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Everything posted by flywlyx
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
flywlyx replied to BahamutoD's topic in KSP1 Mod Development
By apply turret ID? I want to have the Gatling and Canon on same part, just like what we have on the MBT. So I just make two ModuleTurrets and ModuleWeapons, and apply different turretID for them? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
flywlyx replied to BahamutoD's topic in KSP1 Mod Development
Is it possible to make a single part contains multi-pal turrets? -
Asteroid Replacement
flywlyx replied to Badsector's topic in KSP1 C# Plugin Development Help and Support
You may need a plugin to destroy the asteroid and add resource your extraplanetary launchpad. Or you think you have some other plan? -
Disable the particle emitter in editor
flywlyx replied to flywlyx's topic in KSP1 C# Plugin Development Help and Support
Does the normal Unity Particle Emitter works in KSP? I think it doesn't work in some older versions. Thank you for your code! -
Disable the particle emitter in editor
flywlyx replied to flywlyx's topic in KSP1 C# Plugin Development Help and Support
I set it like this, but it doesn't work. Maybe I have to deactivate Emit and activate again? -
You can set amount but not max mount and type.
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M-44 Hammerhead SX-3 Alliance Fighter DownLoad This work is licensed under: CC BY-SA 4.0 If you need a working Cannon, please use the CFG inside file BDA, and get BDArmory here Normandy SR-2With Mass Effect Drive coming soon...
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Only GNdrive provide infinite particle, Taudrive and Condenser need some ElectricCharge to activate the generator.
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"Ridiculously expensive", this is how I balance it in career mode, and I am still considering the possiblity to limit the number of GNdrives to seven:D GNdrive doesn't provide actual trust, it accelerate all the parts at the same time. So I am not quite understant how your Katapult will work, but I think if you use GNdrive on it, it will launch itself with Kerbal(s) together.
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They have already been updated.
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I checked around and noticed that you are right, I can't stop making this kind of mistakes:(
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I just don't like how it shakes:confused: GN Condenser Frame added, this is the last part in my plan.
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I working on the torque now, it should replace RCS in my plan:sticktongue: RCS is the most inconvenient part from my point of view.
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This is AWESOME!
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Considering the fact that condensers/Tau-drive could generate GN particle with electricity, I stop them from produce electricity, I am planing a new condenser without the ability to generate particle which could produce electricity and resulting a lower fuel efficiency. Next MOD will have minovsky particles, so no more particle is in my plan:wink: You are right, they are named "NewModel.mu" because I am lazy, I will modified them later. I prefer to live in the university of 1st season, which makes my life easier:D
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Well, I add the particle generator on Condenser to prevent it become useless compare to Tau-drive. But you are right, put Condenser into a early stage of game and remove generator function will be a good idea. The right-click menu give you the mass of the vessel now, and since the max overload is how thrust applied (while overload = n, acceleration = n*10m/s^2), I think give out mass is easier to calculate the buring time. If you didn't modified the CFG, only two GNdrive is allowed per vessel.
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You are right, this is my personal interest, I always looking for some infinite power source:cool: What do you think, does this really impact the balance of condensor and Tau-drive? - - - Updated - - - This is my honor:)
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Believe me, splitting the wing is a better idea. To make such a wing, you need write a brand new plugin for it. Thw plugin I show you has only animation effect, for other functions, it doesn't help at all
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Well, you need a new plug-in to define their movement and other function, KSP can't help you in this way.
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GN Condenser has convertor ability now.
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Well, "particlegrate" define the max particle generate rate, "ConvertRatio" define Converter efficiency, "fuelefficiency" define fuel efficiency. Now I added them in CFG.
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Yes, you could have as many Tau drive as you want. You remind me of one thing, maybe I should give GN Condenser the ability of conversion. For your 12tons vessel, GN drive could provide almost infinite power and max 500 m/s^2 acceleration. Or mayby you could consider some Condenser on it. Each of them could provide more than 3000ÃŽâ€v for a 12 ton vessel and 20m/s^2 acceleration rate.