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KSP2 Release Notes
Everything posted by Rosco P. Coltrane
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Well, as Murphy's law says: any important letter, regardless of how well proofread it is, will automatically develop typos and grammatical mistakes the moment you send it out... So here's the new one, also in Dropbox because I realized that Imgur doesn't allow you to replace an image, so every time you want to upload a new version you get a new URL...
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Here's a delta-V map I just made. I haven't play tested it yet... so take those numbers with a rather big grain of salt. Mainly because its author is not the most knowledgeable person... (click for full size) EDIT: And since we are at it, google friendly tags: Outer Planets Mod delta-V map, OPM delta-V Map, dV map for Outer Planets Mod... and so on.
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Rocket Falling Apart on Launchpad
Rosco P. Coltrane replied to GiantTank's topic in KSP1 Gameplay Questions and Tutorials
Vessel mass: 667,362 tons... Six hundred sixty seven thousand three hundred sixty two. Care to post a screenshot from closer? -
erm... on topic, did anybody read the privacy statement that was linked in one of the earlier posts? Bold for emphasis. In any case, I quite frankly couldn't care less about some company spying on me. I'm no James Bond, whatever info they can gather about me is pretty much irrelevant. "Oh look, user #44433443, some guy named Rosco bought a pizza on-line!" Your ISP knows more about you than anyone else anyways, and there's no way to escape that unless you are your own ISP. In which case you are one lucky rich b, erm, dude, and you don't really care.
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Oh boy, oh boy, I'm giggling like a little girl! This might actually push me to dual boot to run Linux 64. I'm searching the thread here, might be that nobody mentioned or I just couldn't see it due to excitement , but a) Is there any delta-v map for this places? Phase angles charts anyone? Oh man I'm gonna pee myself here.
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Ha, I just remembered... another achievement of modern computer sciences. Have anyone heard about Netduino? This is great I tell you. The Netduino is essentially an effort to run .Net programs on a board with the Arduino philosophy. Of course, Arduinos have tiny microprocessors and 1 or 2 KB of RAM, so the only resemblance to Arduino these boards have is the name and the pin form factor (and the fact that they are open-hardware). Still, they run a .Net framework on a "microcomputer" running a hundred and something MHz and with some 60 to 100 KB of RAM... Talk about waste of resources! The benefits? None, of course, specially because there's no point in having multi-platform code that will only run in one single platform, ever. And even if it didn't, as you would do with Arduinos, you just recompile the C++/Ada code et voilà.
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Lest not forget that SQUAD had to make an amendment to the... EULA? Whatever its name was, back in 0.18 days, clarifying about who would get free DLCs and who wouldn't. So DLC were and I'm sure still are on their minds for sure. EDIT: I wouldn't pay for it neither, but according to that amendment, I get it for free.
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Something similar happened to me the other day. Sepatron too. The contract just wouldn't complete. By random change, I went to the VAB and for my surprise, the Sepatron was listed as not purchased. You know, depending on your difficulty settings you might have to spend science to unlock the part, and then buy it to use it for the first time. Well, it showed as if I hadn't purchased it. Why was I able to build the craft in the first place is a mystery. But maybe you could check that?
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I am going to miss the chase cam sooo much. I don't know about motion sickness, never had that with the chase view, and that is coming from a guy that can't play 1st or 3rd person shooters/games, ride on a bus sideways, or take a cab that goes too fast cab without throwing up. Docking mode, never used it, but chase cam removed? Heresy!
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It's simple: development time is more expensive than server farms. Hence, you can just have more servers instead of having better soft running on them. Same with desktop, a quick and dirty program is cheaper for the company making it, the user will eventually upgrade the computer anyways, right? Speaking of which, in the unlikely case you did you hear, Youtube had a big problem with Gangaman Style view count. The count went over the 32 bit signed integer's limit they were using to count the views. The first thing that comes to mind is, why did they use a signed integer instead of an unsigned one?! It's not like a video will have a negative number of views... Well, if you read Google's coding standards they basically say "if it stores a number, it's an Integer object". No thought process, no engineering, no nothing, number = 32 bit signed integer. Me thinks, as is pretty common, they are probably using tons and tons of frameworks they didn't write (another "wonderful" contributions of the Java world, IMO) and that also use Integers, so calling those routines with anything but Integer class objects can be problematic: a programmer would have to think what to do and how his design interacts with the framework's... and that is, apparently, very expensive time to invest in such a thing. Java is really something I'll never understand. It offers some very interesting things, but it also adds some of the most atrocious techniques the world has ever seen. The arguments ussualy is "but you couldn't have those cool things with a native compiled language". There is really no reason for that. You can have a 100% compiled language that offers the same things than Java, and one can argue that those languages already exist now and before Java was born. But then again, software has fashion trends like anything else... and we end up with a highly demanding game engine written in C#. Never wrote something as complex as a game engine, but my experience as well, and of many others: the open source community is FULL of projects that run Win/Linux/Mac and that are done in native complied languages.
