hellion13
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Everything posted by hellion13
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As of 1.0.2, do you think the engines are balanced?
hellion13 replied to Laie's topic in KSP1 Discussion
I'm a complete newbie when it comes to the math behind the engines. I have maybe half an idea of how it works. I've not really felt any of the engines are wrong for the most part, I've wished for more intermediary parts though. Some of which were introduced in the last couple of updates. You could ask for more isp here, or Newtons of thrust there, but then the risk of homogenizing the variability of the crafts between players. The way it plays now, its possible to use just about every engine in every stage, making gameplay something that can be as bare bones as an Apollo craft, to something like an interstellar colony ship with 10,000(not really) Kerbals on it. And the fun comes from the parts not having any truly specific use outside the obvious. Its perfectly possible to have 8 mainsails powering a decent on to Eve. Getting it into space is another issue entirely. Pn the others of of the spectrum, you can stack some RCS and a few mono prop engines on the pad and make orbit, go to the Mun, orbit there for a while, and still make it back into Kerbin orbit. -
What new parts could the game realistically use?
hellion13 replied to Frostiken's topic in KSP1 Discussion
Different looking tier0 parts. If the barn ever makes it, it would make sense for that first little booster to look like a wood barrel, with maybe some cloth or leather fins. Keep the same values just change its looks. Going from wooden barrels to metal drums kinda makes sense when making the jump from tier 0 to tier 1 level technology. -
Been a gamer all my life starting with an old NES and a 13in black and white TV in the living room. After 2 deployments to Iraq over the course of 6 years, I got burned out real bad for shooters. Anything dealing with shooting and death really. One day I found the Buzz Aldrin game and got hooked. Played it till there was nothing left to do(in one day). Shortly after, the roommate I had at the time shows me this clunky almost mini game that had a handful of parts and no real way to get to space. Hooked. Like pure heroin. Think it was a version before .16 dont really remember which one, only had the Mun and nothing else. Teach me to get burned out on video games..... So to answer the question do I think this game is good? Yes. Hands down one of the greatest games to ever hit the human race. Screw the bugs, the glitches and crashes. A whole generation of kids are going to grow up with a working knowledge of basic rocket science and orbital mechanics. Yes I think its a great game.
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I really dont see what problems people are having. Even the most twisted contraption flies for me, whether its a rocket or a plane. For planes, its not enough to put the center of lift just anywhere behind the center of mass. Center it so the near corner of the lift arrow sits just behind the center line in the mass ball, inside the ball. For rockets, basic fins should be enough for a gimballed engine, winglets that move if they aren't. 3-4 around the very bottom of the first stage, and 3-4 basic fins for the middle or upper stage depending on if you are still in the atmosphere when the first stage goes. Keep vertical until 100m/s then shift over until it inline with the first small circle of numbers about 5 degrees. Keep tilting over SLOWLY and SMOOTHLY. At 10k you should still be at the 45 marker but just keep smoothly flying for horizontal or close to at anything above 45km. At that point your craft needs to be around 400m/s or faster. Once your above 30km it really shouldn't matter about airflow go ahead and takeit out of the airstream.
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Mostly gui enhancements. Engineer for twr, mechjeb for patched conics, science alert cuz i cant remember to click the science. Chatterer. I have scansat but i haven't used any of it yet.
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You know you overbuilt your rocket when...
hellion13 replied to Deadpangod3's topic in KSP1 Discussion
When you hyperedit Gilly onto the top of your rocket and it still takes off and makes it to space in 30seconds or less. -
Honestly? I could care less about my boosters being able to hit the ground while I'm 17,000m up moving at mach 6. On the other hand, random quiet explosions happen more frequently as spent stages actually hit the ground. For me, physics load happens at different ranges depending on where Im at. I get 45km in space, and 22km in air, sometimes it reverts back to old ksp and drops stuff in at 2.5.
