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shaw

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Everything posted by shaw

  1. You need "mini-skybox" textures in `EnvMap/` for static reflections. You usually get them together with skyboxes.
  2. What is that mmrtreflections.cfg file? - - - Updated - - - Texture have ".tex" extension when listed in AssetExplorer. You can export them as DDS.
  3. Skybox is not reflected correctly. It's even worse in space, the skybox is totally blue. I still haven't found a way to fix that, so switch to static reflections if it bothers you.
  4. She has the IVA visor that is almost transparent in stock. If I remember correctly this issue also exists if you remove TR, so it's a stock bug. - - - Updated - - - This only happens on EVA walks in the atmosphere, right?
  5. I've extracted hierarchy for all Kerbal models, it's also linked in OP. They also include all the default textures and shaders, so I guess that should be very helpful for modders. It also shows how terribly inconsistent male and female models are. Differences in hierarchy, inconsistent naming of textures that differ between males and females and note different shaders (all non-shiny and non-bumpmapped!) on the female model. The same suit that would look all shiny on males would be completely matt on females, plus normal maps would have no effect. I'll try to fix those shaders in the next version.
  6. Male teeth are textured by default AFAIK, just look at the texture.
  7. Teeth mesh is not textured for girls. I may be able to fix that if a texture mapping for the teeth mesh has been made.
  8. CORRECTION: Mipmaps are not the issue, KSP cannot load non-compressed DDS files. Here an example of a DDS loader for KSP that can also load non-compressed DDS files. As a bonus, it also uses an unused bit in DDS flags to keep certain textures readable. https://github.com/ducakar/TextureReplacer/blob/e8e9ab024517f612247d2079959fe0d5e5438fac/TextureReplacer/DDS.cs
  9. You can put the extra config files anywhere to GameData you want, preferably to TextureReplacer's folder. - - - Updated - - - I think I know what happened. You used TR 2.3 with this game, then you upgraded to 2.4 and it didn't understand the new config format (M/F was added before the head and suit name) and assumed all Kerbals are male and forgot all head and suit bindings.
  10. Could you upload your persistent.sfs? Try to change her to female in TRScenario section of persistent.sfs. Look for "Valentina Kerman = M ..." and replace "M" with "F". - - - Updated - - - "kerbalGirl_06_BaseColor" in sharedassets0.assets.
  11. Could you upload you log? That happened to me too, when I first tested TR with 1.0 yesterday but TR has seen massive changes since then. Does this happen with 2.4 or the experimental DLL?
  12. v2.4 released (Almost) everything should be fixed for 1.0.0 and plus also some old and obscure bugs. It's not well tested, so beware! Manually delete GameData/TextureReplacer/Plugins/appIcon.png, it's been replaced by a DDS. About female Kerbals: old female textures don't fit on the new models, eyelashes are on cheeks, tongue&teeth texture on ponytail etc. You can either struggle with stock females util modders update their texture packs or revert to "legacy females": change females to males but apply female texture on them, as it worked before 1.0.0. You can enable this by setting "forceLegacyFemales" to "true" in @Default.cfg. When you disable this option, females should be converted back to real females again.
  13. KSP 1.0 fails at loading DDS textures without mipmaps (disregard TextureReplacer, this also happens if I remove the DLL). [LOG 13:10:29.562] Load(Texture): TextureReplacer/Default/HUDNavBall [WRN 13:10:29.594] Texture load error in 'C:\KSP-test\GameData\TextureReplacer\Default\HUDNavBall.dds' [LOG 13:10:29.616] Load(Texture): TextureReplacer/Default/IVANavBall [WRN 13:10:29.654] Texture load error in 'C:\KSP-test\GameData\TextureReplacer\Default\IVANavBall.dds' These textures are also missing in the game database later. Some textures shouldn't have mipmaps (e.g. navball, flags, UI icons etc.) and DDS better format than PNG since its not "shadowed" in RAM. You should consider converting flags and icons to DDS as well. Here are the affected textures, they will probably help you with debugging: https://dl.dropboxusercontent.com/u/9508397/HUDNavBall.dds https://dl.dropboxusercontent.com/u/9508397/IVANavBall.dds This worked fine with [thread=96729]DDSLoader[/thread], you can check its source code if it helps you fixing this issue.
  14. You obviously missed a few my posts long time ago when I was pissed off at some people nagging for new features all the time. GregroxMun was the latest victim. I made "approximately" working build yesterday, but there are still a lot of issues. Alpha channel on spacesuits should adjust shininess but makes females' bodies transparent on portraits (yes, only on portraits, it looks fine through IVA camera), navball replacements don't work, females have IVA visor texture in the main menu, side faces of atmosphere skybox are not reflected, so you see a black strip reflected around you ... KSP 1.0 broke way more things than I was afraid it would. I've also implemented an option to revert back to how females worked before 1.0. It converts all females to males but applies female textures on them. I hope I can come up with a better name before the release. I'm also thinking about dropping texture compression, unloading and mipmap generation. These features will become obsolete if all modders switch to DDS textures and use them correctly. Besides, you can use ATM and DDS converters as workarounds for mods that don't use DDSes. EDIT: Here's the DLL: TextureReplacer.dll. And change "atmSuitPressure" to "50" (or just delete it) in @Default.cfg.
  15. There are a lot of issues. Missing toolbar icon and the female Kerbals are all messed up. Squad really f*cked up female Kerbals. Why didn't they just make another head mesh? They made a whole new model, with different hierarchy, different node and mesh names ... even different EVA part module. Almost everything needs to be made separately for males and females. And the worst thing being that the textures are mapped differently, so all female textures must be redone. I have a great temptation to just change all female Kerbals to males and put female textures onto them ... Maybe I'll add such option to the next version of TR. EDIT: I've implemented the last mentioned function right now. Bet you'll never guess how it's gonna be called
  16. What jlcarneiro probably meant was that he misses the ability to carry parts your back, no matter what volume they have. I also consider this a major flaw and still prefer KAS over KIS because of that.
  17. This exception means that MKS obviously explicitly references that texture by file name, so it must stay in PNG format. Which DDS converter tool are you using? - - - Updated - - - My converter probably converted something it shoudn't ... I haven't ever tested it with AVP.
  18. What if you disable texture unloading ("isUnloadingEnabled = never" or add an exception to "keepLoaded" list)? That should fix the problem.
  19. Do you have Kerbin space station contract pack? Maybe it sets a target space station and messes with the tourist contracts. I also had the same problem, but never experienced it before I installed the space station contracts.
  20. Nice! However, there's no IVA helmet texture and EVAhelmetNRM doesn't replace anything. Both IVA and EVA helmets use kerbalHelmetNRM as their normal map. So copy EVAhelmet -> kerbalHelmetGrey rename EVAhelmetNRM -> kerbalHelmetNRM
  21. You don't need a texture pack for this, just enable it in the GUI.
  22. Eyes are separate meshes from the head, so extending the right eyeball should fix the issue without breaking anything.
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