wminsing
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Everything posted by wminsing
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REALLY good installment, lots of exciting plot developments. Seems the KIS and Rockomax are going to find there's new competition soon, or they are going to be forced to merge soon. I can't wait to see what comes up next! -Will
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The Wrong Brothers - career mode done differently (pic heavy)
wminsing replied to katateochi's topic in KSP1 Mission Reports
This made my morning! -Will -
The Pan-Kerbin Space Program: A Mission Log
wminsing replied to AndrewBCrisp's topic in KSP1 Mission Reports
Good AAR series, I'm definitely enjoying it. Also liked the 'green around the edges' reference. -Will -
http://forum.kerbalspaceprogram.com/threads/51880-0-22-Engine-Ignitor-%28V3-0-1-Released-Nov-2-2013%29 This limits how many times you can restart an engine. Seems to be right up this AAR's alley. -Will
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It's interesting so far; some of the character motivations are a little opaque (why did Gene send that fighter to shoot down the Keranian plane?) but I expect you'll reveal the motivations in time. -Will
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I'm busy this weekend and won't have enough time to play but I'll be watching this with interest. -Will
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Great story! Sometimes those unintended missions are the best. -Will
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The Wrong Brothers - career mode done differently (pic heavy)
wminsing replied to katateochi's topic in KSP1 Mission Reports
VERY nice AAR, a very different direction for career mode but also extremely Kerbal. -Will -
The Pan-Kerbin Space Program: A Mission Log
wminsing replied to AndrewBCrisp's topic in KSP1 Mission Reports
Nothing wrong with your writing style in imho, just there are a LOT of career mode reports floating around. But yours is well-documented and illustrated, and I have enjoyed reading it. -Will -
Haven't read the whole thread, but for orbital missions transmission is currently a waste of time; just land the craft and collect it, and then fly again. Then you only need power for SAS, which you can keep turned off most of the time anyway. -Will
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Have you ever had a non-intentional collision in orbit?
wminsing replied to PTNLemay's topic in KSP1 Discussion
Hah, that does remind me that I've nearly got nailed by a spent sustainer stage as I adjusted my orbit several times! -Will -
Have you ever had a non-intentional collision in orbit?
wminsing replied to PTNLemay's topic in KSP1 Discussion
My closest call was a manned mission that accidentally ended up within a kilometer or two of a satellite I had launched a few missions before, while the manned mission on the way out of the moon. Would have been a perfect rendezvous, if I actually WANTED to visit that satellite. -Will -
7 Kerbal lander saved by Interkerbinal Rescue!
wminsing replied to boolybooly's topic in KSP1 Mission Reports
Totally crazy solution, I love it! -Will -
The precarious Munar journey of Aiskream II
wminsing replied to PeteTimesSix's topic in KSP1 Mission Reports
Truly a feat worthy of Jebidiah Kerman! -Will -
[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
wminsing replied to yongedevil's topic in KSP1 Mod Releases
EDIT: Nevermind, parts showed up.... Very neat mod! -Will -
It's a good start, please continue! -Will
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
wminsing replied to r4m0n's topic in KSP1 Mod Releases
Amazing work guys; I am REALLY interested in writing my own tech tree, but in the meantime I'll check out the ones that have been provided! -Will -
VERY nice little AAR, exactly the sort of program I'm trying to do. Great designs and good writing. Thanks for posting! -Will
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Fantastic AAR and great writing, very inspiring work! I do have two questions: 1. Those clouds! Added later or some kind of plug in? 2. The brown pressure suit for 'Yuri' on page 5 of this thread, is that available anywhere as a mod? -Will
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Ah, I had not ever seen this set of notes! Well, I'm definitely interested if you want to start something up; happy to help brainstorm rule ideas, background story, etc. -Will
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I agree that it would be hard to implement without taking the game in a very different direction (a program-management sim, not a space-flight sim). I think Squad has stated you will NOT have a rival in the career mode in any event, so it's only a pipe-dream. Maybe something to consider modding some day. -Will
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But this assumes that Kerbals are not going to gain any additional skills or abilities in future updates. What if they were required to take samples for return missions or other sorts of science-gathering tasks? Science might not be the only 'currency' either; maybe you also need to gain prestige for more funding, and manned missions are far greater in prestige, or something similar. I would LOVE an 'opponent' for career mode though, I admit. The Space Race has always fascinated me. -Will