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Benno

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    Hmmm, that's odd... has anyone got a lighter?
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    Sydney, Australia

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  1. Thankyou! Bill and Bob were finally tracked down in Cuba, apparently investigating the effects of martinis and fine cigars on decommissioned missile platforms. They'll be back at work on Monday, assuming their passports are reinstated.
  2. I'm in a a similar boat with Bill and Bob off on, ah, indefinite leave... Did you have any luck editing the persistence file? I found 3 instances of 'trait= Tourist for each dude, but simply changing it gave me a 'can't find resource Scientist' type of error when I tried to load. Thanks
  3. Sorry if I missed this, but didn't see it on github. Might be just me (I have a lot of mods installed), but when I'm in the VAB and have finished constructing my masterpiece, the only option I have is to launch (i.e. no 'build'). When I click on launch, it does submit the ship to the build queue (with appropriate time to construct shown and so on) and deduct the relevant funds etc, however it also jumps me straight to the launch pad with said masterpiece there waiting to take off immediately. It's not a big deal in terms of the mod gameplay (other than immersion wise), as I can just revert to VAB and the craft on the launchpad is then gone but still remains in the build queue. Anyone else seen the same, or is it just me?
  4. I love KSP. All these years and I'm still learning stuff. A quick follow up, here's a snap a little bit further in, where the mun has poked it's nose out a bit further:
  5. Yep, I've confirmed that's what it is, i.e. the mun peeking out of the shadow of Kerbin's eclipse. I just happened to have another satellite in orbit and fast forwarded to the appropriate time, and replicated the effect. So, definitely NOT a scatterer bug, but a natural occurrence that happens once every Mun orbit.
  6. Yes, it was definitely related to Kerbin's position between the mun and the sun (sorry, should have mentioned that previously), and felt like an eclipse in that sense. But with an eclipse, wouldn't it be a dark circle (kerbin's shadow) on a lit up mun, rather than a light circle on a dark mun?
  7. Yes I am running scatterer and a few things. Perhaps that's it then. Or a doughnut.
  8. So, anyone care to explain the natural phenomena that results in this? It kind of moved as I did, so felt like it was a natural occurrence rather than a graphical glitch, but I'm at a bit of loss to explain it exactly.
  9. Yeah, ouch, me too. Big picture, awesome update! However, I just instantly failed 2 contracts, and the failure penalty has wiped my entire funds. Probably should have made a save backup before doing the update.... I guess I got a bit lazy with ckan, and just automatically update everything whenever I launch the game. Oh well, I guess I will put it down to that week when Jeb apparently had to reconcile the expense accounts during re-entry and had no choice but to jettison all the receipts for the 'training workshop' that he ran in Vegas.
  10. I'm getting it in game too, seems to be becoming increasingly annoying. Sometimes when I jump back to the space centre and back again it fixes.
  11. Ah, that's fixed it. Thanks guys. I did give KRASH a good go, but it just felt a bit too buggy (simulations not ending properly mostly). I see it's been updated just recently though, so will take another look.
  12. Hmmm... Build button is back, but now the simulator button is missing? Or, has that been deprecated already..... Output log here: https://www.dropbox.com/s/cff2pndhimseag4/output_log.txt?dl=0
  13. Yes, I've noticed similar. Although I click the terminate button and exit to KSC, I find at some point later that I am still in the simulation. Seems the only way to completely stop the simulation is to recover the vessel, but even then I'm not sure. Not sure if this just a KRASH issue or the interaction with KCT as well.
  14. Woohoo! Y'all snuck that one in while I wasn't looking. Nicely done chaps.
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