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kurja

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Everything posted by kurja

  1. No, met / unmet requirements are shown for the active vessel. I just tried this to make sure; I launched "a new satellite with an antenna to a specific orbit", after liftoff the "launch a new"... bit goes green, then focused another vessel, it got grayed out.
  2. Switch to the vessel and click the 'contract button' on top right, if it counts as a new vessel then that condition is going to be checked in green, if it doesn't count as new the text will be just gray as usual.
  3. Erm no, you do have to click through each science device / experiment separately to get the science out of them, everything gets moved in one go only when using a kerbal to retrieve from or put them in a pod.
  4. It may not weigh very much where it is but it's mass is still 100kg, right?
  5. it might help to click the in-flight contract button (top right of your screen), requirements for orbit parameters, stabilization, and any other requirements are listed and turn green when met - easy to see what's not working out.
  6. the same works in linux as well. (though it has to be left shift because right shift is the mod key).
  7. A five year old is big enough to start learning computers, but really at that age kids should still be learning motor and social skills above all (for very good reasons). If a five year old gets interested in coding well why not have him/her introduced to it, but let's remember that kids that age can't really read and write, not too well at least which is a kinda necessary prerequisite to learn coding. It doesn't make matters any easier that in practice one should also understand English (which to many of us is a foreign language). There are learning tools for kids to start getting into programming, I've been looking at those for a while now but haven't so far seen one that would really have caught my interest. My kids are about six and eight. And have by now assembled computers and installed ubuntu on them, which they were required to do so they'd get to play super tux kart
  8. It has happened to me a number of times when I click the science instruments and choose transmit, that the last one doesn't work; that is, experiment is performed, pop-up appears with the description texts and buttons to keep, reset or transmit, but when I click transmit, nothing happens. Clicking on the antenna and choosing transmit doesn't help. This is unfortunate with goo cans and science juniors, as the science part becomes inoperable but science points are not granted. Here's ksp.log In science archives, I can see that the said experiment has happened: Materials study from [mun biome] data value 4.00 science 0.00.
  9. Don't know about this case but there are countries out there where such things may be considered to be immoral.
  10. my language has no silent k's, only really loud ones! mwhah
  11. With 4 or 3 rapiers, set air breathing /rocket modes to action groups so that when you start running out of intake air (flaming out), you can toggle only two of them to rocket mode (or maybe just one if using 3 rapiers). That way you can use that economic air breathing mode to as high altitude as possible, switch the rest to rocket mode only when they start flaming out again. I find doing this helps spare some fuel.
  12. Air is compressed and heated in front of the craft, which then heats the craft. Friction heating isn't nearly as significant.
  13. In career mode I find it extremely useful to use separate descent and ascent stages, on the Mun and elsewhere - descent stage contains all the science bits, solar panels / rtg and an antenna plus a probe core, so in the future when there are "return or transmit scientific data from x" I can just transmit from the abandoned descent stage, that's basically free money. edit: and ofc putting a probe core etc on the ascent stage as well makes for an (almost) free satellite in case of future "scientific data from orbit of x" contracts, useful if there was no satellite in place there already.
  14. Hey I know that flat earth forum! Haven't read it in a long time but last I did there was some guy adamantly claiming that air does not exist because aether something, and another saying that it's impossible for a reaction engine to work in a vacuum. And a third one saying that gravity does not exist. Funny stuff =) Anyway, I think they were right on that it wouldn't be possible to see the curvature out of an airliner's window or a mountain top - you'd need to be further up.
  15. Yeah doesn't get dark here, no auroras or astrophotography of any kind until late autumn for me.
  16. And what if the recipe asks for a quarter pound of sugar and your cup is graduated in fl ounces? Disaster? This discussion is even sillier than the imperial units.
  17. Yea, a lot of countries have switched from a system of measurement to another, and currency to another etc and it's not like it was practically impossible. Even if you have to 'change everything' and it may be expensive. But usa changing to metric doesn't seem to be happening anytime soon so we'll just whine about it on the internet Although Pincushionman is wrong about one thing - that one system of measurement wouldn't be better than another. Sure anyone can learn to do things in whatever units but for engineering & science metric is just simply better. For other uses it makes no difference if something is in gallons or cubic centimeters or whatever.
  18. Well don't use MJ if it doesn't work, just rotate your craft and align the port on the normal vector. It's not going to rotate out of that alignment on it's own, either turn on sas or kill rotation with time warp and it stays where you left it. Normal/Antinormal vector works like that, it doesn't change over time like radial and pro/retrograde do unless you use engines to change the orbit. Okay all ports are radial, but is there no crew capsule or probe core that you could control from for correct alignment?
  19. A solution to your problem with rotation: align the docking port on the larger craft (or whichever for any reason is less maneuverable) along the normal vector (north/south if you're on an equatorial orbit). Now the port will remain pointing in one direction. Then just approach as usual for docking, I do this pretty much every time I dock, it just makes things a lot easier without the unwanted rotation. If your navball is 'misoriented' you can ofc click any docking port or command pod or core and just choose 'control form here'.
  20. Well I use metric 100% of the time and never used a scale for cooking. What is a 'cup' is to me a 'dl', which I measure out with... a measuring cup. This whole discussion of metric being somehow more difficult or less useful in this regard is ridiculous and absurd. What do Americans do if they come across a recipe that calls for an ounce or quarter pound or whatever of something? It's not any greater problem whichever units you use. or
  21. If your game is from ksp store a previous version is available for download there.
  22. Please share, I do not know exactly what the word 'kerbal' means.
  23. I once drew up a back board for a motorcycle speedometer that had nc (nano c) on the scale instead of km/h. Much more geek! =D
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