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stupid_chris

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  1. Alright so as promised, here's a little bit of streaming: https://www.twitch.tv/stupid_chris Due to popular demand, I'm going to code back in this year's April Fools prank as a selectable option. So if anyone wants to watch me make this happen, you're welcome to watch Stream should start in just a few minutes.
  2. Okay so, slight poll here: As it might be known, I recently bought a very powerful gaming laptop, and recently changed to unlimited internet, including upload. Basically, I now have the material and means to start streaming a bit. I'm guessing most of it would be some RealChute or other mod development, intertwined with some KSP or The Witcher 3 playing once in a while, and I wondered if anyone would actually want/watch this kind of stream. Throwing that one around here, because I'm fairly sure I'll set this up later to see how my laptop holds on with it, and if there's some interest, I might as well make this a regular thing. So yeah, let me know
  3. This is top secret information but there are rumours that this is happening.
  4. If you can provide me with a complete bug report using KSP 1.0.5, RealChute 1.3.2.7, ideally no other mods, I might have some time to look into it. I recall noticing some oddities too, but I don't have much time to investigate right now. No. It means it no longer purveys the Nyan. Literally. x64 is still on the evaluation bench.
  5. Make sure that the games folder has public read/write access and that readonly isnt checked for this folder and subfolders
  6. Because this is only available during career games as long as the action groups are locked in the editor.
  7. Where exactly did you copy it? There could be folder restrictions preventing KSP from saving properly.
  8. I mean it gets all the Daily Kerbal updates, and all the announcements, and exclusively those. You won't find anything else there, so it's pretty much a distilled version of the forum for KSP related info.
  9. Well I thank you greatly Does feel good to have positive comments once in a while. Regardless, it's April 2nd now, so have a new version! April 2nd 2016 v1.4x3 *Prerelease* -No longer purveys the Nyan. Leaving that to Sarbian. -Issue in the editor with part mass modifying is fixed in the game and the subsequent hack has been removed -Fixed PopupDialog anchor issues Should fix any current "annoyance" and work with the latest prerelease build. Cheers! EDIT: I've pushed a silent update to an annoying but absolutely harmless bug to Spacedock. It only affects 1.0.5, so no worries to anything else.
  10. No big loss for me either Also thanks, and I hope stock chutes don't make you too sad!
  11. See: ¯\_(ツ)_/¯ EDIT: Though I can safely assure you that RealChute isnt the problem and that you don messed it up. Version 1.4x2 contains an april fools prank, and more than enough people messaged me about it to confirm that it does indeed work.
  12. This is just Module Manager's april fools joke. This is the eigth thread ive seen on this today... you guys need to search a bit before making a thread :/
  13. Ninja'd. DialogGUIBase is a generic class, like PartModule. Theres a bunch of DialogGUI*** classes that do various things, and that allow callbacks.
  14. 1) you wait for april 2nd 2) you rever to the previous version
  15. Hey guys, small update! April 1st 2016 v1.4x2 *Prerelease* -Fixed some slight GUI issues -Fixed redundancy in editor part mass update (correction, awaits new KSP build) -Added a new custom parachute deployment sound -Slightly modified parachute canopies textures -Created an 1.0.5 port of all the newer changes (backward ports FTW) Thoses are a few small fixes. Also, all the modifications and fixed have also been backwards ported to KSP 1.0.5, so everyone can enjoy the fun! 1.1 download is on github only, and 1.0.5 download is on SpaceDock only.
  16. That is module manager. Also... it's hard to understanding someone not knowing who nyan cat is. Where were you in 2012? All hail the purveyor of Nyan @sarbian
  17. You can try your luck, but chances that if your bug report isn't an experimental team level bug report, that you're not able to pin this to a specific error happening at a specific point and that you aren't absolutely certain that it's RealChute messing up, I'll ignore it.
  18. Make sure your module is being loaded correctly, no problems here. If you're coding you really want to only use output_log.txt. It holds all the info you may possibly ever need and the stack traces to every error in the game.
  19. Which is a bad practice to skip safety checks which are given to us. Perhaps it is currently redundant, but in the situation it changes, that solves you a bug hunt.
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