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Everything posted by spikes2020
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I have a question with the near future engines, i am running realism overhaul and it seems to cause issues. I know with the other engines you need to use RCS or something to move the fuel downward. But i tried this and it did not seem to fix the issue. My problem is that the engines work fine for a while then just stop running... RCS or other means to apply a force does not help. KP-XL inductor pulse inductive thruster can start it 2 or 3 times then it stops due to lack of fuel...
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The Eve Rocks Challenge (v0.90 only)
spikes2020 replied to Laie's topic in KSP1 Challenges & Mission ideas
But i just build a rocket that can land on Eve and get back.... I almost have it in orbit and on its way... =( 100% tested and can re-enter, land and make it off of Eve! Are we going to have a 1.0 version of this? I am going all the way to sea level and back to orbit in a stock craft, no part clipping~ Mods: TAC lifesupport MechJeb Texture Replacer Ill remove all the other mods before the trip. -
Thank you for the prize and continual updates! Good luck to everyone
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Problem with RCS thrustsers on Space Planes
spikes2020 replied to spikes2020's topic in KSP1 Gameplay Questions and Tutorials
Ok i had to add all my RCS jets to the RCS action menu so that the RCS button 'R' will toggle RCS on and off. This turned out to be a feature as i wanted some RCS to not turn on anyway.... Did i say RCS enough? Solved mostly... -
I missed the KSC.... http://imgur.com/a/9KUrP Does this still count?
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I made it! please see my submission http://imgur.com/a/9KUrP *Under 20t *Under 100 parts *Every ton of payload brought and dropped off on laythe (payload may not be fuel or engines or anything that is actively used to propel the craft) *Looks good (this is somewhat subjective but ill give +50 to anything that doesnt look bad as in exposed junk, RTGs on hull, that sort of stuff, i like sleek good looking craft). 47t 58 parts 2T of food oxygen and water for the trip Looks good but the 6 containers of food.... but i needed them! No docking port or anything fuel transfers =) 200 points?
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Ah yeah rotational velocity 0.0002416 rad/s rotation so at 13,000m your moving at 3.1408m/s So if they clocked in at 5m/s the tallest hill on Gilly would be 20,695m so even attaching 2.5km above that is no place near 42.14km Well i tried...
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I have a question, i'm also working on the math now... but could you build a space elevator on Gilly? I mean it isn't really worth it as the gravity is so low. But for science! Reason i believe that this could work; 1 Gilly has a fast rotation 5m/s at its peaks. Its radius is 13000m + maybe some for mountains 2 Orbital speed are extremely low 3 2.5km added arm might achieve orbital speeds or even escape velocity.
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Problem with RCS thrustsers on Space Planes
spikes2020 replied to spikes2020's topic in KSP1 Gameplay Questions and Tutorials
I'll check this when i get home thanks! TIL -
I have an issue where my thrusters on my space planes need to be activated one at a time, this is both annoying and very frustrating as i am testing many space planes. Rockets don't seem to have this issue, just every ship i build from the hanger, not the VAB. Once i get to space i have to manually click on each RCS thruster and tell it to "enable".... Any solution or is this a known bug? or maybe its just me in Linux 64bit?
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Can we get the 3 body problem for the physics then? http://en.wikipedia.org/wiki/Three-body_problem I want lagrange points!!! and all the other cool things with the 3 body model!
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Lol its my medium lifter, able to lift a full orange tank in to LKO and land back at KSP =) I plan on getting one to lift 2 or 3 orange tanks stacked end to end... but that's still in the works...
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I would like to submit my space plane for the K prize as i lifted an orange tank into orbit and returned landing at KSP... I didn't get the logs to prove that nothing exploded but honestly i don't have much to explode and took front and back shots... The only mods i have are Mechjeb, Engineer and TAC lifesupport. I did use Mechjeb only once during the flight, only to help plot when i should do a retro burn to re-enter and land at KSP. Engineer is there just to show AP, PE and time to AP so i know when i have a circular orbit while flying. http://imgur.com/a/9EgmM Edit: Other mods are all visual enhancements as the reason i am running on linux 64
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SSTOs! Post your pictures here~
spikes2020 replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Hey speaking of T/W ratio and saving weight, are the pre-coolers worth it when making a space plane? do you need that much extra air? It seems that the rapiers die at some point no mater how much air i give them, so the extra drag might be hurting me more than helping? -
Mine looks kinda like "Red Iron Crown's" but i have only 1 atomic engine in the middle, 2 rapiers, and 2 ramjets. Less engines means less dead weight, only issue i have is while running my Atomic engine i only have like .1-.2 T/W ratio. I have 4 Scoop intakes and 4 pre-coolers, im not sure if the pre-coolers are worth it or not. I currently make it to orbit with 5T of cargo in a Bay. if i fly empty i have an extra 1k of delta V in orbit. I think i can take the bay out and add that as fuel, take out the 2 seats and make it a single seat. Should get me an easy 6-7T of extra fuel. I should be able to make it Laythe... Not sure about making it back though, Jool gravity well is huge.... Maybe if i can bounce around the moons or something... Anyway if i can get 2k DeltaV in kerbin orbit by the pork-chop plot i should make it easily without having to use sling shots... http://wiki.kerbalspaceprogram.com/images/7/73/KerbinDeltaVMap.png
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I'm working on this~ Anyone else make it? I have a question, Could i launch an SSTO into Kerbin orbit and then separate leaving that half in orbit take another SSTO to Laythe land, return, and redock in kerbin orbit and land? All without refueling? Would this count? Everything would be reusable no left parts in space or another planet.... I might need to turn off my TAC life support mod though.....
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I Just started a game and copied it from my steam folder... I got this issue as well. That is not the problem....
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Yes can some one fix this please... i am having the same issue...
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Could some one help this guy, i have the same problem. I have tried to install it 3 times now, i replaced all the files from the most uptodate ones on https://github.com/NathanKell/RealSolarSystem Everything seems to load fine but i am staring at the green grass and the space center is no place to be seen. I believe it is underground. How do i go about fixing this?