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KSP2 Release Notes
Everything posted by Virtualgenius
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Dude you seriously need to learn how to communicate nicely, Frizzank does an awesome job with FASA and the way you have presented your case is just plain rude
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The Game Is Unplayable
Virtualgenius replied to MoeKitsune's topic in KSP1 Technical Support (PC, modded installs)
Make sure the game is not installed in program files causes issues, create a games folder and load it in there or if your using steam point steam to install in this folder -
[1.0.4] Stock Clamshell Fairings (June 1)
Virtualgenius replied to xEvilReeperx's topic in KSP1 Mod Releases
Yep no issues here either works beautifully why squad never included the option to have clamshell style over confetti amazes me -
HotRockets! Particle FX Replacement + Tutorial
Virtualgenius replied to Nazari1382's topic in KSP1 Mod Development
Could the guys doing the fixes please start a community hot rockets fixes thread and post the working configs like I asked a few posts ago, its very frustrating trying to find the correct working configs -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
Glad I could help -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
Are you using Mechjeb it has an option to deploy solar panels or this mod http://forum.kerbalspaceprogram.com/threads/119559-1-0-2-Automatic-Landing-Gear-Leg-Solar-Panel-Alpha%280-0-4d%29 -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
Steam updated me to 1.04 and i made a little lander and it starts smoking and heating up its quite amusing actually will see if I can can grab a screen shot, and after reading the patch notes your spot on they adjusted the thermal settings again -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Virtualgenius replied to KospY's topic in KSP1 Mod Releases
You could always attach explosives to it and destroy it after uncoupling -
HotRockets! Particle FX Replacement + Tutorial
Virtualgenius replied to Nazari1382's topic in KSP1 Mod Development
Perhaps we could create a thread under releases that has the current working Hot Rockets configs its starting to get quite confusing which ones are working and what ones are not seeing as this is the development thread I dont see this as an unreasonable request -
The Buran actually flew better than the space shuttle as the took all the flaws from the US built shuttle and fixed them
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Space Shuttle Pack for ksp 1.0.4 dev thread
Virtualgenius replied to Mike-NZ's topic in KSP1 Mod Development
I would like to play around with the 747 -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
Anyone else having issues with Boxsat overheating and exploding -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Virtualgenius replied to stupid_chris's topic in KSP1 Mod Releases
I got the menu to come up in action groups if that helps -
Thats really odd what sort of graphics card is it as I have had no issues forcing opengl on the diffrent releases i am using nvidia card
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@pvnkb1tch are you using ATM that helps alot also switching to opengl mode if your graphics card supports it also helps alot
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Such a shame this equipment is left to rot when it could still be used, might need a bit of an overhaul but a great piece of history condemned to die in a forgotten hangar
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[20/11/2014][0.25] FTmN Atomic Rockets
Virtualgenius replied to Kommitz's topic in KSP1 Mod Releases
I kind of miss these any sign of Kommitz -
Would you consider making some small radial engines with decent thrust cant seem to find any decent looking radial engines to hang of my alcor pod
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You mention the author and he pops up Bobcat are you considering refreshing your mods for the Unity 5 release
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
Thanks Firov if you need anymore info let me know -
Thats really cool
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The question is the author or caretaker going to bother updating it or is it going to be community fixes, remember that 1.03 is right around the corner which could bring another round of issues. To be honest most of Bobcats stuff is well out of date and each update brings more problems perhaps its time to put them to bed.