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theSpeare

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Everything posted by theSpeare

  1. Huzzah! HE HAS RETURNED Are you still too busy to fix these issues?
  2. I'm sorry to be a bother Peppe, but does that dll also address the issue with the map vessel focus selector?
  3. I'm insistent that throttle percentage should be in the navball page - can someone teach me how to just replace one of the values there with current throttle instead? EDIT: OH in that case is there a way to make a slider that shows the current throttle, rather than a percentage value?
  4. Yeah I've been going through all the issues around the thread and apparently the focusing thing really bugs out, even with those replacement .dll files people have been handing around. I think I might wait until it's fully fixed first.
  5. So I'm pretty sure this has already been mentioned many times before (but I really don't want to filter through 2000 posts!), but please bear with me; is there another way to connect two dishes without having to manually switch from one vehicle to the other and point them at each other? There might be antennae that go out farther but at earlier stages of the game when you're stuck with lower range equipment I find myself having to switch constantly every time I want to do another mission. This is very tedious >: Is there some sort of technique I'm missing out on? Cheers.
  6. Has someone written a tutorial somewhere on how to use your stabilization simulation graph thingy?
  7. Okay, that sort of worked but now every camera placed defaults to id: 1. Maybe I'll just wait for you to make that patch when you have the time. I'd just like to find a way to make the current example part 'clip' in a little more so it doesn't stick out so bad.
  8. I removed all the modules simply because I didn't want their features - I just wanted the particular models. So the part name is enough to be used for cameraContainer? I'll give it a shot now, thanks for the help.
  9. So it didn't really work for me :S This is what was under VDS's NavCam cfg MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0.0, 0.045, 0.0 cameraFoVMax = 100 cameraFoVMin = 60 } So I went out and deleted all of its modules and swapped it over with MODULE { name = JSIExternalCameraSelector cameraContainer = NavCam rotateCamera = -90,0,0 cameraIDPrefix = ExtCam } But on the LaunchPad it doesn't get picked up, nor does any FOV cones show up in the VAB. Any ideas what I'm doing wrong, and how to fix it?
  10. Hi, I've gone through the documentation and wanted to use the VDS hull camera models personally to replace the ones that came with this mod. However I'm completely stumped, I can't really figure things out - specifically with this line 'cameraContainer = RCSthruster'. I read the pdf and couldn't really understand what it was talking about with cameraContainer, and how I would go about finding its equivalent for the VDS hull camera models. Help please !
  11. This is brilliant! Maybe add a cfg that lets us choose what to check on the window.
  12. So why can't we use this tool when career mode isn't fully unlocked? e.g. can we still use it given we can avoid doing specific things, and if so what are those things
  13. Any chance of making that parachute calculator in-game? Could add it to the toolbar
  14. So everyone who uses this plugin pretty much omits any plugins using MM, and there are no workarounds?
  15. Ubio, is welding still a problem with Module Manager installed?
  16. Hey is this working for 0.23? And if so, will it still fumble a bit with ModuleManager installed?
  17. I have a big problem - whenever I try to launch with the first antenna and activate it, it simply breaks off during launch. Is this possibly because of Deadly Reentry or something? EDIT: It's not Deadly Reentry. I tried deleting it but the antennas still break off regardless.
  18. These resource maps are preset right? Which means it won't be random with each playthrough. Fractal - have you ever thought about expanding a little bit more on how science is gathered with the science lab, or are you okay and completely finished with it?
  19. I think this is better as a separate entity - provides competition to mission controller which I don't very much like too much at the moment. Some people may prefer this as an alternative.
  20. Please do procedural spherical tanks. And while you're at it - something that would be infinitely pretty and amazing: procedural toroidal tanks.
  21. How's the update fix going for that vessels blowing up when you refocus on them in atmos NathanKell? I love this mod, can't wait to start using it again
  22. Are you simply still keeping them in to avoid unwanted craft deletion? Have you been in touch with zzz for a nicer atmospheric scoop, I think we could do with something that fits the KSPI theme now. Understandably you do have a lot of other new features on your plate still.
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