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theSpeare

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Everything posted by theSpeare

  1. Hi Torraqe, sorry for the late reply. I've been searching for awhile now to see how I could go about bringing up the Astronaut complex and R&D but I've been having difficulty finding any solution. Source is included in the download. Jumping between scenes is actually very easy and is done through the HighLogic class. You just have to invoke the LoadScene() method with a GameScene as the input argument. I've checked and there doesn't seem to be a GameScene for R&D/AC.
  2. Just another note: if you DO use isKerbalVisible as enabled, jumping into a seat makes the Kerbal's head go invisible. A little freaky at first
  3. Knocking in for an update request: was this ever solved? I'd like to know how to spawn objects as well
  4. I had a look with Interstellar's method and found that yours was much simpler for my purposes. I just needed a way to add a report of my own to the ship/container. I think I can reconstruct it so I can have it as my own but if my project ever finishes I'll be sure to credit you for the help
  5. I'm a little bit confused by how I can access the container class for use in-game. AddData also always throws an NullReference. Am I missing something here? EDIT: Nevermind! I didn't think to add the ScienceContainerModule thing to the part itself. Works beautifully. Are you okay if I copy or break this code down and make my own rough version?
  6. How can I go about accessing a vessel's easting and northing values (I'd like surface coordinates of a vessel, in meters)? GetWorldPos3D() was giving me really weird inconsistent values, and I couldn't figure out exactly what x,y,z were. Help greatly appreciated.
  7. Is there any way to bring up a science experiment through my own method? I wanna be able to do all my conditions then execute science on my own method; complete with the ability to store, transmit and recover. I don't want to just do science += x.
  8. I'm kinda thinking along the lines of when you right-click on a vessel and select as target. Instead I'd just like to "target" a given surface coordinate.
  9. Updated with two requested features: - Revert button (complete with choosing which scene you want to revert back to) - Save & Quit button - Most buttons have been given Space Center visibility as requested Let me know if there are any problems as I haven't been able to heavily test this version.
  10. I'm trying to add a workaround instead where if you double-click the "toVAB" or whatever buttons it'll revert instead of jumping. Will that work instead? EDIT: Nevermind, I didn't really think that through. Maybe I'll make a revert button instead and just have a very small GUI show up.
  11. Woops! Sorry. If you remember, this was from way back when I asked you if there was any way to circumvent toolbar from preventing any presses whilst paused. I put in Important as an attempt to see if it would work; just never remembered to take it off in the end - especially since it didn't raise any flags. I'll be taking this off when I release a small version update. EDIT: Also, I'll be slapping on the newest version of toolbar! This might be the game saving the "revert to" scene as whatever you first went into. I'll see if I can do anything about it; otherwise I'm sorry!
  12. How would I go about creating a target node for a given surface coordinate? (GetWorldPos()) Is it possible at all?
  13. I'll look into adding adding support for just quitting the game. I may work on a config file where you can choose which buttons you want shown. Recover and go to X maybe a bit difficult; depends what I can scrounge up in the API. Should be able to update by tonight or so on.
  14. Sweet, as long as you can keep running the program (after it's already been executed and you've lost connection) then kOS would be great. I'm just not sure about the whole targeting another vessel will only work if it has connection as well - maybe make this configurable?
  15. Razark can you post a tutorial of how to do that please? Also can you guys speak to Cilph about proper integration of kOS into RT?
  16. Anyone know how I can go about accessing the biome name where a vessel is located?
  17. Is there a new hotfix that someone has posted that fixes these issues: - New map satellite selector which seems to do all these invisible Space Center problems and unending map zooming out - Undocking and losing connection - Coming out of vehicle loading distance and losing (omni or ant) connection with the unloaded vehicle Sorry, I think I might have missed it. I keep losing track between all the dlls
  18. Fair enough. Will you think about releasing your own hotfix for the problems here?
  19. Just completely out of curiosity Cilph, but what's the ETA on the next release?
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