-
Posts
441 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Rosco P. Coltrane
-
Never heard of that. But if I have to guess, I'd say because fighters go against other combatants (whether fighters or bombers or whatever, but military anyways) while bombers in many occasions had to drop bombs on cities full of civilians. So for fighters it's a "duel" kind of business while for bombers it's dropping bombs on innocents. I know that's not entirely true, just saying that might be the perception. Also bombing is a boring you perform seated comfortably while dogfighting is cool stuff with high Gs and sweating.
-
I was about to launch a rocket to the Mün to fulfill a contract for a satellite and when I went to the tracking station to see the orbit I found a rocket there, suspiciously positioned in a good position... I'm not sure if I put it there in the orbit it should be for another contract or if I was going to fulfill this one contract but went to bed and left the last part of the mission for the next day... So..., since all my sats are named "sat4"... (yeah I know, I should use better names, but), is there a way to know if the craft belongs to a contract already done? Date of launch is of no use, fuel seems to be a little low for the stage of the mission, but then again I kind of remember botching the orbit and having to burn a lot to change direction... or maybe not, I have been sending a lot of sats lately.
-
Why I am not enjoying KSP right now.
Rosco P. Coltrane replied to Kerbal007's topic in KSP1 Discussion
Yeah... I kind of agree with the OP. Right now (and I guess they'll introduce some sort of tutorial or something at some point) it's full of What's this? and What's that? Should I pay attention to that? What do they mean when they say ABC? What's that other thing? How does that work? Is this important? and a big big list of unknowns. Again, I guess it will come with time. But right now it hard for the new player. I'm not new to the game, but when I started playing career in 0.90 (first time I tried career "for real") I was completely lost as to what to do or what should be my objective as a player. Should I aim at getting A before B or advance in X instead of Y?... and so forth. -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Rosco P. Coltrane replied to KasperVld's topic in KSP1 Discussion
Took me couple of hours of try and re-try, but finally... This is going to take a while. I was wondering... have you guys thought about torrents? Some games I tried used this. You download a program which is just a specially tailored torrent client, and then it hooks you with SQUAD's servers or other peoples computers alas traditional torrent (but controlled be the company of course). It really speeds things up. -
Hmm... Those buttons... Care to share where you got them? Is the cap transparent (and removable) by any chance?
-
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Ok, I give up. I just can't catch a break. I thought I could find a balance with other stuff and allocate free time to work on this, but as things turned out, I can't. I'm sorry for those that followed this waiting to have some decent half finished program some day, but I just don't have the freaking time and it starting to feel more like a burden than a hobby, and that can't be right. As to why I don't have the time, sort of provide a justification, I of course have to work every day and have a life and all that mandatory things you do every day, but then I also have more hobbies, maybe too many of them. And as I just discovered, software is not one of them anymore?... Strange, as it has been my main hobby since I was 16 and my real job for the past 7 years... But things apparently change. Dunno. Anyway... Sorry. See you around if I somehow come back to play KSP some day... I hope. My last real playtime was around 0.20. -
It depends in my case. If the book is for reading, then hard copy all the way. But if the book is a technical book about something, then digital because I can search that piece of data I remember seeing 3 years ago. A shame, because nothing beats sitting with a real book, a cup of hot cocoa and a cigarette. But man, every time you want to look up something...
-
No offense, I really don't care what you do we your genitals, but I think you people need to change your attitude. Things like these are only detrimental to your cause. It does you more harm than good as you end up being characterized and stereotyped as "b.ing sissy pants". Just my 2 cents.
-
My money is on RealChutes. Which, by the way, would be a lovely addition.
-
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Having that stuff outside compiled code would certainly be very nice. Then Saturn could just "fetch" all that data directly from the GameData folder at startup / "first boot" and it would be up to date no matter what... and I wouldn't have to move a finger But more realistically speaking, it would be pretty good to at least have that info in some condensed form in fewer places, or written in such a way that having a script extracting it would be very feasible. EDIT: ha, forgot again about those suffixes that come directly from KSP and not from kOS. Darrrrrn. -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
I can say I'm out of the water and back at work and picking up things where I left them. The semantic checker is coming off nicely and of course I have to bring the code up to date with kOS... and download KSP 0.24 that I haven't checked yet. See you around. -
Didn't see this posted before. Notice how, at the 2:00 mark, Neil checks he can actually come back up before going all the way down the ladder. The difference between the pros and we KSPeers.
