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KSP2 Release Notes
Everything posted by theSpeare
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Hi Torraqe, sorry for the late reply. I've been searching for awhile now to see how I could go about bringing up the Astronaut complex and R&D but I've been having difficulty finding any solution. Source is included in the download. Jumping between scenes is actually very easy and is done through the HighLogic class. You just have to invoke the LoadScene() method with a GameScene as the input argument. I've checked and there doesn't seem to be a GameScene for R&D/AC.
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Object Instantiation / Spawning
theSpeare replied to Ishkur's topic in KSP1 C# Plugin Development Help and Support
Knocking in for an update request: was this ever solved? I'd like to know how to spawn objects as well -
I'm a little bit confused by how I can access the container class for use in-game. AddData also always throws an NullReference. Am I missing something here? EDIT: Nevermind! I didn't think to add the ScienceContainerModule thing to the part itself. Works beautifully. Are you okay if I copy or break this code down and make my own rough version?
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How can I go about accessing a vessel's easting and northing values (I'd like surface coordinates of a vessel, in meters)? GetWorldPos3D() was giving me really weird inconsistent values, and I couldn't figure out exactly what x,y,z were. Help greatly appreciated.
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Woops! Sorry. If you remember, this was from way back when I asked you if there was any way to circumvent toolbar from preventing any presses whilst paused. I put in Important as an attempt to see if it would work; just never remembered to take it off in the end - especially since it didn't raise any flags. I'll be taking this off when I release a small version update. EDIT: Also, I'll be slapping on the newest version of toolbar! This might be the game saving the "revert to" scene as whatever you first went into. I'll see if I can do anything about it; otherwise I'm sorry!
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
theSpeare replied to erendrake's topic in KSP1 Mod Releases
Sweet, as long as you can keep running the program (after it's already been executed and you've lost connection) then kOS would be great. I'm just not sure about the whole targeting another vessel will only work if it has connection as well - maybe make this configurable? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
theSpeare replied to erendrake's topic in KSP1 Mod Releases
Wait, so this version is already compatible with kOS? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
theSpeare replied to erendrake's topic in KSP1 Mod Releases
Razark can you post a tutorial of how to do that please? Also can you guys speak to Cilph about proper integration of kOS into RT? -
Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
Cilph, Cilph, which hotfix number do you endorse? -
Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
Is there a new hotfix that someone has posted that fixes these issues: - New map satellite selector which seems to do all these invisible Space Center problems and unending map zooming out - Undocking and losing connection - Coming out of vehicle loading distance and losing (omni or ant) connection with the unloaded vehicle Sorry, I think I might have missed it. I keep losing track between all the dlls -
Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
Fair enough. Will you think about releasing your own hotfix for the problems here? -
Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
Just completely out of curiosity Cilph, but what's the ETA on the next release?