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Everything posted by viperwolf
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Yes, stock JR docking ports, and have control and target set. I watched some old vids of Mechjeb docking and nothing looks out of the ordinary for my two vessels. I just feel like Im missing something simple that is causing this, but I guess others have done the same. Once the ports line up (Ive tried from 5-20-30m), it wont close the distance for some reason.
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Im trying to "automate" everything and ran into a problem when docking. I can get the vessel to line up but it just stops before docking, It wont finish the procedure. Im guessing 20m or so, Is this an issue with MJ or am I missing something? I can dock manually just fine, but it defeats the purpose or what Im trying to do anyway.
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I watched Artemis one launch and developed an itch to play again. Loaded Ckan and yummy, a tweakscale update. Then loaded Kerbal and saw the same message as posted above. You er still here banging problems out and helping others. Respect to you!
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Sorry if I missed it, did 2.4.6.1 fix the last bug where parts where loading weird Or should I stay 2.5.4.9 for now?
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Too late lol. I played for about an hour and testing and loading my craft. Everything I have has TS in it. All of them where fine. I hope that helps in some way.
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Ill reload when I get time and actually try and play it. Just to make sure.
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Not that it helps, but I rolled back to Tweakscale 2.4.5.9 in Ckan and my crafts loaded fine again. I did not try and play around with them, I was just curious if they would load correctly.
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If Im only running KAS and not KIS do I need a companion?
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This is such an important mod IMO. I really hope KSP 2 comes stock with this, but we will see. You have been patient and rock solid sense you took this over.
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This is the exact issue I ran into after the update, thanks for catching it. You Rock!!!!
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
viperwolf replied to Shadowmage's topic in KSP1 Mod Releases
This a great mod, bc nothing really adds wheels. I have issues with one of the stock wheels on my rover builds. They shake like they are having a spasm. These work great and they are SCALED. I try and use the least amount of mods I can, but these wheels for rovers are great. I did not see any conflicts concerning the mods I have -Tweakscale- I know is not needed for this -Rocket Sound Enhancement -Kerbal Reuseability Expansion -Restock- not restock plus -
Im not trying to rush this at all. Just curious if you have a time frame, for a teaser, of what your working on.
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This is the only mod that gives us the missing parts we need without having to download an entire Rocket pack. If ever possible, more chute options would be welcomed. I try and run the least amount of mods as I can.
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Mods that should be integrated into ksp2.
viperwolf replied to Hyperspace Industries's topic in Prelaunch KSP2 Discussion
I would like to see tweakscale be a stock feature. Especially for robotic parts, being stuck with one size makes designs hard. -
Ill go ahead get the video,logs, and craft file. I do have restock. On a side note, I hate asking, but do you have a paypal? Im not signed up to patreon.
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Mars Rover Perseverance Discussion Thread
viperwolf replied to cubinator's topic in Science & Spaceflight
Its a pretty nice set up, I like how they allow you take control of the camera. -
No use for me to post or bother you anymore. You er already working on the issue. It indeed only happens when I downscale the wheels. Normal size they work fine. Thank You as always. Side Note: Where do I donate to you?
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