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JaySmoka

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Everything posted by JaySmoka

  1. Someone at my job show me youtube videos. Hooked from that second.
  2. MechJeb Subassembly loader Kerbal alarm clock RCSBuildAid Lazor docking cam ISA MapSat
  3. Not for me spaceport version didn't work. But I installed the mod juste after 0.20 update. May be fixed now. Got the mod from Innerswant blog.
  4. Which one will be more frequent: Landers departing and coming back to station or ships arriving and departing of your station? Probably lander will have to go to you station more frequently. Don't know which way will be more efficient, but in my program, landers have less fuel, less rcs so more possibility to do unrecoverable error. IMO I'll go with the station inclined.
  5. Welcome and good job! Docking is hard. I don't know if you already use this mod, but the Docking cam mod really helpful.
  6. In the setting menu, reduce the max debris to 0. Reload you game. Debris will still be there. Quit you game and reload again. This should works. Normally, you may be able to Abort flight in the tracking station without "fly" the thing.
  7. Thanks for answering. With all your comments i think i figured what's happening. Sorry I have no pic of my design to share, ask me if interested. When the "exterior" tanks are emptying and gimbal is active on all engines, it induce the roll that the SAS or mechjeb try to compensate. Since my rocket is pretty heavy (around 800 tons), it need a lot of force to counter the effect. To reduce the roll, I'll try to split my stages to have less dead weight while going up. Pretty confident that will work.
  8. Using action group is simple. Just go in the mode in VAB. At the left, there 3 columns. First one from left is the "trigger" (dont know how it's named), Second column is the mapped action. Third one is the available actions. Try this: 1. Go in action group mode in VAB. 2. Select Custom1 from the first column 3. Select an engine (or whaterver has an action). The third column will show the possible action for the selected part. 4. Select Toggle Engine. You'll see the action will be added to the middle column. From now your ships can toggle the engine when pressing the 1 key. Custom1 to 10 are mapped to the numbers key. Hope that help a little.
  9. Nice find. Now let's try to find undercover agents trying to steal Kerbal technologies.
  10. I tried it yesterday and it works great. Noticed the bug from detached parts, not too much annoying. Thank you great mod!
  11. 0.19 - quite new. Never played the demo. Someone at my job show me a video from YouTube. Bought the game that night.
  12. For even better design (and if you want to do some math), Look a the comments by Temstar on this thread. It give some basic math for better designs. It helped me a lot. Nearly every payload which I have calculated get in orbit quite easily.
  13. Try to find me on steam (jay_smoka), im not a specialist in anything, but I can help.
  14. JPL - Jay Planetary Laboratories - Kerbin Institute of technology. Jet proposulsion Laboratorie is my inspiration, and acronym fits my name initials
  15. 8 hours, not too bad. How much it weight? May be nice to send it to other worlds
  16. Welcome! When finished, post picture of your rover please! I like watching all these design, quite inspirational!
  17. Nice! For, it took me 433 hrs to land on Mun... I'm too much obsessed by debris and reusable design... Your next milestones: docking and planetary transfer! Good luck!
  18. Have you checked the Drawing board? Pretty useful.
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