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KSP2 Release Notes
Everything posted by theSpeare
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I think the issue with some people not latching onto Mission Controller is due to the idea that (for example) I've been itching to go to Duna, but if I install MC, I'd have to do all the missions the plugin offers me and SORT of grind? You can circumvent this of course by just writing your own contracts and such, but it'd be nice to just be rewarded upon executing your own missions; the amount of money rewarded can be based on the merits of the mission itself.
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Still no support for multiple players on the same ship?
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So wait wait wait, the science values for (for example) the GooCanister and on a surface is the exact same for ALL surfaces for ALL bodies?
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I haven't come across any problems yet. Perhaps back your save up? From my experience so far I haven't come across any problems and vehicles are saving fine. Unless I'm doing anything wrong, this is pretty much the only this. GamePersistence.SaveGame("persistent", HighLogic.SaveFolder, SaveMode.OVERWRITE);
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@Uqabos: yeah, I've been asking around for help or for someone else to do it - no one really responded so I decided to just do it myself. I was getting pretty tired of the Space Center @AndreyATGB: It's already programmed to save when you jump from the Flight scene to the VAB/SPH/Space Center. I went through much trouble to prevent it from switching scenes if it won't even let you go to the Space Center through the pause menu. Everything should be okay but if you run into issues, do let me know. @hab136 and sirkut: I was very interested about this for a moment but turns out sirkut already wrote something His will definitely even be neater than mine, so go crazy with his. Meanwhile I'm still trying to figure out the problem with the camera loss after jumping from the VAB to the Tracking Station directly. I figure it's because camera control is lost right at the start due to the lack of a root part. But I still can't find anything I can exploit to circumvent this; like something to restart camera control every time you come out of the VAB?
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How about the science values for each biome?
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What are the att files for? Also, who will be responsible for all the cfg files containing the scienceDefinitions for each biome?
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THIS PLUGIN IS NO LONGER SUPPORTED - please see Malah's QuickGoTo instead! http://forum.kerbalspaceprogram.com/threads/95168-0-90-Malah-s-Quick-mods-QuickGoTo-Pre-Released-2015-03-21 Version 0.2 - 17.02.2014 Ever wanted to simply go straight to the VAB/SPH/Tracking Station from flying your ships? UPDATE TOOLBAR MOD This mod uses blizzy78's wonderful Toolbar mod to add buttons in the flight, VAB, SPH and Tracking Station scenes that allow you to jump between the scenes. And yes, this mod very much requires Toolbar (due to my inexperience with GUIs and most of C#). This may seem pretty useless to some people, but when I found myself constantly going back to the Space Center just to go to the VAB or the Tracking Station, it was getting tedious having to wait for the Space Center to load, especially since my computer takes about four seconds to do it. That PLUS the loading time of the other scenes was getting a little annoying for me ESPECIALLY since I did it SO many times. So I thought why not just skip through it? This was the easiest solution I could think of. It may help with people who have slower-end computers, more as a convenience mod than anything else. Currently supports: - Going from Flight to VAB/SPH/Tracking Station - Going from VAB to SPH and vice-versa - Going from Tracking Station to VAB/SPH Note that because at times you'll have three buttons from this mod (which may be too many on the toolbar!) - never worry though, blizzy's Toolbar actually carries a feature where you can create a folder and organize the buttons! An example by Roxette During development I had enabled a button that allowed VAB switch to Tracking Station, but for some reason this caused the player to lose mouse (and keyboard) control of the flight camera. Until I figure out how to fix this, you'll have to endure the old way of going back to the Space Center to get to the Tracking Station (OR just launch something small, and hit the Tracking Station button, if you really wanted to). Please be gentle, this is my first plugin and my very first dive into C# programming (my only background being C). This plugin has also only been through very light testing (one night's worth), so be wary of any bugs. Please report any bugs! Download Alternate Icons by 5thHorseman (Simply download and unpack into the sceneJumper folder and overwrite the current files) Download Here (Curse) (source and Toolbar included) Dropbox Changelog 0.2 - Added two new buttons: the revert button and the "save and quit" button - Removed "Important" for Toolbar buttons as they were irrelevant - Updated blizzy's Toolbar mod and packaged 0.1 - Released sceneJumper Released under the Creative Commons Attribution-ShareAlike 2.5 Generic license. Powered by blizzy78's Toolbar plugin (comes with the zip file - ensure you don't replace your current Toolbar folder if you have a more recent version!)
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Upon execution of HighLogic.LoadScene(GameScenes.TRACKSTATION); from the VAB scene and then switching to any vessel, the flight camera can no longer be dragged around by right-click, or arrow keys. I've pretty much lost all control of the camera. I can switch to different camera modes and so, but the normal camera control is just gone. Fixes itself upon restart. Any ideas?
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If someone can upload an equivalent size terrain map image file I can get to work on the biomes; scanSAT messes with my Kerbal.
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Please don't go scaling down science everywhere else. The total amount of science in the entire system shouldn't be roughly equal to the max amount of science you need. Every body should be ripe with science to the point where no one is forced to explore EVERY body to unlock everything, but instead encourage or enhance exploration of personal favorite planets.
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This is very exciting - please please keep going with it and don't give it up. I'm desperately hoping for more biomes. I almost wished 0.24 to JUST contain a biome update for ALL the bodies.
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Two questions: 1. "Courtesy of MOARdV, we now have a full implementation of the data you would typically get from the Protractor plugin, i.e. phase angles, ejection angles and other things helpful in computing interplanetary transfers." - where do I get this information, or how do I add a page to show these? 2. On a similar note-ish, is there any chance we can implement a Kerbal Engineering delta-v readout on a page?
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Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
Take your time, man, life should be first priority