SpaceToad
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Everything posted by SpaceToad
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Banned for being a... Nevermind. Banned for being a Junior Rocket Scientist!
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Banned for triangular logo.
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[Forum Game] One word to describe the avatar above you.
SpaceToad replied to ping111's topic in Forum Games!
Blue. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
SpaceToad replied to BahamutoD's topic in KSP1 Mod Development
I think it would be really cool to see modular missiles in the future, with different fins and motors and such. I think that would be amazing. We just have to see. -
Internal resource distribution
SpaceToad replied to SpaceToad's topic in KSP1 Suggestions & Development Discussion
Because external pipes look wierd, and they have drag. Internal piping allows for more aesthetic design, and less drag at the cost of mass. Internal piping also allows for more complex builds. -
Internal resource distribution
SpaceToad posted a topic in KSP1 Suggestions & Development Discussion
As odd as this sounds, I wish we had the ability to pick which tanks fed which engines, which batteries fed which pods, and so on. I think that with something like that more complex designs could be made. Maybe a drag and drop pipe system with valves and stuff? Logic gates? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
SpaceToad replied to bac9's topic in KSP1 Mod Releases
Sorry if I missed the word, but did 1.0 break everything as far as B9 goes? Every update before 1.0 was very swift, and I dont say that to minimize the fantastic work being done by blowfish and everyone else.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
SpaceToad replied to bac9's topic in KSP1 Mod Releases
Well my apologies then. I have yet to learn to make modifications for KSP. I dont mean to sound rude. If there is a Github where we all can work on this together, cause I would gladly start helping. In postmortem I apologise for my rude comment there. I didnt understand the circumstances on how this is being developed, and it was a very childish thing for me to say.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
SpaceToad replied to bac9's topic in KSP1 Mod Releases
So as far as an official release compatible with 1.0, not a beta, how far off are we? Starting to get impatient....- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
SpaceToad replied to bac9's topic in KSP1 Mod Releases
I've been checking this post every day hoping that a 1.0.4 version would be released.... Any news?- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
SpaceToad replied to bac9's topic in KSP1 Mod Releases
This isnt a question thread. Shoot your questions over to the gameplay help section.- 4,460 replies
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Advanced Aircraft, Building Techniques And Help
SpaceToad replied to V8jester's topic in KSP Fan Works
I kinda get the idea. If possible could you upload a picture of the ospreys CoM, CoT and CoL so I can visualize what you mean. If you dont want to its fine by me.- 214 replies
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Advanced Aircraft, Building Techniques And Help
SpaceToad replied to V8jester's topic in KSP Fan Works
Alrighty. So I tried what you suggested and pretty much ironed out the stability issues except for one thing: randomly wanting to flip backwards. occasionally when I go into a hover, the aircraft wants to flip backwards, and even with SAS force and manual control, still flips over slowly. CoT and CoM are aligned in the SPH, and the CoM moves up and forwards ever so slightly with empty tanks. Any ideas?- 214 replies
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Yeah... Just figured that out. Thanks anyway.
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Saftey. Integrity. Performance. Those three words mean a lot to me, and today I would like to share with you an aircraft that meets and exceeds the meaning of all three of them. Today, I would like to introduce you to the future of VSTOL aircraft. I would like to welcome the K-12 Kardinal. A craft file will be available shortly. Mods used: BahamutoDynamics Armory BahamutoDynamics Adjustable Landing Gear Infernal Robotics with model rework
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Advanced Aircraft, Building Techniques And Help
SpaceToad replied to V8jester's topic in KSP Fan Works
Thanks. Ill give that a shot.- 214 replies
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Advanced Aircraft, Building Techniques And Help
SpaceToad replied to V8jester's topic in KSP Fan Works
Another question for you: How do you balance your VTOLS? Whenever I make one, as fuel drains the COM shifts from the heavier parts over fuel.- 214 replies
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Advanced Aircraft, Building Techniques And Help
SpaceToad replied to V8jester's topic in KSP Fan Works
Thank you so much for your prompt reply! I knew about the presets, but not how to set them up. Thank you very much!- 214 replies
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Advanced Aircraft, Building Techniques And Help
SpaceToad replied to V8jester's topic in KSP Fan Works
Hey Jester. I was watching your video for the V280 Valor, and I noticed that the missile bay you deployed also moved the missile racks out at the same time. How do you program it to go a certain distance like that?- 214 replies
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SSTO reentry effects upon ascent
SpaceToad replied to SpaceToad's topic in KSP1 Gameplay Questions and Tutorials
600m/s is Mach 1.763... Roughly Mach 2. I'll attach pictures of the phenomena I am experiencing soon. Edit: Mach 1.763 at SEA LEVEL. This would mean that due to the thinner atmosphere, it would be higher, but given the phenomena we would assume I am going faster than Mach 1. Pictures will be added soon. -
Hey all, Recently I've tried making some SSTO's, and my ascent profile works quite well, until I hit around 600-800m/s at 19000. I begin seeing reentry effects, and I am pretty sure that is increasing drag by a ton. What should I do. Ascend higher to get out of the atmosphere?