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HerrGeneral
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Everything posted by HerrGeneral
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This is pretty great, thanks! I love the look of RT antennas but sometimes I just can't be arsed to put the effort into dealing with satellite constellations and such. Much appreciated!
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I seem to be having issues with the Reflectron DP-10- it breaks off in the atmosphere (which I thought it wasn't supposed to do) and my craft doesn't seem to be actively using it (the probe loses connection after going out of the range of the built-in antenna. Am I missing something? Alternatively: is there a way to disable the features of RT but keep the parts as standard antennae? I really dig the look of huge dishes on my crafts, but I don't particularly care for the hassle of setting up comm networks and such. I tried just deleting the RT .dll, but that seems to break all the regular antennae.
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One more thing I'd like to see fixed- radiators break instantaneously upon contacting the atmosphere. And I don't mean they break at 25-30km like solar panels do- I mean that they break at 69km, the instant the craft enters the atmosphere. It's a small thing, but I've broken radiators multiple times because I triggered the action group when I was at 68km or something like that, assuming that it would be safe.
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Dumb question, but how do I get my heatshields to be aerodynamically stable with FAR? I have a rover and skycrane hidden behind the 6.25m inflatable heatshield (I'll be dropping it on Duna, but right now I'm testing on Kerbin) and as soon as I hit any substantial atmosphere, even before I start getting reentry effects, my craft flips around and exposes the rover to the airstream, with predictable results.
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
HerrGeneral replied to KospY's topic in KSP1 Mod Releases
Awesome, glad to see you back! -
[0.90] B9 Style Shuttle Wings V.1.3 (Updated at 01/10/2015)
HerrGeneral replied to gilbr0ther's topic in KSP1 Mod Releases
It's too bad this came out now- if it was earlier you might be able to get it integrated into B9 5.0 itself! Fantastic work, though. -
[24.2] Karbonite Ongoing Dev and Discussion
HerrGeneral replied to RoverDude's topic in KSP1 Mod Development
ModStatistics. -
[24.2] Karbonite Ongoing Dev and Discussion
HerrGeneral replied to RoverDude's topic in KSP1 Mod Development
Definitely supporting an alternative to Kethane without restrictive licensing or spyware. I'll keep an eye on this one! -
[0.24] BetterThanSpyware - Still not as good as Opt-In
HerrGeneral replied to forfeit's topic in KSP1 Mod Releases
Downloading immediately, because apparently "people don't want to opt in because they don't want to send info to a random website" isn't clear enough for some people. -
I love your IVAs. Keep up the fantastic work!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HerrGeneral replied to rbray89's topic in KSP1 Mod Releases
I wish there was a way to have the glow from the Mun like from the other packs, but without it appearing so hazy up close that it looks like you can use parachutes. The haziness of the glow on bodies that don't have an atmosphere is frankly ridiculous, especially with Proot's pack (and Astronomer's, to a lesser extent.) -
Using NASA Mission Control Software with KSP
HerrGeneral replied to Rich's topic in KSP1 Mod Development
Oh my gosh, this looks amazing. I'm keeping an eye on this for sure. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
HerrGeneral replied to Thesonicgalaxy's topic in KSP1 Mod Releases
The biggest thing I don't like about this is Minmus- all the rest of the atmospheres are fairly reasonable and look fantastic, and then Minmus has that absurd dense fog that totally breaks immersion for me. It's not even the density of it that's the biggest issue- it's that the color of the glow/fog is so intense yet Minmus itself is pretty desaturated. Just my two cents. -
Better Atmospheres Development Thread
HerrGeneral replied to Thesonicgalaxy's topic in KSP1 Mod Development
I could see Vall having a thin whitish atmosphere thanks to cryovolcanic water vapor eruptions caused by tidal forces, kinda like Enceladus and Europa do. But I'm not sure I want Laythe to change too much- I don't really want to change appearances entirely, just enhance them. I think it's okay as is. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HerrGeneral replied to rbray89's topic in KSP1 Mod Releases
Does this include Astronomer's pack? Those cloud textures are fantastic. -
Oh wow, this looks great. Thoughts on the crew tank: Windows are an obvious must-have- but to fill the empty space without blocking the windows, maybe have some basic instrument panels (but no controls), or cargo boxes bolted to the floor. At first I was thinking about tables like on a train, but then I realized that they wouldn't work too well in space. Looking forward to seeing how this improves!
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
HerrGeneral replied to sirkut's topic in KSP1 Mod Releases
Is there any tutorials for using this plugin? I just installed it because I've seen some really neat stuff done with it, but there's so many parts and I'm lost on where to start and how to use it.