-
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Just in case someone's wondering, no, this is not dead. I've been extremely busy, in fact right now I'm overseas and will continue to be for quite some time. Between that and other hobbies that keep popping up and taking time I almost haven't touched the code in a month (or two?). But, patience, we'll get there at some point. -
I don't like the sound of this
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Discussion
Soccer balls? Soccer? What is "soccer"? I certainly can download from Curse as I couldn't care less about them, never used them. But my point is, after all the (legitimate) complaints and (ridiculous) winning about Curse, and Squad saying it was optional, I find it odd (from the player's POV. Business is business of course) that they just released a mod pack only available through Curse and no other place to download. I don't want to use the word "lie", but... "candy coated" maybe when they announced they were going with Curse. -
I don't like the sound of this
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Discussion
That's what I'm asking. Where else is this mod pack released? -
At the risk of starting a new flame war... I just have to let it out of my chest, sorry. But, what happened to the "Curse will be optional" thing? http://forum.kerbalspaceprogram.com/threads/82929-Celebrate-the-Kerbin-Cup-with-Official-Mods-and-a-Community-Contest!?p=1210526#post1210526 This is a mod, ok, modders can choose where to upload, granted. But this is an official mod pack. Is this mod going to hosted somewhere else?
-
Eso ya no es normal. Puede ser pro los addons. sÃÂ. KSP es una aplicación de 32 bits. Unity, que es el motor de juego que usan, es de 32 bits asàque más de 4GB de RAM no puede usar. Con muchos addons existe la posibilidad de pasarlo de vuelta y hacerlo sonar.
-
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Rosco P. Coltrane replied to erendrake's topic in KSP1 Mod Releases
Yes, kind of. You call the program and in that program you set a variable. All variables are accessible from any other program, so you can read it back from your original program. Like this: //program_2 declare parameter Param1, Param2. set p2_output to Param1 + Param2. //program_1 run program_2(3, 5). print p2_output. //Will print 8. -
Another vote for the maneuver node GUI. It's soooo unforgiving and sometimes just plain wrong. Clearly it's unfinished but still annoys the hell out of me because you have to use it all the time.
-
As someone else said, I think some people is misunderstanding what "random" means. Random, in general computer terms really means pseudo-random. It's long to explain, but essentially you are not really getting any random data and you can, 100% of the time, reproduce your exact results if you know a number known as "the seed". Like in FreeCell solitaire: there could be a gazillion possible games given by the shuffle of the cards, but if you want to replay that one from last week, all you need to know is the game number. Guess what that "game number" is? Yep, the seed, that original number that was used to start the pseudo-random number generator. Same thing could apply to KSP. So, when you are generating planets, go you say "what's the general color of the terrain of my next generated planet?" Get a random number in the a range of a palette of colors that look good for planets. (Oversimplification, I know, it's just to illustrate the idea ). Also, you can absolutely control how to use them, if you are looking for a number to use as the mass of a planet, you can ask for a number between certain ranges. You can be certain that your planet won't be too small or too big or too close to the sun, etc. All this with a simple, common, pseudo-random number generator found in any compiler of any programing language. I mean, SQUAD wouldn't have to reinvent the wheel here. (EDIT: apart from the rest of the stuff, obviously) And sicen all this is pseudo-random, you can ask a million numbers during the process of procedurally generating the universe, but all you need to replicate them all is the seed, a 32 bit number. So a player could say "hey, look at this beautifully place I found in universe 1234", you go to your KSP, punch that number in and bingo, same universe, same planets, more fun.
-
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
That could also work... hmm... Right now my strategy is to go DIFF'ing the parser code after a new release and it looks like it is going to work reasonable well. I rewrote my parser to be a copycat of yours for that reason. The problem is keeping track of suffixes. The ones present in the code could eventually be extracted by a set of scripts... sort of, I guess... Some are harder than others to get but I guess I'll add and add and add extraction "schemes" and eventually the script will get 100% of them (not that it's hard to do it by hand, but you know, more prone to errors). The ones not present in the kOS code but queried to KSP it self, that's another matter. I should play more honestly, I would know those by heart. My hope right now is that you guys get tired before I do and stop adding stuff! EDIT: What, another "argento"?! -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Thanks! Me too. Darn real life, I haven't booted KSP to actually play in ages... Just a little after the ARM patch to capture an A roid and that was it. -
Saturn - yet another kOS IDE
Rosco P. Coltrane replied to Rosco P. Coltrane's topic in KSP1 Mods Discussions
Yes, you're right about that. My idea (though I haven't given it a lot of thought) was to have at least some sort of idea about what the list is all about. So if the variable was first set with a "list engines" then it probably holds engines... Might hold something else, or one of it's element might, but I guess it's better than nothing. Most of the time the user goes Ctrl-space while iterating a list, he probably means to iterate through the original set of items. If not, he's toasted. But that's life. This of course only applies to lists created with the "list" command or any other recognizable source. If not then the user is on his own once again. Which makes the whole thing a little useless... we'll see how it goes once I have the semantic checker merged with the rest of the stuff (which will also handle this sort of thing). I'm also concerned about the impact this might have on the speed. It will be an optional feature for sure.