-
Posts
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by marioluigi653
-
[1.12.x] Toolbar Controller (for modders)
marioluigi653 replied to linuxgurugamer's topic in KSP1 Mod Releases
It's the Verbose Logging setting right? KSP - Verbose Log -
[1.12.x] Toolbar Controller (for modders)
marioluigi653 replied to linuxgurugamer's topic in KSP1 Mod Releases
Deleting that file didn't work. I still can't see the ToolbarContoler Icon. -
[1.12.x] Toolbar Controller (for modders)
marioluigi653 replied to linuxgurugamer's topic in KSP1 Mod Releases
That's weird. I only have the one 001_ToolbarControl folder. I also did a search in the GameData folder just to make sure I didn't accidentally add it in another folder, and I only found the one Toolbar Control. -
[1.12.x] Toolbar Controller (for modders)
marioluigi653 replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello @linuxgurugamer I have a problem with the newest version of Toolbar Controller (0.1.6.13). The icon for the mod doesn't show at all. Neither on the stock toolbar or blizzy toolbar. However if I revert the mod back to 0.1.6.12 it works flawlessly. Here is the KSP log file for Toolbar Control 0.1.6.12 and here is the KSP log file for Toolbar Control 0.1.6.13 Hopefully this helps you out. -
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
marioluigi653 replied to pizzaoverhead's topic in KSP1 Mod Releases
It's good to here you were able to find out what was wrong. Just wondering if the new release will be soon if not no worries. Take your time @pizzaoverhead. I would rather you take your time and fix it than rush and a new problem occurs.- 779 replies
-
- 1
-
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
marioluigi653 replied to pizzaoverhead's topic in KSP1 Mod Releases
I have a problem with Soundtrack Editor not loading at all. I have installed everything from the soundtrack editor 4.0 zip. I have loaded the game in both 32bit and 64bit versions and it doesn't load the plugin. I have also removed all of my installed mods to see if it conflicted with any other mod, but it still doesn't load. So now I only have Squad & Soundtrack Editor in my GameData folder. I have also had Steam verify all the files. Here is my output_log. I hope someone can help me with my problem I really miss this mod and if we can fix this problem hopefully nobody else will have this problem in the future- 779 replies
-
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
marioluigi653 replied to Crzyrndm's topic in KSP1 Mod Releases
I love this mod. It helps me find stuff a lot quicker now, but I have a small problem. I updated the mod and now in the Filter by Resource tab it doesn't show all of the tanks anymore in an existing save file, but if I make a new save file everything is normal. Never mind. Creating a new Sandbox Test save game somehow fixed my problem. Everything is back to normal for all of my saves. -
Well that sucks, but deep down it really doesn't bother me. I'm sorry I had a brain fart. I saw it in the known issues.
- 888 replies
-
- 1
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
Hey Avera9eJoe I love this mod. Just this tiny mod makes KSP even more awesome. I am playing 1.1.2 and the 1.1 TextureReplacer, and WindowShine almost works perfectly. The only thing that doesn't work is when you turn on the lights you don't see the light shine on the windows. Other than that its perfect.
- 888 replies
-
- 1
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
This is very weird to me. I have 2 vessels in flight. One loads fine while the other doesn't load at all. I can go to the map view and back. I can also pause the game and resume, but I can't leave the flight unless I force the game to close. Here is the output log https://www.dropbox.com/s/rtqrgqx7mg62a1k/output_log.txt?dl=0 Also a picture if that helps https://www.dropbox.com/s/6r3du20zupgof2o/vessel_gone.jpg?dl=0 Mods I am using that are for 1.1.2 Mods that are not for 1.1.2 I have tried to narrow the problem down but I can't seem to be able to. All I know is that in the output log when you see NullReferenceException it's not a good thing. I wish I could find out what is wrong so I could tell the person who makes the mod that is causing this problem so other people don't go through what I am going through.
