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Everything posted by theSpeare
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Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
Huzzah! HE HAS RETURNED Are you still too busy to fix these issues? -
Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
I'm sorry to be a bother Peppe, but does that dll also address the issue with the map vessel focus selector? -
Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
Yeah I've been going through all the issues around the thread and apparently the focusing thing really bugs out, even with those replacement .dll files people have been handing around. I think I might wait until it's fully fixed first. -
Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
So I'm pretty sure this has already been mentioned many times before (but I really don't want to filter through 2000 posts!), but please bear with me; is there another way to connect two dishes without having to manually switch from one vehicle to the other and point them at each other? There might be antennae that go out farther but at earlier stages of the game when you're stuck with lower range equipment I find myself having to switch constantly every time I want to do another mission. This is very tedious >: Is there some sort of technique I'm missing out on? Cheers. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
theSpeare replied to ferram4's topic in KSP1 Mod Releases
Has someone written a tutorial somewhere on how to use your stabilization simulation graph thingy?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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So it didn't really work for me :S This is what was under VDS's NavCam cfg MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0.0, 0.045, 0.0 cameraFoVMax = 100 cameraFoVMin = 60 } So I went out and deleted all of its modules and swapped it over with MODULE { name = JSIExternalCameraSelector cameraContainer = NavCam rotateCamera = -90,0,0 cameraIDPrefix = ExtCam } But on the LaunchPad it doesn't get picked up, nor does any FOV cones show up in the VAB. Any ideas what I'm doing wrong, and how to fix it?
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Hi, I've gone through the documentation and wanted to use the VDS hull camera models personally to replace the ones that came with this mod. However I'm completely stumped, I can't really figure things out - specifically with this line 'cameraContainer = RCSthruster'. I read the pdf and couldn't really understand what it was talking about with cameraContainer, and how I would go about finding its equivalent for the VDS hull camera models. Help please !
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This is brilliant! Maybe add a cfg that lets us choose what to check on the window.
- 165 replies
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
theSpeare replied to UbioZur's topic in KSP1 Mod Releases
So why can't we use this tool when career mode isn't fully unlocked? e.g. can we still use it given we can avoid doing specific things, and if so what are those things -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
theSpeare replied to stupid_chris's topic in KSP1 Mod Releases
Any chance of making that parachute calculator in-game? Could add it to the toolbar -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
theSpeare replied to UbioZur's topic in KSP1 Mod Releases
So everyone who uses this plugin pretty much omits any plugins using MM, and there are no workarounds? -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
theSpeare replied to UbioZur's topic in KSP1 Mod Releases
Ubio, is welding still a problem with Module Manager installed? -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
theSpeare replied to UbioZur's topic in KSP1 Mod Releases
Hey is this working for 0.23? And if so, will it still fumble a bit with ModuleManager installed? -
Can someone put up screenshots please?
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Now-defunct-thread-that-should-not-appear-in-google-search.
theSpeare replied to Cilph's topic in KSP1 Mod Releases
I have a big problem - whenever I try to launch with the first antenna and activate it, it simply breaks off during launch. Is this possibly because of Deadly Reentry or something? EDIT: It's not Deadly Reentry. I tried deleting it but the antennas still break off regardless. -
I think this is better as a separate entity - provides competition to mission controller which I don't very much like too much at the moment. Some people may prefer this as an alternative.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
theSpeare replied to Starwaster's topic in KSP1 Mod Releases
How's the update fix going for that vessels blowing up when you refocus on them in atmos NathanKell? I love this mod, can't wait to start using it again- 5,919 replies
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- reentry
- omgitsonfire
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