Talisar
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Everything posted by Talisar
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Hey, Chaka is on Duna!
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It's going to be set up so engines would be added separately. We're going to have a centerline mounting node, as well as the 4 other mounting nodes. This way you can set it up using either the single, dual, or quad engine configuration. -edit- I'm also modelling the part so it will scale easily from the more true-to-life size down to Kerbal standards. The scaled down version will have a 3.75m upper tank and 2.5m lower.
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The equipment shelf is going to be mounted under the bottom (LOX) tank, which will provide space for equipment placement and engine mounting. That part is the next to be modelled. We did discuss making stack separaters for the top of the LH2 tank, as well as an interstage adapter/decoupler so it can be used in an iCPS configuration such as this:
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Welcome to my all new WIP thread. I'm hoping that posting my projects here will enable me to find what ideas I have that people are interested in as well as help me focus on those projects so I can bring them to completion. My current project is inspired by the Large Upper Stage for the Boeing Space Launch System in cooperation with YANFRET from Chaka Monkey Exploration Systems (who brought this idea to my attention and will be using his considerable texturing skills to bring this project to fruition) This is what we will be endeavoring to reproduce: Basic modelling has been completed, and we're down to modelling the equipment shelf and fine details, then it's off for texturing: Please let us know what you think. Questions and suggestions are always welcome!
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[Part] Unnamed 4 Kerbal Capsule, Work in Progress
Talisar replied to S3416130's topic in KSP1 Mod Development
Very nice work! -
Just popping in here to say that I've been watching this discussion and it is fascinating. I am learning much, but don't have the background to add anything substantial to the conversation. That being said: I'll finally do the official update when you have the chance to do this As always, I appreciate your l337 math sk1llz
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The storage tanks are not set up with any contents by default. You have to open the action group menu and select the part as taniwha said in order to bring up the menu which allows you to add the resources you want to that particular container. Depending on the resource you select, the tank may automatically fill or be empty. The TAC Life suport consumable resources such as oxygen and water should auto-fill, while waste resources should be empty. Additionally, the EL resources will all start out empty with the exception of RocketParts.
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This sounds like it may be the same issue as the "borked tank bug" that taniwha was referring to. Do your ships work fine when first launched, but start acting erratically after a save and reload (switching to another ship and coming back or reverting the flight to the launchpad counts too)? Also, do the ships that you are having problems with have MFT enabled tanks placed using symmetry mode in the VAB?
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Talisar replied to TriggerAu's topic in KSP1 Mod Releases
I love this mod, it has completely replaced the stock panel for me. One feature I'd like to see is the option to toggle the display of specific. resources on and off. Maybe one tab that displays them all where you can check them on and off, and another tab that only displays the checked resources. I don't really need to see some of the resources all the time, such as the TAC wastes and such. Just a small suggestion, take it as you will Keep up the great work! -
This mod does the same thing as realfuels, but is for the stock (and stockish) resources rather than their real-world counterparts.
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Ok, I have re-done the spherical tanks, and I believe that this should fix the issue of them rescaling after a load. I'd be appreciative if some people could test this out and ensure I didn't screw anything up before I make it official. Spherical/Toroidal tank pack v3.11pre (MediaFire Link) I am pretty sure this won't be a craft-breaker, but ensure you make copies of any saves just to be safe. -edit - Researching the problem that Kaa253 is having with the resources, it appears that no matter what amount of resource you enter into the MFT section when you are adding tanks, the tweakable menu automatically assumes full. I'll pass this on to the people who are most able to look into this (/waves at taniwha and NathanKell ). For the time being, when I do the official release, I'll include an adjusted tank setup that removes the "fillable = false" lines and the workaround will be to add the tanks that you want using MFT, then adjust the amounts inside the tanks to zero using the right clicky tweakable interface.
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Ahh, I see. iirc, when I made these I modelled them at 1:1, then used (scale = 0.8, 0.8, 0.8) inside the [MODEL] node so that when KSP did the automatic 1.25 rescale they would come out to the correct size. If I understand what you are saying, I should be able to fix the problem by using (scale = 1, 1, 1) inside the [MODEL] node, using (rescaleFactor = 1) outside the node, and re-figuring the node positions manually. Is that right? I hope that's right. That's the way I started doing things with the toroidal tanks. That's about the time I (sort of) figured out the difference between scale and rescaleFactor -edit - Bleh, I've got it figured out, but it's taking a bit more work than I hoped. I'm re-exporting all of the models and re-doing the configs. I'll have an update to fix this particular issue in a little while. I don't believe it will be save breaking, however.