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Also the Thrustmaster T-Flight (just stick) for $30 or the T-Flight HOTAS (same but with throttle, more travel distance = more fine control) for $50 (both prices according to Amazon, thou). As for the software, this is where TM shines... at least in capabilities (execution is another matter, works but lackluster). With TM's software you can make your joystick send keyboard strokes and do all sort of weird things, so flexibility is fantastic to accomodate strange... let's say "game designs decisions". You could literally make it turn your air conditioner via the Internet if you wanted for some bizarre reason! Never used Logitech so I'm not sure about theirs.
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What do you do with obsolete SAT'S?
Rosco P. Coltrane replied to DuartePires's topic in KSP1 Gameplay Questions and Tutorials
Usually my sats get to a planet/moon's SOI aboard a mother ship that carries a bunch of them so the remnant dV on them is usually around 1 or 2 thousand , hence they double as a probe for survey contracts. So I left them there waiting for an opportunity to use them. Otherwise, if I don't think I'm gonna get more of those contracts or I don't want to accept them or fuel has run out, then I delete the sat from the tracking station. -
Well, the SAS part is by design I guess. Whether a good decision or not, you're not supposed to have that capability at the beginning. I get were you're coming from, it happened to me too, but it's not that hard. It's a pain sometimes yes, but overall I think you might be doing things wrong, because it doesn't seem that bad to me, ie: I can fly the things and point them where I want to (and keep hitting keys to keep them straight, yes) expect when I don't have the tech and thus not much control authority. The grind at the begging, yes, I agree it might be a little tedious, specially because what parts you can unlock don't make any sense IMO. But just keep flying, you'll get enough moolah sooner or later. I recommend hitting the Mün and Minmus over and over to, well, grind the science out of them. Yes, that's grindy no question. Satellites contract also offer a good ROI. Also, don't forget to play with the difficulty options, maybe you find a balance that works better for you. BTW, FYI, if you use Mechjeb, the Smart A.S.S becomes available a lot before the advanced probe cores with SAS. So that's a way to have SAS even when you don't.
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Ah... One of those threads that make me feel old... You know the saying, only XT users know that Jan 1st 1980 was Tuesday. That's because those things didn't have a battery for the clock and every time you turned them off, you would loose your datetime. The first thing you did after booting up, usually, was to set the date and time again, or all your files would have 01-01-1980 as creation and last modification dates. I'm one of those users. My first 'putter was an XT with a 12 Mhz processor (quite a lot for an XT in fact) and mind blowing 1024 KB of RAM. Yes, not 1 MB, 1024 KB. It actually told you so during boot up, "1024 KB RAM OK" it said (you could even see that number increasing as the computer was checking the RAM until it reached 1024, hahaha). I guess it didn't make much sense to use MB if you only had just the 1. It's easy to look back now and think you could never get anything done in those dinosaurs, because people know how to do things with the technology of "their" time... But we had word processors (Wordstar, my God that thing was awful) , spreadsheets and games. We didn't have movies and MP3s thou. Programs back then were a lot smaller and a lot faster, too. Your entire OS fitted in a floppy disk! You think you're cool with your Linux distro booting from a USB thumbdrive? Think again! We usually had tons of booting diskettes for different things... yes that part sucked, but at the same time, it was so easy to have multiple OS setups for different things...
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Yeah, I heard that too. Darn shame because they were great. Also, speaking of old vs. new. The other I was walking to work and happened to come across a couple of boys. There they were sitting against a wall in the morning sun, with the rascal dog and the football, just like in the days of yore or out of an idealized movie, but they also had a laptop and were watching some video. I wanted to snap a picture but I couldn't without being noticed. Could have been a pretty good picture.
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Memory Leak?
Rosco P. Coltrane replied to SmashBrown's topic in KSP1 Technical Support (PC, modded installs)
Yes, memory leaks are very well known and will be addressed as part of the optimizations done for 1.0, according to SQUAD. The biggest offender here is changing scenes, as going from one building to another or from your ship to KSC. If after starting the game and going to your ship, you get to 3.1 GB, then you probably can play for hours. BUT, the moment you switch to another scene or vessel, you're doomed. This is somewhat expected in Alpha stage. Somewhat. They're supposed to iron the bugs out in beta, which we didn't have, so I guess they'll iron them out in production. I don't know about the rest, but 0.90 seems particularity bad in this regard. My previous installs never eat RAM so fast. It's got to a point where I play with the task manager open and constantly checking RM usage. If I have to revert to VAB, then I probably just restart the game and go tracking stating > ship again. And this is with very few mods installed (5). -
Our *parents* had Atari? WTH are you talking about?! I'm not that old. These diaper-wearing youngsters. Plus, everybody knows that the best generation was the 80's. We enjoyed video games and walkman (then MP3 players), but yet we also had Thundercats action figures and those plastic stiff soliders with which we could build entires battles, with little hills and "rivers", and we could go play football around the corner without fear of being kidnapped or molested. Now that I think about it. Those Kinder Surprise eggs and their construction machines series with bulldozers and cranes... it was like KSP in a way: you had this little pieces and you assembled the things to build a kickass bulldozer or race car. Yeah... I'm out to buy a Kinder egg. See ya.
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[old thread] Trajectories : atmospheric predictions
Rosco P. Coltrane replied to Youen's topic in KSP1 Mod Releases
Holy mother of Jesus! I don't know how I played KSP without this mod. Hat's off to you, Kobymaru. On another note, sometimes you get a little too much information: That's even bigger than the Jool system there.