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War Eagle 1

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Everything posted by War Eagle 1

  1. recreate shot for shot the "Battle of Laythe" He said difficult not impossible
  2. oh. well yeah just set it like you would any other thing you can action group
  3. No I did not make them in FAR. Also they are new aircraft. I ll post them tomorrow
  4. Yeah. Plus that way if I give out the download to someone making videos such as Hatbat, I know which one is the better aircraft
  5. I dont. I just want to know which one is better. Im just asking for others opinion
  6. Hey if I asked y'all to help me run some test would y'all? I got two fighters I really like. I want to keep both but I do want to know which one is better. If I give y'all the downloads would y'all test them out for me?
  7. If you have AMRAMS or PAC-3s plus a radar/Awacs….yes
  8. I think qre is ment to be why or are If are you using, then yes I am If Why you using, because I can and they are longer range than ammrams and faster
  9. AWACS calsign:Sovereignty and the newest Aircraft in my arsenal, PG-12A Ghost, after completing a mission to shoot down an Enemy Bomber
  10. AWACS calsign:Sovereignty and the newest Aircraft in my arsenal, PG-12A Ghost, after completing a mission to shoot down an Enemy Bomber
  11. the next update with Wingman can not get here fast enough. Bomber intercept missions will be fun especial now that I figured out how to run AWACS and long range intercepters. In the pic is a large AWACS and my newest Aircraft: PG-12A Ghost after I shot down and enemy Bomber
  12. if you set up some aircraft away from others (like say at the island runway) you can have them parked there. Then when you get close enough and have your aircraft set to the other team the aircraft in standby mode will take off by itself
  13. I hope someday we get stock propellers PG-38 Banshee My current dogfighter. Perfect balance of speed, manurverabliay and stability top speed of 350m/s at 100 meters high 4 ammrams 8 aim-9s and 1 vulcan molded after the f-4
  14. this thing is still active. Man. glad to see that it is.
  15. A ground AI plus some kinds turning part (like a turrent but lets you build on it to make like a turning SAM site) would be nice. IMO all this mod really needs is the ground AI, that turning part, Wingman (for both Air and ground), fix a few bugs (like bombs to make carpet bombing a thing again) and really thats all I would say this mod needs
  16. I know you said stock but what if the craft has slight mod to it that doesn't completely affect the crafts performance like say BD armory?
  17. Don't forget stable. You can make it as fast, light, and powerful as you want but it aint nothing if it can turn right. My biggest problems are it usually can turn at all or turns so hard it stalls/flat spins - - - Updated - - - Thats a negative. One thing you can do is say set one gun forward and a different gun backwards so that the AI will control the front gun then set a hotkey to activate the back guns yourself that way its like the AI is the pilot and you are the defense guns so its semi AI controlled
  18. Biggest thing to do is just keep experimenting. Sorry I can't think of much else. Fighters are not my specialty (even though that is what I most enjoy. I can build 100 fighters and I ll get one that is decent, 1000 and I ll get a great one)
  19. you have to use the last 4 or 5 parts of the code not the whole link for example [imgur] "Abcde" [ /imgur]
  20. same way as the gps bombs. However the AGM-86 is currently broken.
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