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flywlyx

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Everything posted by flywlyx

  1. By apply turret ID? I want to have the Gatling and Canon on same part, just like what we have on the MBT. So I just make two ModuleTurrets and ModuleWeapons, and apply different turretID for them?
  2. Is it possible to make a single part contains multi-pal turrets?
  3. You are trying to find a static solution in a dynamic system. You don't really need a accurate value and done it once for all, you just need a PID control and balance it as good as you can.
  4. You may need a plugin to destroy the asteroid and add resource your extraplanetary launchpad. Or you think you have some other plan?
  5. Does the normal Unity Particle Emitter works in KSP? I think it doesn't work in some older versions. Thank you for your code!
  6. I set it like this, but it doesn't work. Maybe I have to deactivate Emit and activate again?
  7. Is there a way to disable the particle emitter in editor? if (HighLogic.LoadedSceneIsEditor) { ABTransform.gameObject.SetActive(false); } The code can only disable when you drag it out, it still shows up in the components list, is there a away to hide it?
  8. I am trying to get the transform of a gameobject from its parent part. The following code will give out an error log as"nullreferenceexception" Do I have to get transforms from different parts individually?
  9. M-44 Hammerhead SX-3 Alliance Fighter DownLoad This work is licensed under: CC BY-SA 4.0 If you need a working Cannon, please use the CFG inside file BDA, and get BDArmory here Normandy SR-2With Mass Effect Drive coming soon...
  10. Only GNdrive provide infinite particle, Taudrive and Condenser need some ElectricCharge to activate the generator.
  11. "Ridiculously expensive", this is how I balance it in career mode, and I am still considering the possiblity to limit the number of GNdrives to seven:D GNdrive doesn't provide actual trust, it accelerate all the parts at the same time. So I am not quite understant how your Katapult will work, but I think if you use GNdrive on it, it will launch itself with Kerbal(s) together.
  12. I checked around and noticed that you are right, I can't stop making this kind of mistakes:(
  13. I just don't like how it shakes:confused: GN Condenser Frame added, this is the last part in my plan.
  14. I working on the torque now, it should replace RCS in my plan:sticktongue: RCS is the most inconvenient part from my point of view.
  15. Considering the fact that condensers/Tau-drive could generate GN particle with electricity, I stop them from produce electricity, I am planing a new condenser without the ability to generate particle which could produce electricity and resulting a lower fuel efficiency. Next MOD will have minovsky particles, so no more particle is in my plan:wink: You are right, they are named "NewModel.mu" because I am lazy, I will modified them later. I prefer to live in the university of 1st season, which makes my life easier:D
  16. Well, I add the particle generator on Condenser to prevent it become useless compare to Tau-drive. But you are right, put Condenser into a early stage of game and remove generator function will be a good idea. The right-click menu give you the mass of the vessel now, and since the max overload is how thrust applied (while overload = n, acceleration = n*10m/s^2), I think give out mass is easier to calculate the buring time. If you didn't modified the CFG, only two GNdrive is allowed per vessel.
  17. You are right, this is my personal interest, I always looking for some infinite power source:cool: What do you think, does this really impact the balance of condensor and Tau-drive? - - - Updated - - - This is my honor:)
  18. Believe me, splitting the wing is a better idea. To make such a wing, you need write a brand new plugin for it. Thw plugin I show you has only animation effect, for other functions, it doesn't help at all
  19. Well, you need a new plug-in to define their movement and other function, KSP can't help you in this way.
  20. Well, "particlegrate" define the max particle generate rate, "ConvertRatio" define Converter efficiency, "fuelefficiency" define fuel efficiency. Now I added them in CFG.
  21. Yes, you could have as many Tau drive as you want. You remind me of one thing, maybe I should give GN Condenser the ability of conversion. For your 12tons vessel, GN drive could provide almost infinite power and max 500 m/s^2 acceleration. Or mayby you could consider some Condenser on it. Each of them could provide more than 3000ÃŽâ€v for a 12 ton vessel and 20m/s^2 acceleration rate.
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