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1.0 for Windows released too early?
hellion13 replied to xtoro's topic in KSP1 Suggestions & Development Discussion
I've only been dealing with the memory leak. CKAN has a gauge killer in its list, decided to try it. Game didn't crash at all this morning. -
In praise of the new aerodynamics and rocket flipping
hellion13 replied to Superfluous J's topic in KSP1 Discussion
I'm actually flying rockets immensely better than before thanks to the new aero. Application of a little real world logic, and they launch to space 100% of the time. I've even learned to be way more efficient than ever before. The game has become much more fun for me. Things actually work the way I expect them to. Now I've just gotta be patient and wait for the memory leak hotfix, or whatever they have planned for that. -
Hmm. I joined the first time after I ran into a game killing bug playing .16.x sometime November -december 2011. Made about 2-4 posts. I believe that account to be a victim of the 2012 forum meltdown, but I ever used it so all well. The account I'm using now came from having an answer to an unanswered question and forgetting I had the other account. Actually found the forums through google. Learned about the youtubers through the forums.
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Whether they got needed or buffed, I could really care less. With the addition of the cheap tier0 fin, they have became much more user friendly for early game. The downside I see comes from the weight of later game construction. But like whats been said, that's not really the best use for them anymore. The best use I've found for them comes in the form of cheap and easy satellite launchers.
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What are your key tech unlocks in career mode?
hellion13 replied to KerikBalm's topic in KSP1 Discussion
Early airplane tech. Jet powered, science eating rovers are the best thing EVER! Then maybe the 909, getting to orbit, or anywhere else really, without it is a 1 in 10 shot for me, so far. -
I do this. On an i5 Alienware Alpha. 55in HD tv plus 5.1 surround. Its awesome.
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Has anyone else not bothered with career mode?
hellion13 replied to J2750's topic in KSP1 Discussion
I've been at this game since .16. Right about time the ability to do crew reports got added, my PC went poof. Fast forward almost a year, I get a PC capable of playing KSP again, redownload it off Steam. It was .25. Played that for about 5 days when it went to .90 beta. (Literally jumped back in on the last legs before beta) Stayed in sandbox the whole time. Career mode involved me remembering to click for science. Brain dont work like that really. Then I seen a mod called Science Alert. Changed the nature of the game for me. Career mode became doable. Now Ive been sucked into the grind..... -
All I can say is the new tier 0 fins have been a boon for me. Been putting them as low as I can on the second stages. The other older model winglets made flight too stiff feeling, but the small ones keep the business end of my rockets pointed the right way while making flight smooth(proper-ish gravity turn required). Id almost say they feel OP. Strange they send you in a consistent direction. Sure its not just your rocket leaning over just a tad on the pad before launch? Ive noticed there is a lot more sag in the upper stages of taller rockets. Mine tend to sag a little to the north/northwest. its enough to have to really wrestle with anything with solid fuel boosters in the launch stage.
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What's the Most Science/XP You Gained in One Mission? (Spoilers)
hellion13 replied to arkie87's topic in KSP1 Discussion
Just put Science Alert on my mods list. Most useful thing ever for a forgetful guy like me. I was just happy to fly my creations. Now Im actually getting the science from the crap i put on em. Last mission i ran i received 435 science. Before that, I was lucky to get 1-3 science from a one off crew report. -
Makes me wonder how many people actually voted for Jebediah.
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Been playing since 2012(i think, been a long time). First play session with 1.0 made me feel stupid again. Second time, screwing with planes, I seen the way things reacted at speed. How the parts flex. What coming out of the velocity vector did. Third time earlier today, I got a 10 stage solid rocket bomb into an 85km orbit just by the slight flex in the rocket from the early thicker atmo. It turned itself over in a pretty good gravity turn. I was happy. So I took it further. Pretty soon I had it mostly figured out, well enough to get things into orbit again. Now I understand why people use FAR. Or NEAR. Ill still stick with whatever Squad calls stock aerodynamics though. Its not absolutely real, but then again none of the game is. Its all like 1/6th real anyway.
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Only issues ive had are the common ones like the heatshields and z fighting on the launch pad. Some bad wobbly rockets. Only one ctd so far.
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Somebody mentioned it to me. Played someones else's. Bought in at .16 shortly after. Bought it again on Steam when that happened for reasons. Missed most of the career mode implementation when my computer died around .21. Got back in at .25 after buying it for a third time on a new Steam account(other one is lost in the realm of forgotten email and log in passwords.).
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Got in on this before 250 holy crap.
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Have to abandon the hype train 1% battery left. Sorry guys.
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6% battery left.
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Hype.