Settings are all saved and working.
  4. Replace the main menu theme with [url=] and it suddenly changes the whole mood of KSP. Especially if you get the screen with Jeb crashed on Mun. Great work on this mod, thank you very much. I can finally listen to Space Oddity and Heavy Metal while playing without having to tab out to iTunes.
  5. 9:54 in the video. Anyway, almost all of these things seem like they're a little farther off than .22. What I wold like to see most though would be a background for the Astronaut Complex. Also, if a Kerbal dies, they stay under the lost tab. Currently for me that tab gets cleared when I exit the game. I would also like the have it say KIA for the Kerbals if we witnessed them die, but if we end the flight from the space center it says MIA. Just a little touch like that I think would be cool. Also, something to do with the new building that has no purpose yet.
  6. Procedural star systems. I would love so much to be able to look through the telescope at a distant star, and it be a unique, randomly generated system. Then, get my Kerbals into orbit and stuff them into their cryotubes so I can send them off to explore it five thousand years later.
  7. It's great to have you join the community! Sounds like you're definitely on the same track as I was when I started, maybe even a bit better. Don't worry about the Kerbals though, I think they'll recycle through eventually.
  8. http://www.youtube.com/watch?v=s32TQWQZfEk This video's fairly helpful and the guy is a decent presenter. You should check it out if you want to try your hand at an SSTO.
  9. You might want to check and make sure you don't have any firewall or anti-spam blockers that may be keeping you from accessing the site.
  10. Well if you're not using an add-on, then whatever you feel is appropriate is what's correct. Since there's nothing there actually using it, it's just for show. I personally just have a dish in orbit around Kerbin and a dish in orbit around the planet they're landing on and that's all I worry about. It's all a matter of preference and how hard you want to work.
  11. I'm pretty much the same as everyone else on here. I've practically stopped playing all other games and my only other pass time is Youtube. Of which, most of the videos I watch are Scott Manley and other such videos. Since the only thing cooler than watching a rocket blow up a million times, is watching a rocket blow up a million times while learning awesome trivia from a suave Scotsman.
  12. Well, it's nice to know I'm not the only one. However, I have a sneaking suspicion it's all the plug-in related mods I have. I'll probably reinstall the game without them and try again in the morning.
  13. As of now, no they probably don't learn. Those stats have been around for awhile and determine the kerbals attitude during flight. If you had the crew manifest mod you could actually edit these stats and even flag the secret bad *** tag. Unfortunately, for the time being, plug-ins don't seem to be working. Back on topic though. Squad plans for Kerbals having the ability to learn and be trainable eventually. It will probably be a big part of career mode.
  14. Especially with the new performance improvements they're doing. Where only relevant planets (based on where you are) are loaded. Something like this without putting too much strain on computers might be feasible.
  15. This happened when I was building an insane rocket to go to the north pole. I accidentally picked up the lifter, and when I tried to put it back on, this occured. I thought it looked cool so I put unbreakable parts and no crash damage on and went to town. 875 parts, and a whole lot of lag later, this picture was taken.
  16. That is a pretty cool picture. I think that's one of my favorite features in KSP. Looking up in the sky and seeing the mun, and knowing you can go there. That it's not just some painting in a skybox, it's a goal and a reminder.
  17. Not absolutely sure you were talking to me but just in case...I got the design from one of KurtJMac's videos. The main probe body is a Probodyne OKTO that has the tiny grey gas tank meant for the ant engine, with some science equipment on the facets that the legs aren't attached to and a protractor taped to the gas tank. I also have the stock nuclear generator on top for power. If I'm honest it doesn't look quite that good when the light is shining on it since the landing legs go through the dish.
  18. My tiny, tiny probe on the surface of Gilly. Six parts in total not counting the science pieces.
  19. I think it would be very cool. It might be slightly more appropriate as an after school club or elective, though. That way it would be more likely that every kid there would be interested and engaged. Squad is also very open to mass sales to make the game more affordable for education. They say so somewhere in the FAQ on the store page where you download the game once you've bought it.
  20. Thank you very much! Silly me was opening the folder that's in the download and trying to copy the files directly into KSP plugindata instead of just the crew manifest folder into plugindata. It's amazing what a little sleep can do for cognitive function!
  21. Ah, this probably explains why I can't edit my avatar. I guess I should get to work on posting a couple more times then.
  22. Edit: so apparently you don't need a part anymore, but I'm still not sure how to open the crew manifest. Is there something in the installation process I'm missing?
  23. I just have a quick question about the blog post from a couple weeks ago explaining how expansions and DLC will work in the future for KSP. First off though, I would like to thank Squad for being so awesome and offering everyone who purchases the game before May the expansions for free. My question, though, is how will that work for people who either switched their game over to Steam (such as myself) or people who have bought the game on Steam originally? Will we all get individual activation codes when the plug-in's and DLC come out or will they be available for download in our library the day of release? I apologize if I'm a little clueless about how this works but an explanation would be appreciated.
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