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Everything posted by Rosco P. Coltrane
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The Dubious Science of COD Ghosts
Rosco P. Coltrane replied to Lundmunchkins's topic in Science & Spaceflight
Well, it's a first person shooter. People don't play it for it's realistic depiction of real life... The moment you add that you loose your market to another FPS. Google around and you'll find people complaining that they die from one shot. This reminds me of another game, I think it was ARMA, where you can jump out of a fighter plane, shot your rocket launcher at an enemy plane, and fall back down to the cockpit of the plane you jumped off. All in mid air! Those games don't aim to be realistic, they aim to be fun to play. What is fun? Depends on the person and one's particular view of the game. Of course if they would advertise it as "the most realistic modern combat simulator" then I have a problem with that. -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Well, back then, well, actually today too, people doesn't know what to do with kOS. The author haven't shown up after the 0.23 update and kOS doesn't work with it. Some are using 0.22, some are patching the code to work with 0.23 and there are talks about forking the project and moving on with development, some are actually doing just that. Search & replace is something that I definitely have to revisit at some point. It was made in a rush and I'm not satisfied with it neither. That certainly looks promising. My only fear here is that this fork frenzy will lead to a lot of different versions with lots of different language constructs that will make developing Saturn a lot harder... But we'll see. -
kOS Scriptable Autopilot System 0.9
Rosco P. Coltrane replied to KevinLaity's topic in KSP1 Mod Releases
GauthierH, here's a handy link explaining volumes and the Archive. But, essentially when you start your kOS unit you'll be working with the disk on your vessel and not the Archive. All you do is stored in your vessel (hence lost if you revert flight). -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Teaser... -
Is DLC for KSP a good idea?
Rosco P. Coltrane replied to czokletmuss's topic in KSP1 Suggestions & Development Discussion
No, DLC is not a good idea for KSP or any other game. The problem with DLC is that it can be a good thing, or a bad thing. Most of the time it's bad. It is an extra source of income but they end up being THE source of income for the game. With this philosophy you end up with very crappy games just so the developers can sell you DLC stuff. Even worse, at some point they will dedicate their development time to create new DLC to sell instead of fixing bugs and things that are free to the player. Seen it a million times. -
And yet he ended up in prison... The injustice, man.
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Interesting ye ole style you got there. I can almost hear the General Lee with Bo and Luke Duke running past the law with a box full of those in the trunk! Cheers!
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Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Thanks Kingofawesome13, much appreciated. I'm back after a 1 day vacation if it could be called that way, so back to brainstorming. Any ideas are welcome as I have pretty much none except for code templates... -
kOS Scriptable Autopilot System 0.9
Rosco P. Coltrane replied to KevinLaity's topic in KSP1 Mod Releases
Plainawesome, he's talking about a new user-patched version by Logris that was posted on this thread (post #2536). There's no official update after 0.9.2. -
Geranium? Hurray, I'm not that old yet! I had my encounters with gardening, though.
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kOS Scriptable Autopilot System 0.9
Rosco P. Coltrane replied to KevinLaity's topic in KSP1 Mod Releases
Or google and search for "my problem site:forum.kerbalspaceprogram.com/threads/47399-kOS-Scriptable-Autopilot-System-0-9"... just sayin'. -
Fuel hoses?
Rosco P. Coltrane replied to Muskiet's topic in KSP1 Suggestions & Development Discussion
EDIT: ninja'ed. -
Am I the only one feeling old here? This is full of kids! Anyway, the last present Santa brought me was a set of Thundercats action figures back in... 1991? 92? My present for my self this year was rushing to the insurance company the morning of the 24th to renew said car insurance before taking the road to go to my parents because I forgot it had expired... Way to go, Santa!
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Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Thanks r00t. I believe it was because of the 32 bits exe. In my Fedora I had to install a bunch of packages for it to work, that's why I guess I didn't get any warnings, because dependency got installed in the process. -
That's very true. After all, for everyday life, the exact value of a measure unit is not really important. The importance lies on your appreciation of it. "Oh, I'm 1 Km away, by foot" is not the same as "Oh, I'm 1 Km away, by car". When I started playing flight simulators I always tried to convert miles to kilometers... And I always ended faaar away from where I wanted to be. At the end, I just realized that it's not important what 10 miles is, but how much it feels.
