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Everything posted by viperwolf
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Mars Rover Perseverance Discussion Thread
viperwolf replied to cubinator's topic in Science & Spaceflight
Im not sure if this has been posted, but its cool to keep track of Perseverance. It has some simple UI to look around at. https://eyes.nasa.gov/apps/orrery/#/sc_perseverance?time=2021-02-07T08:41:56 -
The wheels I use are scaled down a bit, so that may be it. Ill get a short video and the file for you soon. Ill also test out regular size and things like that before hand. Thank you for your time and where is your donate page?
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Ok Thank You, I have to find another zip format bc it wont accept winrar I guess. So ill just wait until after the update, no use wasting your time.
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As soon as I launch it starts sliding. Just using a basic rover module and wheels it will do it though. Im running latest KSP with the latest CKAN of tweakscale. Ill load the craft file, I just have to search how.
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I tried to search for this no luck, but probably my wording I never get right. Im not sure if this a TS thing or what. All the wheels I put on rovers are making it slide across the terrain. They are uncontrollable, and cannot figure out how to fix it. IS this a known issue? Mods are Tweakscale Restock only Rocket Sound Enhancement
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Is there a way I can make the robotic parts smaller. They are way to big, to build a small rover with, but maybe this would invite the Kraken to dinner.
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[1.12.5] Restock - Revamping KSP's art (August 28)
viperwolf replied to Nertea's topic in KSP1 Mod Releases
Updates are good, but it really adds to the work load for our modders. This is why I always donate to modders that I use alot. -
[1.12.5] Restock - Revamping KSP's art (August 28)
viperwolf replied to Nertea's topic in KSP1 Mod Releases
Like everyone else here, THANK YOU SO MUCH !!!!!!!!!!!! -
Thank You so much for your work Lisias!!!!!!!! Can anyone tell how to add the Domelight MK1 and Spotlight mk1 to tweakscale.
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[1.12.5] Restock - Revamping KSP's art (August 28)
viperwolf replied to Nertea's topic in KSP1 Mod Releases
Ill be honest, I said the heck with the bugs and still using it with 1.11 We lived with just a 4 horn RCS for years. Plus we have other lights we can use besides the MKs -
When my first stage re enters the engines keep overheating. Im just allowing MJ to land close to the launch pad. Its the first time I ever encountered them overheating so Im not sure what Im doing to cause it. Im using latest version with 1.11. Edit: It seems to be staying in burn to long, I had to install Radiators around the engine shroud and hide them for it to last. Edit 2: I can land all my stages manually, so its something Im doing wrong with MJ
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Just found this mod, and watched some YT with it. This is really great, plus it works with Restock. IN Ckan there are two versions, one says default?
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[1.12.5] Restock - Revamping KSP's art (August 28)
viperwolf replied to Nertea's topic in KSP1 Mod Releases
Im assuming your patches are the ones that fix the RCS thruster and lights? Just an Update: Before I waste anyone else's breath, I found the discussion talking about these very issues. Sorry -
[1.12.5] Restock - Revamping KSP's art (August 28)
viperwolf replied to Nertea's topic in KSP1 Mod Releases
Thank You, Ill search for it now. -
[1.12.5] Restock - Revamping KSP's art (August 28)
viperwolf replied to Nertea's topic in KSP1 Mod Releases
I just started back at it Today, so the update makes sense. About the Real Plume, while i was searching over the thread. I saw someone talking that Real Plume Stock was not compatible? I just started over anyway bc my mods where pretty old, even though I use Ckan to update them. I try and run bare minimum mods, but this one(one of my favorites) is really nice to have. Ill happily wait for an update at some point. Thank you!!!!!! -
[1.12.5] Restock - Revamping KSP's art (August 28)
viperwolf replied to Nertea's topic in KSP1 Mod Releases
Hey guys its been a while. Ok so I uninstalled Real plume after reading its not compatible and I dont have restock+ installed. Do I need to remove smokescreen also? Another question, I cant change the horn count on the RV 105 RCS Thruster block, is that a conflict here or something else? EDIT: So loaded a stock KSP and everything worked, then added Restock and the Thruster stopped working, also the MK1/MK2 illuminater lights dont work right. However the new added lights do. No other mods except manager. Is this something known or do I need Restock + ? When I loaded the stock KSP, good grief I forgot how much better this mod makes it. -
Man dont burn yourself out, maybe take a week to rest. Waiting is not going to hurt anyone and we all know you have a life outside of this.Thank you for the explanation.
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So if I understand correctly, the problem is the 1.8 update and we need to wait for the 1.8.1 for the fix?
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Mod licensing and "etiquette"
viperwolf replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
Dang man, that is pretty hardcore when you cannot accept a donation. I donate (or have) to every modder that I use consistently. You guys (all modders) deserve something for all your work and patience with people who think they have a right to mouth off about things. <----------------just typing that irritates me about people like that. Anyway, if you find a way to accept a donation PM me and Ill be the first to send it. Huge thanks to all the modders here, you have made KSP what it is today. -
All we can do is say thank you for your work and patience. Really seems like a little thing compared to the time you put in this. How do we donate to you, do you have paypal?
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Thank You for working on this!
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