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KSP2 Release Notes
Everything posted by ludsoe
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V1.7 **Warning this is incompatible with older versions. Remove the Skylab and its experiments from your ships before updating. -Made it so you can change the camera resolution while in game. -Changed the Skylab experiments to all share a part. -Made Skylab experiments require resources. **Subject to change based on opinion. -Increased the Skylab experiment research values, and fixed one of the flavor texts. -Changed the Skylab to use the fancy new lab. This is a interesting concept. I might change one of the cameras to be film based. Well i might be able to implement a weather station, if i can get some flavor text that makes it interesting. Edit: I think i need to update my pictures, I should do that later....
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Ill look into processing surface samples maybe. As for the detecting whats in the view of the camera is easy. I just need to find nearby objects of importance and possibly distant ones (Planets) And do some angle math to check if they are in focus of the camera, Along with some ray-tracing and it should work flawlessly. I just need to find the code functions That return anomaly's and planets. (Maybe a kind soul can give me a pointer or two the right direction.)
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I might use the new labs model, its very nice. Only if nobody offers a custom model for it. As for updates go I want to get everybody's opinions on a few of my thoughts for new stuff. Should I make the sky-lab Larger? And make the modules smaller and have limited uses? I'm thinking it would make a little more challenge on putting station together and if you want to keep using it, you would have to ship up new experiments. Along with changing the models on the experiments, I'm thinking of using the Tweakable's system to minimize part count on the menu. Allowing me to put in a ton more experiments as you guys come up with them. For the camera part, I'm going to use the Tweakables system again so you can change the resolution of your images in-game. And maybe adding in some feature to examine your pictures in-game without having to alt-tab out. For the part you guys really care about though, The science giving from real pictures... I have ideas on how I'm going to do it, but I don't have all the functions/snippets I need to make it work right now.
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[1.1]Hullcam VDS - mod adopted by linuxgamer
ludsoe replied to Albert VDS's topic in KSP1 Mod Releases
Are you using this in junction with the LTech mod so you can grab high-res shots, or are you using a external program? -
Just for you guys I decided to update it, regardless of me losing all the work i had before due to my flash-drive dieing and not having backups. Nothing big lost really, just a few tweaks and new modules lost. I can easily redo those changes later. Notes: V.1.63 -Updated to Ksp 0.23 with some rough testing. -Changed it so the Skylab modules don't hide the research button when low on resources. (I'm going to add better indicators later.) -Changed the message you get when you don't have enough Insight to actually say "Insight" instead of "Science".
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Tiny Update Thing V1.61 -Changed the resource the skylab uses to "Insight" -Some other changes I forgot about possibly. I've been quite busy recently, doing loads of stuff. I had this update on my computer for a while so i decided to release it. In the .cfg for the camera part your using, find the "HullCamera" module. Make sure the resolution variable is 1 or some low number. Other then that I'm not sure why it would crash your game.
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Got bob stuck in a MUNhole.
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Sweet installed this and I'm preparing to go to the new planets, waiting for mission control to finish shipping some landers up.... 15k+ deltaV without landers docked, lets do this! **entirely stock.
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Make sure you ship up a skylab experiment and supply it with the science resource, with enough science resource in a experiment module you should be able to activate it for research points.
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I might look into this. Ive settled with "Insight", seemed fitting. Also I like those experiments, but I'm not that good at writing flavour text.
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Thats my bad, I forgot to tell winrar to save as a .zip so it automaticly did a .rar The fixed version should be up shortly. Edit: Spaceport says its updated with a .zip version. Tell me if its fixed for you.
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Update! Woo. Just a warning, the skylab may have some bugs as this is a major change to it. Right now the skylab generates a "Science" Resource (I'm looking for a replacement name, suggest away.) that you use to run the skylab experiments. The amount of the "Science" resource thats generated is dependent on the amount of crew in the skylab. So you're free to only have one crew-member in your skylab, but you won't get "Science" as fast. I'm looking forward to your feedback on this update. V1.6 -Overhauled the skylab, it now generates a resource ("Science") that you use to run experiments. That give you real science points. *I'm not that creative with the resource name... Can you guys suggest a name? -Cleaned up the mod folder, no more .cfgs in the main folder i organised them into the Parts folder. Woo! -A bunch of other changes possibly that i forgot about. Note: This update was made possible by ethernet's Mod. Thank you ethernet for letting me learn from your source code.
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The lab has a inspace requirement, Currently Im reworking the skylab. The rework is taking much more work than I initially planned. Hopefully i will make a break through and be able to release a update soon.
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The whole "In the future" and "In the past" things are nice and all, but can we get more exact numbers?
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http://forum.kerbalspaceprogram.com/threads/52159-PLUGIN-ALPHA-7-City-Lights-and-Clouds-on-Kerbin-Others Adds clouds and city lights at night to kerbin. And if you got the computing power and ram to spare, Universe replacer is also a good mod.
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If your in career mode, purchase the parts inside the research center? I'll investigate this later. I highly recommend Hullcam VDS, as the developer is willing to support my mod otherwise talk to Romfarer for a key to exit the camera view.
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[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
ludsoe replied to rbray89's topic in KSP1 Mod Development
I love taking pictures with this mod. -
Do you have Hullcam VDS? That mod adds a activate camera button to my mods cameras, which locks your view to it. But it has a key to exit. Otherwise this is a bug that I will look into.
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Mind shedding some light on the issues? As for those with problems involving loading ships n stuff while in VAB please refer to: http://forum.kerbalspaceprogram.com/threads/26031-Win-KSP-Mod-Admin-v1-3-9-Mod-install-with-2-klicks The craft section allows you to check your saves for bad .craft files.
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[1.1]Hullcam VDS - mod adopted by linuxgamer
ludsoe replied to Albert VDS's topic in KSP1 Mod Releases
I love that you added compatibility with LTech. I can see a great future for science in KSP. Edit: While testing the mods together i found out that the kerbin lights mod causes issues while using Hullcam cameras. But switching in and out of map mode fixed it. Welcome to the null space. -
It seems i forgot to delete my screenshots before uploading.... My bad Ill reupload the mod with them removed.
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Update! V1.5 Tired of sitting on this one. -Added some flags (This was a suggestion, Don't know why this needs flags.) -Added support for Hullcam VDS if installed. *Please report if this support change breaks something if you don't have Hullcam installed. *This support isn't complete, as in I just added the module Hullcam adds to the part. A better solution can be found later. *As a small warning taking pictures while using Hullcam for a liveview may cause problems. -Added a radiation sensor package that was suggested to me. I may change it in the future, but hey its a new science device. -Cleaned up the first post a little. -Changed the science code so you can take pictures for science anywhere with the camera.(This is for the fake picture part.) Now on to replies n stuff. Study model rockets only gives 10 science a run, it is indeed working as planned. The lab is only for use when you don't want to send suicide kerbals out to other planets. And still in work. Well thats the plan, but as I'm currently busy working on the camera section of the mod the skylab is just resting on its self while in orbit.
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[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
ludsoe replied to rbray89's topic in KSP1 Mod Development
Would anybody be kind enough to supply me with a .cfg for the clouds that makes them thicker? Ill gladly take another hd wallpaper sized image if you want. -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
ludsoe replied to rbray89's topic in KSP1 Mod Development
I took a HD picture of it for ya, the picture above is scaled down.... (Along with Universe replacer.... But you don't notice it really.) Heres the link to the full sized unedited version. I couldn't upload it to photobucket.... Im sure they allow pictures that big. http://www./view/1o2ks3ymchh6dlj/Screenshot902.8572.png