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Everything posted by J.Random
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Huh. http://www.defensenews.com/story/defense/air-space/space/2015/04/15/spacex-ground-attempt-reusable-landing-sea/25827625/ "Just purely the boat moving, even in a low sea state, it's hard to imagine that vehicle is going to stay vertical," Shotwell said. "That vehicle is big and tall, compared to the itty-bity-greater-than-a-football-field-size ship." --Gwynne Shotwell, SpaceX President and COO
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Unless it's binary.
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Squadcast Summary for 2015-04-18 - Picture Perfect Edition!
J.Random replied to HafCoJoe's topic in KSP1 Discussion
Terrible idea. Well, there's still KW Rocketry for "standard" fairings and pFairings for custom fairings/fuselages/aeroshells, so I don't really care about this confetti crap. -
And right after forums go back up (in an hour after that, max), I'm expecting a thread called "We told you so", where grumpy people will vivisect all the bugs left unfixed or newly introduced into the game, reminding Squad of their previous concerns about leaving Beta so soon.
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What's that movement in the last moments of the video then? To me, it looks like the barge dips a little and then tips the stage to the left.
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I think they need a bigger barge. Much bigger, much heavier. Otherwise they get a positive feedback system every time they land a bit off-center or with any lateral velocity: rocket pushes barge, barge tilts and slides away, rocket falls. This wouldn't be a problem if it was a landing intead of "barging".
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When kerbal has munchies, he eats 15 lunches and produces a ton of mulch. Nice. Judging by the screenshot, supply resource has the xenon-like flow mode, right? So, keeping hungry zombie kerbals away from omnom compartment with flow breakers or hatches locked by CLS isn't an option?
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In alphabetic order. Now, chop-chop.
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Electricity Generators
J.Random replied to -RanZ-'s topic in KSP1 Suggestions & Development Discussion
LV-909 doesn't produce EC. -
I'm kinda amazed both by this thread and comments on original article. What's patented: creating an area of hot ionized air to reduce the concussive capabilities of the blast wave (the BOOM part of the explosion, only it moves faster than the BOOM you hear and may make you into a jelly). What people think is patented: magic shield stopping bullets, rockets, lazers, nuclear radiation, solar flares and asteroids.
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Looks like a load of bull to me. They may just as well sprinkle water into explosion's general direction. I don't see how ionized (over very brief period between close explosion detection and wave hitting the vehicle) air may counter that much energy. Or simply use shaped charges to create counter-propagating shock wave.
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That would (not) work kinda like this:
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That's probably because gamers weren't tired of hasted, riddled with bugs and of poor quality overall releases at the time. You may thank industry's AAA fat cats for this change of consumers' minds.
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I recall Maxmaps asking when did Squad ever failed to deliver on what was promised. Now the very same Maxmaps is asking players if Squad should drop something from the 1.0 release, while players have no idea what 1.0 actually looks like right now, apart from a couple of screenshots. If you're asking this question - you're not ready for 1.0, and there may be only one answer: stay in Beta. What the hell is going on, guys? Open up.
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I remember exactly opposite: the game is supposed to be released with Unity 4, and after the game release, if it's possible, if it's stable, it may be updated to Unity 5.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
J.Random replied to Ven's topic in KSP1 Mod Development
That's because TR2.1 didn't have realtime reflections. -
20 year old US military weather satellite mysteriously explodes in orbit.
J.Random replied to Aethon's topic in The Lounge
Don't know what to do? Blame russians. Or chinese. My bet is on micro debris. Or short-circuited batteries. -
Roscosmos says: ISS until 2024, then go separate ways
J.Random replied to Streetwind's topic in Science & Spaceflight
Does that mean that Japan invades everyone else's territory with humanoid robots from time to time? -
Roscosmos says: ISS until 2024, then go separate ways
J.Random replied to Streetwind's topic in Science & Spaceflight
Welcome to Ze Internet. -
Roscosmos says: ISS until 2024, then go separate ways
J.Random replied to Streetwind's topic in Science & Spaceflight
I don't think it's a good plan. To be 100% successful, too many puzzle pieces should fall into right places: Vostochny cosmodrome should be fully operational, PTK-NP should fly already, new modules (OKA-T, inflatable habitat, NEM, etc) should be finished in time. Anything taken from ISS requires quite a change in orbit, afaik. And yet, seeing as US politicians and space program managers don't want to play with russians, even if scientists and engineers do, that's our only plan to keep our presence in orbit. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
J.Random replied to Ven's topic in KSP1 Mod Development
That's the bug with TR's realtime reflections. You may either use TR 2.2.3 (which breaks other things trying to render reflections, namely makes EVA hatches unclickable and messes with colliders and surface attachment) or switch to static reflections or even disable them completely. -
Contracts and Administration Strategies
J.Random replied to Claw's topic in KSP1 Suggestions & Development Discussion
To balance outsourced R&D, I would propose making it more like aggressive negotiations (kind of). Lore-wise, external contractors may demand royalties for their help with the research. As in, strategy gives you an X% discount on R&D purchases, but for every R&D purchase made while strategy is active either next Y crafts launched cost Z% more, or Y contracts return Z% less funds, or maybe even both. Penalties may also be tied to unlocked (while the strategy is active) parts instead of crafts, adding to the cost of unlocked part itself. Aggressive negotiations strategy may need balancing as well (probably also switching to % penalties for reputation), it's way too punishing now. -
KOSMOS has fuel lines.