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Eskandare

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Everything posted by Eskandare

  1. My Kerbals took New Years Eve literally and went to Eve.
  2. Nazari, could you make an update for .90?
  3. Not sure, how or why (I'm guessing it may be the nature of running shaders in DX11 forcing multithreading) but this worked on Win x64.
  4. One thing I'd like to see in KSP is more variety of music. Kevin MacLeod makes some great stuff but I feel KSP needs more music, it really sets the emotion for the game. Kevin has a lot of other good works that would fit KSP. Music is often over looked in some games, Kevin makes good music.
  5. Actually I'm making a similar lifting fan right now for a flying aircraft carrier mod. My current issue is to make it maintain flight at power as well as save game. The fans are electric and run off a reactor in the carrier.
  6. Don't worry I haven't given up on the project, I just took a break for the busy holiday season. I'll be completing the first part soon. There are already a couple of us aircraft mods available I believe an F-16 and BahamutoD made a beautiful F-22 cockpit. Yes it will have FS texture switch. Also I'm adding procedural wings for those who want to make Kerbally aircraft with wild wing designs. I had already integrated the vanguard code but I have not tested it in .90 yet.
  7. I love seeing that you use Kerbin Side. I can't wait to see what you've got coming.
  8. If I'm not mistaken, SCANsat does detect the anomalies.
  9. I'll be sure to re build the ramp with a more shallow curve and ramp end.
  10. Holidays are almost over and I'll be able to get back to this project. New things are coming: - Two new bases for Kerbin Side, look out for them in the Kerbin Side thread. (Link in my signature) - Making Moho City including a Kerbalized version of red square (going to be called red hexagon) and a Kerbal version of St. Basil the Blessed (called Great Kerman the Blast) and more lots for building buildings. - Jool City getting a model rework and be open for release. (The ramp wasn't working out. I'll be removing it and revisiting it at a later date.)
  11. Themorris, awesome that you found your source. I hope you don't mind if I take over your silo. I really liked it as the secret satellite launch platform. Your silo helped a lot when I made the aircraft carrier. If it's the area I'm thinking of, I had planned to make a similar thing as part of Cities of Kerbin. I'll be back to working on my mods fairly soon as the season winds down.
  12. qfays states earlier in this thread that there isn't going to be any continuation of this mod, but he has stated anyone is welcome to make fixes and compatibility fixes.
  13. Anyone know why these textures aren't displaying? Everything else in the pack seem to display correctly. Edit: I made sure the textures were in the correct place and used hex edit to double check the file names, all is correct. EDIT 2: I re-saved the textures using GIMP, that fixed the problem.
  14. LOL That is so true, but I'm not sure how I do it though. I for some reason make x64 work with out a hitch on windows.
  15. I managed to get it to work just fine. Although, I basically copied my EVE and Bolder Co folders over from my .25 backup. Basically make sure you are using the latest texture replacer.
  16. Yup one big block. I found a nice atoll to fill up with concrete. No I doubt Kerbals care too much about environmental impacts due to the amount of rocket fuel they use.
  17. All other FS modules are working but the adjustable part, also just discovered the wheels do not roll either. Not sure what is wrong. Is FireSpitter the only plugin required?
  18. Still really odd. The uploaded version is the exact same as the one running in my build, it works fine for me. I'll be remaking all the lights soon and adding the time of day conroller. This should reduce the number of textures used, thus decreasing ram footprint. Please send me your output_log.txt
  19. I'm thinking about adding a tweak scale MM config on the landing gear. Will that cause a problem?
  20. Looking forward to the next update. Love this mod so much as it is the back bone for all my aircraft and space planes.
  21. I'll investigate what happened there. The carrier is all one model and should not be losing any parts. My recommendation is reinstall from the latest release of Oceania and tell me if it is still happening.
  22. Updated FS but I cannot adjust the landing gear. I guess I'll have to wait until BahamutoD updates this mod.
  23. I'm currently running E.V.E. with .90, best to make sure texture replacer is updated to .90. So far it has been working perfectly for me. I'm running Win x64 on an 8x AMD FX 8350, with two Sapphire 5770s in Crossfire mode. 32 GB DDR3 1600 mhz ram and an ASUS Crosshair V Formula-Z MoBo.
  24. I've been creating some fun container stuff too. I made a cardboard box for snacks that uses both tweak scale and KAS. I'm planning some large container stuff.
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