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Oh, I don't want to discourage him at all. It's a nice profession. All I'm saying is: not everything is roses, don't get the idea that you'll work on cool projects or cool companies all the time, because you won't. That's why people have hobbies. Married? Since this is about "ideal" things. My wife would be ok with it. We would have too beautiful, smart, children, son and daughter. I'd also had a enough money I made as a former software company CIO that I could travel the world helping other people... alas Bill Gates but with long hear and no glasses.
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erm, actor... the kind of actor that does scenes with naked ladies. That or fighter pilot. BTW: No, you wouldn't, you'd be stressed out, burnt out, and wanting to be an "actor". Seriously though, the chances of working on a project you really like are pretty much non-existent, and the alternatives are not going to get you very exited.
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Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Little update, mostly bug fixing: - Fixed update of file length on the status bar. - Fixed: Program Packer issue where the file exported to the archive would be named "<EMPTY>". - Fixed: remember open files (thanks to John FX). - Highlighter: Added options character spacing and reset to factory. Fixed: line number on the sample text should start at 0. - Fixed font antialiasing not being applied after settings change. - Fixed: Linux build is now 64 bits and not 32 (thanks to r00t). -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Hmmm. Strange, I run it in Fedora 20 and I see no warnings. For what I can find on Google, there's some issue with GTK theming. Could you please tell me what version of GTK+ are you running? -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
I've been thinking in adding this. Right now the only way to revert to factory settings is to delete the Saturn.cfg file that is created in the same folder as your Saturn exe. But that obviously resets all other options as well... -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Thanks r00t. What kind of warning did you get? And how do you see them? I'm kind of a newbie when it comes to Linux, so no idea about looking for warnings. Any feedback is welcome as downloading and installing 10 different Linux distros is quite time consuming. Also, I just installed Fedora just to see. I looks like my Linux build is 32 bits and Fedora will refuse to run it (my other Linux are probably 32 bits too). So I'll be recompiling and uploading shortly. -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Yeah... no, it's not going to work. Here's what happens with separation reduced with Century Gothic: You either get the characters too close, or too far away. The settings still could be useful for users that don't like the separation on a monospace font, but it won't help you. It's a SynEdit limitation, sorry. -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Thanks for the report John. Does it always happen with the same fonts? I mean, given a particular font, you always get the same effect or sometimes you don't? If always, the reason for that is that the SynEdit editor component that I use is designed to work with code, and thus monospaced fonts (which Century Gothic is not). The editor uses the concept of a grid to draw the characters, each grid cell has the same width (the width of the widest character available for the font) because it expects a monospaced font. That is something I cannot change. What I can change, however, is the spacing on the font to mitigate this problem a little. I might be adding this option in the next release, but it will always be a kind of trial and error for non-monospaced fonts because if you reduce the spacing too much then at some point you'll type "@" and it will overlap with another character. But hey, giving the user more options is always a good thing! BTW: this led me to find a bug where the anti-aliasing of the fonts wasn't preserved. Thanks for that! -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
The thing with Pascal is that most people used it only in first year at college to do simple things and their professors told them it was a language to learn programming. That and the fact that its syntax can be deceivingly simple. Wrong! Pascal is a language that makes easy the easy stuff, and hard the hard stuff. And that's the way it should be... says me, of course. These days the Free Pascal Compiler project and the Lazarus IDE have got to a point where you can easily write Pascal/Object Pascal/Concurrent Pascal code for Windows, Linux, Mac, Android, Java and a bunch of other platforms that I didn't even knew existed, easily and painless. They added so much stuff to the language that it's just A.M.A.Z.I.N.G. -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Well, yeah, I've been a Pascal junkie for ages, that's why I chose it to do this. That and the fact hat I knew I could compile the same source code for Win/Linux/Mac without any modifications. But hey, you're welcome to join if you ever get the "I'd like to do things the old way" feeling (although you'd be surprised at what modern Pascal has to offer ).