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SpaceToad
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Everything posted by SpaceToad
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These engine parts are INCREDIBLE. I hope you continue to add on to these Any chance you might add turbojets and turbofans? If so, I have a few suggestions... A CFM-56 Turbofan would be SICK. Look at those reversers! https://i.ytimg.com/vi/0UlLnq2Wbn4/maxresdefault.jpg A Pratt and Whitney F119 would be sick too. The iconic design would be great for supermaneuverable fighters and (potentially) spaceplanes! Of course, those are just ideas, and I would love to see what you make next. If you need any help with ANYTHING don't hesitate to ask, Ill gladly help to the best of my abilities.
- 4,307 replies
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- helicopter
- parts
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Expected Mirage, got Eurofighter. Not even mad.
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Unity Errors and Part Tools is blank?
SpaceToad replied to SpaceToad's topic in KSP1 Modelling and Texturing Discussion
Okay I have that all set up but the big question now is how do I save my prop arrangement once I have them how I like them? -
Unity Errors and Part Tools is blank?
SpaceToad replied to SpaceToad's topic in KSP1 Modelling and Texturing Discussion
Okay, glad to hear its nothing too serious. Is there a way with Steam that I can have a second install? I also need to be able to use parttools with BahamutoD's MK22 and ASET Props/Avionics, as I am working on an IVA for that. -
Hey guys. I'm trying to set up part tools to edit IVA's, but I'm getting these errors: NullReferenceException: Object reference not set to an instance of an object UrlDir+<get_AllConfigs>d__53.MoveNext () UrlDir+<GetConfigs>d__55.MoveNext () System.Collections.Generic.List`1[UrlDir+UrlConfig].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List`1[UrlDir+UrlConfig]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) KSPPartTools.GameDatabase.GetConfigs (System.String typeName) KSPPartTools.PartToolsWindow.DrawSpaces () KSPPartTools.PartToolsWindow.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) I also get another issue, which is my Part Tools, after setting my GameData directory, just goes blank! Why?
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[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
SpaceToad replied to martinezfg11's topic in KSP1 Mod Releases
Stockalike or nah? -
[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
SpaceToad replied to fast_de_la_speed's topic in KSP1 Mod Releases
@fast_de_la_speed Okay, you rock. Let's start there. If you placed all the props in Blender, didn't you have to flip the Y and Z values? God, that must have sucked to do that for all of them I was going to do this myself for an A-10C styled inline cockpit, but Unity just burst into flames and had a seizure. -
HAHAHAHAHA!
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Front panel. Switch near the bottom left of the HUD. It's got a green base. That's the Altitude Annunciation (TCAS) switch.
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NullReferenceException: Object reference not set to an instance of an object UrlDir+<get_AllConfigs>d__1b.MoveNext () UrlDir+<GetConfigs>d__2a.MoveNext () System.Collections.Generic.List`1[UrlDir+UrlConfig].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List`1[UrlDir+UrlConfig]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) KSPPartTools.GameDatabase.GetConfigs (System.String typeName) KSPPartTools.PartToolsWindow.DrawSpaces () KSPPartTools.PartToolsWindow.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
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Extended Stage Actions The concept: A tab next to the action group editor, crew, and parts. Allows for advanced staging like triggering an engine three seconds after staging, enabling RCS ports after a fairing is staged, etc. "Modules" would be dragged into each stages "action group" like MIT's Scratch. Example: STAGE 0 ----------- Wait 3 Seconds Enable Selected RCS Ports Enable RCS
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Phantom force on rocket?
SpaceToad replied to SpaceToad's topic in KSP1 Technical Support (PC, modded installs)
Thank you. Thank you. Thank you. -
Hey all. On launch of one of my rockets (Utilizes Tantares and stock parts.) experiences air resistance from above one of my stock fairings. The aerodynamic display shows this force, but it makes no sense to me. Anyone else having this?
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Stockalike texturing tutorial?
SpaceToad replied to SpaceToad's topic in KSP1 Modelling and Texturing Discussion
You rock. Thanks. -
Hey all, Does anyone have a tutorial on making stockalike textures for parts? I'm working on a mod, and I would prefer to make the most stock-ish textures possible.
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
SpaceToad replied to alexustas's topic in KSP1 Mod Development
Its been five weeks. I'm running out of space on the wall for my tallies... My snacks are depleted, Unity dusty... Come back Alex! -
@Beale What did you edit the Black Prince video with? Looks awesome.
- 22,650 replies
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- totm march 2020
- mod
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