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KSP2 Release Notes
Everything posted by flywlyx
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Suicide Burn Code
flywlyx replied to Kobymaru's topic in KSP1 C# Plugin Development Help and Support
That is the gravity during your suicide burn, integral of cosine *g. -
Physics.raycasts and physicsless objects
flywlyx replied to allmhuran's topic in KSP1 C# Plugin Development Help and Support
BDA use FromGO for for heat effect only and for force reaction, he use "GetComponentInParent<Part>()" and process a physicsSignificance after that. It is highly possible FromGO doesn't work with physicsSignificance. -
Understand, it is time to show the power of tow truck. Thanks for reply!
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Is it possible to make KSP admit I obtain and recover the craft by storing it into the hangar and recover it within the hangar?
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Thanks, I will be more careful next time.
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CKAN doesn't work well for a while, please download from space dock
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Is there a way to force a vessel out of loading range unpack? Is it going to affect the orbit?
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Meatball is installed beside the runway instead on it. I will try running light shape 1st.
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Like you need to disable the CLS and hide it. But you need to activate it through click something.
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So, since both of your guys mentioned this, I think I need to include a control of the OLS activation. What is your suggestion for the OLS idling form?
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Leave it will be fine, it is the source code.
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I'm not quite good at the tutorial thing. If you have any suggestion about phrasing and description, I would be very pleased to add them.
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All the part should come with meshes, the reason why bounds calculation freak out might because the OLS has a huge trigger collider which will mess up the bound box.
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Well, GN Condenser, GN Drive and Tau drive provide engine like function. They will generate thrust by consume GN particle. And GN Condenser Frame generate GN particle by consume electrical charge. Throttle control thrust and thrust is calculate based on mass, right click menu to adjust the acceleration, unit is 10m/s^2. Use key "IKJLHN" provide axial acceleration.
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Yes, it will pull the plane down in the beginning, hope it works for you.
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@gomkerThank you for your suggestion! I check it again, notice the problem is I only apply the stop force to the front gear(want to simulate reality). Now I apply the stop force to the whole plane, which should solve the problem now.
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My pleasure. It has been updated.
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[Question] Layers and Tags Collider question
flywlyx replied to Enceos's topic in KSP1 Modelling and Texturing Discussion
Trigger collider: mouse clickable (check) no collisions (check) Well, it will call OnTriggerEnter, but it is really cheap if there is no code there. -
I have checked it is a bug, I will fix it later today and upload it together with the final version of CLLS with resource consumption and reaction force.
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It doesn't deploy from the beginning or it retract after you enter the OLS zone? I will check the code later today.
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CKAN has a delay for MOD update, please check spacedock for latest version.
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So you are using 1.2.2 and facing flying issue? Try and ease gravity option in setting. This might help.
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This MOD is only available for game version 1.2 or later.
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Please check all the part looks blank, most of them looks empty. This should be a bug in previous version, it should be fine now.
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[1.2-pre] Kerbal Inventory System (KIS) 1.3.0 PRE-RELEASE
flywlyx replied to IgorZ's topic in KSP1 Mod Releases
Is there a way to only display a limit number of crew inventory? I have a single part carrier contains 300 crews, and the right button menu extend all the way to the mun.