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KSP2 Release Notes
Everything posted by stupid_chris
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
What has just been said above is true. An extra category is added for parachutes only. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
Heya all! Compatibility update for 1.3. A few things are still weird on the code side but it works fine, so it'll do for now while RC2 is in dev. Changelog: June 1st 2017 v1.4.4 -RealChute 1.3 compatibility update -Recompiled and fixed missing parameters -Updated to CompatibilityChecker 6 -Fixed custom filters not showing in the editor -Fixed settings button appearing in flight Enjoy! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
I should be able to able to recompile tonight -
nay, tis I, the frenchiest fry. @AmpsterMan love me
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
Oh damn I skimmed right over this in the midst of finals madness. Done now. And yes, it does make a lot of sense to drop FAR density calcs if Stock actually has aero that doesn't throw matches at a gas station for giggles. On another brighter note, last final is in a few hours. Good things may come soon to those who are patient enough -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
Looks like it could be reduced to simply grabbing the method with Single and the signature since only one exists now. -
If you don't plan to actually maintain it, don't make a new thread for it.
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I don't plan to do it in any relatively close future. On the bright side, the license is open.
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[0.21.1] HydroTech RCS Autopilot v0.5.1 (2013.8.28)
stupid_chris replied to Michael Kim's topic in KSP1 Mod Releases
I do, though it's on hold like a lot of my projects right now, for personal reasons. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
No. It's really really really far from being that simple for this one, and will require a lot of new code that would remove entirely the old craft checker and replace it with a brand new one, because this system is stupid and the devs messed it up if they intended it to be moddable. -
I am following the thread, and I have seen every reply in here. I've however chosen to ignore them. Also, you forgot to add a license and it is needs to comply with the in place CC-BY-SA license.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
For the first part what is happening is what /should/ happen. The parachute is really small. I won't buff it for fun. Second part, contracts aren't generated by RealChute. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
That's why there is a a video AND a FAQ in the OP. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
... and then people wonder why I'm distancing myself from KSP. This is a pretty sad attitude. Anyway, OP updated, and download now on SpaceDock as well. Enjoy! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
Hi everyone! Just a short message to let you guys know that none other than @Starwaster will be making the compatibility updates for RealChute until RealChute2 is ready. Thank you all and see you around -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
Hello people! Time for a little announcement. As most of you might have noticed, I have been rather inactive from here in the past few months. There are multiple reasons for that. First off, let's just say that RealLife™ got in the way. Work and personal time took most of my summer. As a matter of fact, I did not touch anything prog related for the whole summer, and instead tried to focus on enjoying my vacation. Now that college is back on, I'm starting to dabble back into my projects. The other reason of my inactivity here is that other projects, notably a completely new game I'm working on with friends, are starting to take up large amounts of my time. For this reason, I have decided to press the brake a bit on RealChute matters. I'm not abandoning this completely, but given that modding is a very high expanse and very low return activity, and that on all fronts, I definitely do not have as much time to accord to this. Therefore, I am looking for a maintainer for RealChute. I'm talking here about someone that would manage the current 1.x versions of RealChute to keep them working, compatible, and on level with KSP's progress. The reason for this, is that updating RealChute constantly to the core game while working on RealChute2 is highly counterproductive, and prevents me to correctly focus on new stuff. Please PM me if you desire to help. I already do have quite a handful of names in mind, but I also want to see who will come forward on their own, as I'm not willing to pass this on to just anyone. Thank you, and see you all around. Chris -
Oh boy. Here we go again. No no no. There is a reason that this is there, and trust me it's miles better than no blocking. Unity5 just hates wheels, and this is a pretty good compromise if you ask me.
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I don't think you have any idea of the amount of work that went into 1.1. Unity is not always a fun engine to work with, and upgrading from U4 to U5 is a gigantic task for a project like KSP, so yeah, it took a while, and no, I am not seeing signs that it has been rushed (I'd be the first to call them out on that, were it the case. 1.0 is a brilliant example of that.) I strongly suggest that you hang out in the support forums if you can't play. The devs are taking a well deserve break, and I'm going to smack NathanKell around if he doesn't stop modding to take actual vacation during his vacation period.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
Make a Size node for it, and no. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
Thats very vague and I honestly dont know what you mean. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
stupid_chris replied to stupid_chris's topic in KSP1 Mod Releases
Yes, the thing shows in the full log for me every single load on my dev install without FAR. And that simply means you've installed FAR wrong.