-
Posts
505 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by theSpeare
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
theSpeare replied to ferram4's topic in KSP1 Mod Releases
Currently running very smoothly. Great work, thanks.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
theSpeare replied to ferram4's topic in KSP1 Mod Releases
Thank you! Is the Cargo Bay issue fixed? 6S etc- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Getting a lot of this: dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\BoxShape.cpp Line: 126) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\SphereShape.cpp Line: 96) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f
-
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
theSpeare replied to TriggerAu's topic in KSP1 Mod Releases
Awesome, thanks for responding. I hope all is well for you, and can't wait for v3 EDIT: btw, with the current version I'm noticing some lag when I click some setting buttons. It's tiny and will barely affect actual gameplay but it's noticeable and could be annoying. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
theSpeare replied to ferram4's topic in KSP1 Mod Releases
No problem, sorry, I was just asking. I appreciate highly what you do here No rush. EDIT: Is there anything else we should avoid?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
theSpeare replied to ferram4's topic in KSP1 Mod Releases
It wasn't working for even just engines and fuel tanks, no isShielded. There seems to be something wrong with FARCargoBayModule, as when it throws an exception it'll skip everything else. I have Nothke's 6S compartments and as soon as I removed my compartment everything went back to normal. Any fixes for this?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
theSpeare replied to ferram4's topic in KSP1 Mod Releases
Only some of my parts are now showing the isShielded tag. Most of my parts just don't show it at all. Also, I'm getting this: NullReferenceException: Object reference not set to an instance of an object at ferram4.FARCargoBayModule.BayAnimationSetup () [0x00000] in <filename unknown>:0 at ferram4.FARCargoBayModule.OnStart (StartState start) [0x00000] in <filename unknown>:0 at ferram4.FARGlobalControlEditorObject.FindPartsWithoutFARModel (System.Collections.Generic.List`1 editorShip) [0x00000] in <filename unknown>:0 at ferram4.FARGlobalControlEditorObject.LateUpdate () [0x00000] in <filename unknown>:0- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
NullReferenceException: Object reference not set to an instance of an object at DistantObject.DarkenSky.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) :MoveNext() (Filename: Line: -1) Getting this with ARM now.
-
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
theSpeare replied to Nereid's topic in KSP1 Mod Releases
Anyone have any issues? Mine is going okay, so I haven't spotted any errors. I am, however, heavily modded. I'm just hoping someone's seen something I haven't. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
theSpeare replied to TriggerAu's topic in KSP1 Mod Releases
While you're here, I've been noticing a lot of debug readouts that say "Parsing bool" or "Parsing float". It seems to just flood my debug log especially when I open the KAC window. Love this mod, take your time! -
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
theSpeare replied to HoneyFox's topic in KSP1 Mod Releases
No problemo! Cheers for your work -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
theSpeare replied to ethernet's topic in KSP1 Mod Releases
Can anyone confirm if this is okay with ARM? -
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
theSpeare replied to HoneyFox's topic in KSP1 Mod Releases
Sweet! Will you quickly add the ignition requirements etc for the new engines? -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
theSpeare replied to TaranisElsu's topic in KSP1 Mod Releases
If you had to do a breaking change, how difficult would it be and how long would it take? I'm just wondering if I should pick up TAC now or just keep my save file safe while you do your thing. -
ARM Pack [0.23.5] Mod Compatibility Thread
theSpeare replied to DMagic's topic in KSP1 Mods Discussions
How is FAR doing @ferram4? -
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
theSpeare replied to HoneyFox's topic in KSP1 Mod Releases
How's the compatibility for this plugin? I consider this to be essential and can't wait for it to be available -
Awesome! I'll give it awhile and i* no one reports anything wrong I'll probably release by *riday or so so I have the ability to respond to any major issues i* something's wrong. Let me know i* the upgrade system is working okay (or i* the values are ridiculous). Balancing should be alright, I think. Hope*ully.
-
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
theSpeare replied to stupid_chris's topic in KSP1 Mod Releases
Thanks stupid_chris, is there a real update that I can use that won't make me so sad? -
Kessler chaos - space debris clouds [0.23.5] [WIP] [Plugin]
theSpeare replied to Unit327's topic in KSP1 Mod Development
Will this have some sort of mechanism on cleaning up orbit space? -
Very much thanks to you that I'm moving on my feet with plugin work Yeah, I'd like to give MCE a shot again (uninstalled it due to a different playstyle I wanted to do), but it's always been a great plugin and I've had some ideas that I would have loved to pitch to you for it. I was thinking perhaps if there was some way I can signal to MCE when RoverScience has analyzed a spot of some sort. Maybe the MCE contract can ask for a specific "potential" science and minimum distance and once that's been achieved, it'll send the message over to MCE that the goal has been completed.
-
Pre-Release 4.0 complete! Now features: - Upgrade system to upgrade maximum science spot radii and prediction accuracy. - Prediction: attempts to predict the potential of the science spot you've discovered. Based on a percentage chance that can be upgraded. - Can now set maximum science spot distance. This way you can try and get those really far distances for your science spots; but there's also a reason! The farther your science spot spawns, the more science you'll get. - I've learned how to properly draft releases in GitHub. No need to download the entire source-code now, d'oh! This should be the last pre-release with concerns to new features. I want to push for full release and I'll do the rest of the features and stuff post-release. Bug testing and issues is the major concern, but any feedback is always welcome. Thanks guys!