DauntingFlyer
Members-
Posts
112 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by DauntingFlyer
-
[1.12.x] NovaPunch Rebalanced - Out of Beta
DauntingFlyer replied to linuxgurugamer's topic in KSP1 Mod Releases
Odin heatshield's landing leg animation is broken apparently. It's permanently deployed -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
DauntingFlyer replied to ferram4's topic in KSP1 Mod Releases
Well apparently I fixed the issue. It doesn't have anything to do with this mod. I replaced the ModularFlightIntegrator.dll that came with FAR and used the one that came with Deadlyreentry instead and the errors disappeared. Why? I have no idea. Probably one file was less updated than the other? -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
DauntingFlyer replied to ferram4's topic in KSP1 Mod Releases
I'm trying to find a pattern. I successfully made the error happen 2 more times but in completely different occasions and no obvious relations emerged. Apparently this issue is actually a mix of errors between FAR, Deadly reentry and Better Buoyancy and they spam like this: NullReferenceException: Object reference not set to an instance of an object at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.RebuildAllMeshData () [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DeadlyReentry.ModuleAeroReentry.get_FI () [0x00000] in <filename unknown>:0 at DeadlyReentry.ModuleAeroReentry.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BetterBuoyancy.BBModule.FixedUpdate () [0x00000] in <filename unknown>:0 My output log is has so much spam it takes 91KB space I'll first try finding the real culprit mod. Since these errors appear to pop without any consistency it might take a while. -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
DauntingFlyer replied to ferram4's topic in KSP1 Mod Releases
I just had the same issue depicted above but on Kerbin shortly after taking off. The rocket broke apart and for a few seconds everything was fine. The command module was safely dropping to the water with parachute but suddenly I had 1-2FPS and error spamming. I repeated my actions but I was unable to recreate the issue. Edit: Yes running, latest version -
Part Select Delay
DauntingFlyer replied to expert700's topic in KSP1 Technical Support (PC, modded installs)
I confirm this. It's reeeaally annoying -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
DauntingFlyer replied to KillAshley's topic in KSP1 Mod Releases
Sounds good. If you manage to go forward with kethane implementation, I'll test it out. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
DauntingFlyer replied to KillAshley's topic in KSP1 Mod Releases
Given the fact that Karbonite doesn't conflict with Kethane in any way it's already a big plus. Your mod beats by far any other planet mod out there, imo. However I'm too attached to Kethane to play without it. Unless more people want it, don't beat yourself too much for 1 guy's request though -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
DauntingFlyer replied to KillAshley's topic in KSP1 Mod Releases
Nope. I really mean Kethane I gave a try to Karbonite back in 0.90 but it never really grew on me. It's easier to collect and it's inexhaustible, which is a major turndown for me -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
DauntingFlyer replied to KillAshley's topic in KSP1 Mod Releases
Did this mod lose compatibility with kethane? I can't find any resource file about it in the mod files. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
DauntingFlyer replied to girka2k's topic in KSP1 Mod Releases
Not sure if mentioned before but the structural wings are also moody with this mod. Left it's how it's supposed to look and right is the welded part Edit: Interestingly, a few hours ago I welded a part with structural wings included and it came out fine but now they come out all weird. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
DauntingFlyer replied to girka2k's topic in KSP1 Mod Releases
Bloody hell... and I thought my start destroyer was awesome. How did you manage to get it that big? Tweakscale? -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
DauntingFlyer replied to girka2k's topic in KSP1 Mod Releases
The parts I used special function is to keep the integrity of the ship, hence structural parts. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
DauntingFlyer replied to girka2k's topic in KSP1 Mod Releases
Built a 600+ part ship with the main frame made out IR's structural parts. Proceeded to weld the entire front part. Realize IR is incompatible. -
I don't think it's required anymore. I did some progress on the tech tree, then one day I found a nice parts mod and installed it. I was expecting that I needed to unlock them one by one on the tech tree but the new parts were all already researched.
-
[old thread] Trajectories : atmospheric predictions
DauntingFlyer replied to Youen's topic in KSP1 Mod Releases
I do have the same issue, observed in Minmus as well. The X is concealed below hilly regions but shows up again in flatter places. There's an easy work around, just activate "Body-fixed mode". Where the white line ends is where the X should be. -
I found a possible solution for those that can't see the the icon for the kethane grid. For some reason the toolbar icon shows up for me on the tracking station but not during gameplay. Verify if this happens to you as well. If it does, enable the kethane window then jump to one of your crafts from the tracking station and you should be able to see and use it in map view. You must repeat this step every time you return to the spacecenter. Why do you care? You're not going to play on the main menu are you? I don't like it either but it's just the menu.
-
[old thread] Trajectories : atmospheric predictions
DauntingFlyer replied to Youen's topic in KSP1 Mod Releases
Yeah, I just edited my above post I'll do it now Edit: Yup that did the trick. Thanks, m8 and genius mod! Much needed for extra planetary bases. -
[old thread] Trajectories : atmospheric predictions
DauntingFlyer replied to Youen's topic in KSP1 Mod Releases
*This post never existed* -
I've made an interesting looking probe that I thought I would share. Mods Required: NovaPunch 2.05; Kethane; Extraplanetary Launchpads. A compact, 2.50m wide unmaned recon probe, used to search and find suitable areas for mining and starting new bases in other celestial bodies and be used as a target to facilitate future landings. It comes equipped with Ore and Kethane scanners and a parachute. Press "2" to toggle the Ore Scanner on/off; Press "3" to toggle the Kethane Scanner on/off. With its opposite facing thrusters you can achieve great hovering capabilities, if you tweak the thrust limiter and propel yourself with the RCS. Though, I do not recommend it due to the limited fuel capacity. Notice: This craft was saved as subassembly. Put the craft file in KSP/Saves/*Insert you save here*/Subassemblies/ Download: https://www./?u1aspw6di7ktlry
-
A new better game than KSP comes out this Summer
DauntingFlyer replied to DauntingFlyer's topic in The Lounge
Yes but Rock simulator focus on the rocks and it's in HD, far superior. You can experience first hand their misterious and often frantic behavior. It's a must have for every gamer. -
This new masterpiece will surpass any other game. http://www.pcgamer.com/2014/06/25/rock-simulator-2014-rolls-out-on-steam-greenlight/