-
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
marioluigi653 replied to TriggerAu's topic in KSP1 Mod Releases
I can't wait for this mod to be updated. I absolutely LOVE your mod TriggerAu -
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
marioluigi653 replied to nightingale's topic in KSP1 Mod Releases
No problem. Hope that really helps you.- 557 replies
-
- contract configurator
- remotetech
-
(and 1 more)
Tagged with:
-
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
marioluigi653 replied to nightingale's topic in KSP1 Mod Releases
Hey guys I'm fairly new to the community. (Just a couple of months) I had the same problem as TheDog and Munitions where the timer would not start to count down and the contract would say "CommSat III (New), Vessel: Not CommSat IV" I thought that it was because I set the satellites up in the wrong order. I did CommSat I, II, and accidentally did IV then I did III, but the contract highlighted the right stuff. So I was like why are you not working. I followed the RemoteTech tutorial to learn how to set up a perfect or almost perfect network. Anyway I also edited the satellites orbits like in the tutorial to have them sync up with each other by editing the "persistent.sfs" file in my save game. I don't call it cheating if you're a perfectionist like me. Anyway I then went through the file with a fine-tooth comb and found something that just didn't add up. SCENARIO { name = ContractVesselTracker scene = 7, 8, 5 VESSEL { key = CommSat I id = 784ac4c7-0607-4055-892a-a61cb6325880 hash = 2780334805 } VESSEL { key = CommSat IV id = a1407b9b-fd9e-4f53-8d7b-7f8e698ad9df hash = 2075591612 } VESSEL { key = CommSat II id = a628146d-ab83-4c5b-9d8f-14791235d1ea hash = 3118026093 I was like where's CommSat III? So I searched for all the CommSats and finally found "pid =" number and compared them with the stuff above, and obviously they were different. pid = f7fb523180024745950732e73bfdb506 name = CommSat I pid = 784ac4c706074055892aa61cb6325880 name = CommSat II pid = a628146dab834c5b9d8f14791235d1ea name = CommSat III pid = a1407b9bfd9e4f538d7b7f8e698ad9df name = CommSat IV So I changed the Scenario "key = CommSat IV" to "CommSat II" and "CommSat II" to CommSat III" I also changed the "id =" to the pid number and added the dashes where they need to go. SCENARIO { name = ContractVesselTracker scene = 7, 8, 5 VESSEL { key = CommSat I id = f7fb5231-8002-4745-9507-32e73bfdb506 hash = 2780334805 } VESSEL { key = CommSat II id = 784ac4c7-0607-4055-892a-a61cb6325880 hash = 1958485102 } VESSEL { key = CommSat III id = a628146d-ab83-4c5b-9d8f-14791235d1ea hash = 3118026093 Then I went back into the game and the magical timer started to count down. I was so happy, because I have never done anything like this before. I guess it beginners luck!! Right? I hope this helps for everyone. PS: Don't forget to BACKUP your save game, and FYI your numbers might be different so don't copy the numbers.- 557 replies
-
- 1
-
- contract configurator
- remotetech
-
(and 1 more)
Tagged with:
-
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
marioluigi653 replied to shaw's topic in KSP1 Mod Releases
Absolutely HILARIOUS!!!! -
[0.90] Kerbin Shuttle Orbiter System v4.13
marioluigi653 replied to helldiver's topic in KSP1 Mod Releases
I absolutely LOVE this mod!!!! It is my favorite mod of all time. The Phase I Shuttle is really COOL and CUTE!!!! I LOVE it. It reminds me of the real life Space Shuttle. The Phase II Space Station Kit is also VERY AWESOME!!!! It has given me a fabulous idea to build my very first space station. Phase III is also really COOL!!!! It reminds me of the Russian Space Shuttle, and since its bigger I can bring up more payload. -
OMG!!! One of my favorite mods. I am so happy it's updated for 0.24
-
[0.90] Kerbin Shuttle Orbiter System v4.13
marioluigi653 replied to helldiver's topic in KSP1 Mod Releases
This mod is AWESOME!!! I love how cool and cute the shuttle is. Installed and never uninstalling