-
Posts
340 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ludsoe
-
OffTopic - There really should be a fix for using chrome on these forums, not having any advanced editing buttons makes it a little hard to post. Change Notes V1.2 -Implemented a model made by "Dungchunker" -Added a fixed version of B.O.S.S. (Ted can contact me to remove it if he wishes.) As I don't know KSP as I should when setting up experiments, Can I get some suggestions on how things should react on other planets n such? On news of the camera science, I've got ideas on how to make it detect whats infront of it. But that will take time to setup.
-
Here you go.
-
Thats what your kerbal scientists think? Actually thats really funny.
-
This seems to be a problem with using alternate tech tree mods, Ill be sure to implement any fix's if they come by. However i noticed that some of ksp interstellar loads with the stock tech tree also. Ill see if i can implement something like the BOSS camera system mod that takes high res pictures.
-
Updated the mod Guys, Also i sent a message to hubbazoot. V1.1 -Changed the balancing on the External Camera a little based on feedback. -Fixed a type in the Flavor text. -Added a Radio Receiver thingy (With Some flavor text More to come) -Fixed a missing } in the .cfg File.
-
The power used to send the transmission is dictated by the type of dish your using to send it. Pictures are worth a thousand words but due to the primitive Kerbal compression methods, they are also extremely large.(Uses lots of packets to send the picture.) Edit: Also I haven't tested sending data back really, I've only used it on larger craft with lots of power and the slow but energy efficient dish. I might have to fiddle the numbers a little so you can use them on rovers. (And so it doesn't take a entire ingame day to send a transmission.)
-
Its semi Biome aware, i can only support the biomes that the devs added so far. Which are only on kerbin and the Mun, Each has its own flavored text. Other planets/moons have Orbital,Landed texts too. Also good ideas ill look into them.
-
Im pretty limited in what i can do without the use of a plugin, Currently the camera uses the built in research system/detection methods. That said I'm only able to detect the biomes the part is in and Planet its orbiting, I can also detect if you've landed or not. Also it uses the linear RCS model since it reminded me of a camera lense. Seeing as this can be a whole lot more interesting, Ill look into plugin making.
-
L-Tech Sciencific Industries, Is a mod designed to add to the career mode of Kerbal Space Program. By Providing new ways to generate science. Aswell as experimenting with new Device types. ModInfo: (May be outdated now) * = Notes # = Doesnt have Custom Model yet. Science: SkyLab: The SkyLab is a space station module you launch into space, that allows you to use resources to generate science. The SkyLab requires special resources for its science experiments. *More experiments to come. Each experiment requires a differnt resource, The resources can be loaded directly in the lab. Or from a loaded science container. *I might rework the SkyLab to automaticly store experiments, and have settings to auto complete experiments then transmit them. External Camera: The External Camera is a Experimental Science Device that allows you to take pictures of items ingame,And Gain Science from them. It can also just take pictures for you to save to look at. The Camera comes in two flavours. Digital and Film-Based. Digital Cameras don't require film to take pictures, and are generally lighter. The Film-Based camera's use film to take their pictures, and are generally heavier. *But when cost is factored in they will also be cheaper. The pictures are saved in the "Modfolder/Plugins/PluginData/LtScience" folder. Radio Reciever: Just a generic Science experiment you can run. Nothing special just yet. *In the future I might rework it to run over time and have a chance to pick up signals. #Radiation Sensor: Just a generic Science experiment you can run. Nothing special just yet. Utility: Storage Container: The L-Tech Science container is a all around storage device. It is capable of storing Experiment Resources for the skylab, and storing completed experiments for later processing. #Sample Return Bin: The Sample Return Bin is a light inline storage container, capable of storing experiments. #AirBrake: The L-Tech AirBrake is a experimental Technology thats in develpment. The AirBrake is a deployable Panel, that acts like a parachute. Carefull though, the AirBrake doesnt supply a sudden change in drag like a parachute opening. It Requires time to unfold entirely. 100% Reusable. *Changes will happen till its balanced and fills its own role. *Warning I havent tested with FAR, as it can cause unwanted reactions. Use with caution. Special Thanks to... Dungchunker -Making those awesome models for everything. Ted -Making the B.O.S.S. mod which I got inspiration... And some help from. Ethernet -Allowing my to view his source code. Rubber Ducky -Helping me make the camera give out science based on the picture. Tassyr -Making the radiation sensor. Vahal -Providing help to users on the forums. Olympic1 -For continuing to update this mod for you guys. Squad -Making this AWESOME game. You - For reading this post. I'm no longer developing this mod anymore myself, but Olympic1 has been updating it. Ill link their latest update post. As of this edit.
-
Id love transmitted data be full value... BUT returned results get you back twice as much science. Makes me cringe when i only get 20 science from a 200 science test.
-
I think its the toxic material the baby kraken was exposed to, maybe it absorbed some of its properties.... Run the goo test on the shores of kerbin.
-
A change of plans when playing career mode...
ludsoe replied to Piggius_Max's topic in KSP1 Discussion
Ive already been to other planets with no mods, no sandbox prebuild testing.... I think im doing pretty good and it is indeed easy. -
Ability to rename empty/derilect ships
ludsoe replied to tuguley's topic in KSP1 Suggestions & Development Discussion
Id love to change the terminate button to a turn into debris button, since i have debris set to unlimited. -
I was launching a rather large section to a space station, while circularising my orbit space debris flew between my engines and hit a internal pylon causing my rocket to implode on itself littering the sky with even more debris.
-
I accept. Be back in a little after figuring out how. (serious) Back. Here you go. Also they didn\'t live long after the screen sadly.
-
Make it again but with vanilla.
-
Must post before skunk. Success!!!!
-
Wrong 2+2 = fish GET IT RIGHT!
-
Blame the game. When the physics gets changed my master do almost everything vanilla rocket wont work anymore. * Absolutely no wobble when its not lagging.*
-
Mooooooooooooo.
-
Hmmmmm.... Its more powerful then mine. I NEED MORE BOOSTERS STAT!!!!!!!!! *runs off to use vab*
-
Can we see some mini boosters? I\'m having problems with my rockets getting anything powerful into orbit and keeping them vanilla.
-
You see that flat spot next to the rock? Well were going to land on it. *Misses flat spot by a few meters and hits rock* *Tips over and explodes*