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Everything posted by Eskandare
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Where will YOUR kerbonauts celebrate New Year's Eve?
Eskandare replied to viktor19's topic in KSP1 Discussion
My Kerbals took New Years Eve literally and went to Eve. -
Nazari, could you make an update for .90?
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[WIP] Eskandare Heavy Industries, DEV THREAD
Eskandare replied to Eskandare's topic in KSP1 Mod Development
BahamutoD's F-22, still works for me. -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Eskandare replied to PolecatEZ's topic in KSP1 Mod Development
Actually I'm making a similar lifting fan right now for a flying aircraft carrier mod. My current issue is to make it maintain flight at power as well as save game. The fans are electric and run off a reactor in the carrier. -
[WIP] Eskandare Heavy Industries, DEV THREAD
Eskandare replied to Eskandare's topic in KSP1 Mod Development
Don't worry I haven't given up on the project, I just took a break for the busy holiday season. I'll be completing the first part soon. There are already a couple of us aircraft mods available I believe an F-16 and BahamutoD made a beautiful F-22 cockpit. Yes it will have FS texture switch. Also I'm adding procedural wings for those who want to make Kerbally aircraft with wild wing designs. I had already integrated the vanguard code but I have not tested it in .90 yet. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
If I'm not mistaken, SCANsat does detect the anomalies.- 2,488 replies
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[WIP] The Cities of Kerbin (Hex Blocks)
Eskandare replied to Eskandare's topic in KSP1 Mod Development
I'll be sure to re build the ramp with a more shallow curve and ramp end. -
[WIP] The Cities of Kerbin (Hex Blocks)
Eskandare replied to Eskandare's topic in KSP1 Mod Development
Holidays are almost over and I'll be able to get back to this project. New things are coming: - Two new bases for Kerbin Side, look out for them in the Kerbin Side thread. (Link in my signature) - Making Moho City including a Kerbalized version of red square (going to be called red hexagon) and a Kerbal version of St. Basil the Blessed (called Great Kerman the Blast) and more lots for building buildings. - Jool City getting a model rework and be open for release. (The ramp wasn't working out. I'll be removing it and revisiting it at a later date.) -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Themorris, awesome that you found your source. I hope you don't mind if I take over your silo. I really liked it as the secret satellite launch platform. Your silo helped a lot when I made the aircraft carrier. If it's the area I'm thinking of, I had planned to make a similar thing as part of Cities of Kerbin. I'll be back to working on my mods fairly soon as the season winds down.- 2,488 replies
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Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
Eskandare replied to qfeys's topic in KSP1 Mod Releases
qfays states earlier in this thread that there isn't going to be any continuation of this mod, but he has stated anyone is welcome to make fixes and compatibility fixes. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Eskandare replied to helldiver's topic in KSP1 Mod Releases
Anyone know why these textures aren't displaying? Everything else in the pack seem to display correctly. Edit: I made sure the textures were in the correct place and used hex edit to double check the file names, all is correct. EDIT 2: I re-saved the textures using GIMP, that fixed the problem. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
Eskandare replied to DYJ's topic in KSP1 Mod Releases
LOL That is so true, but I'm not sure how I do it though. I for some reason make x64 work with out a hitch on windows. -
[0.25] Astronomer's Visual Pack - Interstellar V2
Eskandare replied to Astronomer's topic in KSP1 Mod Releases
I managed to get it to work just fine. Although, I basically copied my EVE and Bolder Co folders over from my .25 backup. Basically make sure you are using the latest texture replacer. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Yup one big block. I found a nice atoll to fill up with concrete. No I doubt Kerbals care too much about environmental impacts due to the amount of rocket fuel they use.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Still really odd. The uploaded version is the exact same as the one running in my build, it works fine for me. I'll be remaking all the lights soon and adding the time of day conroller. This should reduce the number of textures used, thus decreasing ram footprint. Please send me your output_log.txt- 2,488 replies
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Eskandare replied to K.Yeon's topic in KSP1 Mod Releases
I'm thinking about adding a tweak scale MM config on the landing gear. Will that cause a problem? -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
Eskandare replied to DYJ's topic in KSP1 Mod Releases
Looking forward to the next update. Love this mod so much as it is the back bone for all my aircraft and space planes. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
I'll investigate what happened there. The carrier is all one model and should not be losing any parts. My recommendation is reinstall from the latest release of Oceania and tell me if it is still happening.- 2,488 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Eskandare replied to rbray89's topic in KSP1 Mod Releases
I'm currently running E.V.E. with .90, best to make sure texture replacer is updated to .90. So far it has been working perfectly for me. I'm running Win x64 on an 8x AMD FX 8350, with two Sapphire 5770s in Crossfire mode. 32 GB DDR3 1600 mhz ram and an ASUS Crosshair V Formula-Z MoBo. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Eskandare replied to KospY's topic in KSP1 Mod Releases
I've been creating some fun container stuff too. I made a cardboard box for snacks that uses both tweak scale and KAS. I'm planning some large container stuff.