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SpaceToad

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Everything posted by SpaceToad

  1. These engine parts are INCREDIBLE. I hope you continue to add on to these Any chance you might add turbojets and turbofans? If so, I have a few suggestions... A CFM-56 Turbofan would be SICK. Look at those reversers! https://i.ytimg.com/vi/0UlLnq2Wbn4/maxresdefault.jpg A Pratt and Whitney F119 would be sick too. The iconic design would be great for supermaneuverable fighters and (potentially) spaceplanes! Of course, those are just ideas, and I would love to see what you make next. If you need any help with ANYTHING don't hesitate to ask, Ill gladly help to the best of my abilities.
  2. Expected Mirage, got Eurofighter. Not even mad.
  3. Okay I have that all set up but the big question now is how do I save my prop arrangement once I have them how I like them?
  4. Okay, glad to hear its nothing too serious. Is there a way with Steam that I can have a second install? I also need to be able to use parttools with BahamutoD's MK22 and ASET Props/Avionics, as I am working on an IVA for that.
  5. Hey guys. I'm trying to set up part tools to edit IVA's, but I'm getting these errors: NullReferenceException: Object reference not set to an instance of an object UrlDir+<get_AllConfigs>d__53.MoveNext () UrlDir+<GetConfigs>d__55.MoveNext () System.Collections.Generic.List`1[UrlDir+UrlConfig].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List`1[UrlDir+UrlConfig]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) KSPPartTools.GameDatabase.GetConfigs (System.String typeName) KSPPartTools.PartToolsWindow.DrawSpaces () KSPPartTools.PartToolsWindow.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) I also get another issue, which is my Part Tools, after setting my GameData directory, just goes blank! Why?
  6. Hey all, So I am working on an A10 project, and this also applies to passenger aircraft like Airbuses and Boeings... How do you get away with having engines mounted high above the center of mass without having much torque from the engine?
  7. @fast_de_la_speed Okay, you rock. Let's start there. If you placed all the props in Blender, didn't you have to flip the Y and Z values? God, that must have sucked to do that for all of them I was going to do this myself for an A-10C styled inline cockpit, but Unity just burst into flames and had a seizure.
  8. So I figured that problem out, but now two more appear... ****. Unity says it cant find textures for both modded and stock parts! Also, I cannot spawn the Inline and Nosecone MK1 cockpits! Unity crashes with a "Too many heap sections" Error.
  9. Front panel. Switch near the bottom left of the HUD. It's got a green base. That's the Altitude Annunciation (TCAS) switch.
  10. NullReferenceException: Object reference not set to an instance of an object UrlDir+<get_AllConfigs>d__1b.MoveNext () UrlDir+<GetConfigs>d__2a.MoveNext () System.Collections.Generic.List`1[UrlDir+UrlConfig].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List`1[UrlDir+UrlConfig]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) KSPPartTools.GameDatabase.GetConfigs (System.String typeName) KSPPartTools.PartToolsWindow.DrawSpaces () KSPPartTools.PartToolsWindow.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  11. Extended Stage Actions The concept: A tab next to the action group editor, crew, and parts. Allows for advanced staging like triggering an engine three seconds after staging, enabling RCS ports after a fairing is staged, etc. "Modules" would be dragged into each stages "action group" like MIT's Scratch. Example: STAGE 0 ----------- Wait 3 Seconds Enable Selected RCS Ports Enable RCS
  12. Hey all. On launch of one of my rockets (Utilizes Tantares and stock parts.) experiences air resistance from above one of my stock fairings. The aerodynamic display shows this force, but it makes no sense to me. Anyone else having this?
  13. Hey all, Does anyone have a tutorial on making stockalike textures for parts? I'm working on a mod, and I would prefer to make the most stock-ish textures possible.
  14. Its been five weeks. I'm running out of space on the wall for my tallies... My snacks are depleted, Unity dusty... Come back Alex!
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