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flywlyx

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Everything posted by flywlyx

  1. It cost GN particle based on your mass and your setting of acceleration(called "Max Overload"), while 1 stands for 10m/s^2, so 1t mass accelerated by 1m/s^2 cost 1 unit. Since Taudrive only hold 50000 unit GN particle, it is only enough for 100t vessel cancel gravity (equals to 10m/s^2 acceleration)for 50s. So, if your vessel is very heavy, yes, it could happen. BTW, 400EC/s is only enough for a 40t vessel get 10m/s^2 infinite acceleration, which is quite limited... If you really want it become some kind of imba engine. you could modified the fuelefficiency in your CFG file of Tauengine, smaller the number, stronger the engine.
  2. What do you think, Capacitor should have some "engine" ability or just a butteries will be fine?
  3. It works fine for me, did you check your ElectricCharge?
  4. Now I noticed that, RTG generate ElectricCharge so slow... Well, I will creat a Capacitor soon, but I think unless it has a great capability, it will be totally useless...
  5. Problem solved now, both engines follow reference transform, you are right, this is a better way to go.
  6. Fix what? So far, the most problem I have is the peak value happens, I think it is because of some terrain problem, will make a filter later to get rid of them.
  7. It could, I was planing a hover craft in the beginning ,soon I noticed that hover craft has tooooooooooooooooo many limitations, so I change my idea to make something more advanced.
  8. Good idea, I will try to modified it consume multi-type resource.
  9. Yeah, I am bored with reality, everything I made is against realism and try to keep some fun within.
  10. https://www.dropbox.com/s/fjykjkq4qlx9pf0/Normandy.rar?dl=0 Here it is. Gravity canceler worked with “B†and “Yâ€Â
  11. I am happy that i am not the only people interested in building things like this Back to your page, how much weight your crane can carry?
  12. I am not sure if it works over seas.
  13. Well, no idea how to do that:confused:I want it too BTW, what is the green circle on for image? Laser effect?
  14. Not a problem, now I am modifying the efficiency of Trans-AM, will update soon.
  15. I was thinking add a total number limit of GN drives, since GN drives should be 2.75m part, and Tau/Capacetors could be 1.25 or variable size controlled by PP MOD
  16. I was thinking that plane should have a design "front", and it should keep still to avoid any problem with thrust direction. But your consideration is also resonable, the control force should following the reference transform(the Horizon indicator direction), which is easier to understand. What about the thrust keep "vessel backword direction" and control force varies per reference transform? Which way is easier to control?
  17. I don't know:sticktongue:I didn't consider that much. What is your opinion?
  18. You are right, I make a damn mistake. Twin drive should provide squared GN particle generation rates. And GN drives doesn't have to form a TWIN drive system. Thank you for your remind!
  19. Do you mean that we should limite the total number of GN drive in Kerbal universe and make Tau or Capacitors as reserve?
  20. To be honest, this is what I am confusing. Exia could fly for hours but can not get into orbit? I mean, I dont think Exia could provide any aerodynamic lift, so GN drive should be able to provide enough lift to send anything(Exia is weighted 58 tons) out of Atmospher. Tran-Am is next step, I am planing a fourfold consume rate and triple speed.
  21. Yeah, it is far more than OP, it is considered as a semi-perpetual generator. Next version I will add a little punishment of particle deplete.
  22. We are still working on this:cool: But you must know that, it took Celestial Being 200 years to get twin GN drive working.
  23. Yeah, based on anti-grav mechanism, this will happen. Next version I will make them conflict with each other.
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