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Virtualgenius

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Everything posted by Virtualgenius

  1. Squad didn't listen to any concerns of the community, they promised spaceport 2 but silently planned a move to curse and they shut spaceport down while the community asked and pleaded not to for some very genuine reasons, so they didnt listen to any of that its ancient history now. We now have a snazzy new site called Kerbalstuff thanks to some very dedicated people which is awesome and far exceeds curse and the old spaceport in functionality and appeal.
  2. Does anyone know how i can stop the landing gear from retracting on the HOME 3 when it swaps back to the space centre also i would like to increase the docking tubes magnetic strength any help greatly appreciiated
  3. I used to use the dockbright parts but the docking port is no longer showing up can anyone assist
  4. Thats awesome love it, you linked this pic one day do you think you would ever create them
  5. Why I think firespitter is the most common and longest serving and is updated with every release, so dont quite understand why you would want to rely on slow stock animation sequences
  6. There is an awful lot I could ask for a communications module with some cool antennas hanging of it a scientific lab as a hab plugin for example will the rat rover have the ion thrusters like the very first version did and the drop module as well that was so awesome
  7. Mir was a fantastic achievement and you have done it justice with your modelling of it. Would you be contemplating any additions to your HOME 3 system a green house for the Habitat would really be a nice addition and a lander for the tesla like your recon unit that had a garage
  8. You could always use the firespitter plugin most people have it and you can download just the plugin i think the command is FSanimateGeneric
  9. When that happens I set MJ to do 1ms and that helps a lot
  10. I think this thread should be Renamed to Sarbians Space Shuttle Engines or Sarbian Space Shuttle Engine Emporium
  11. Do you run out of memory are you using ATM and the opengl switch. I can also confirm colonial flies apart on the launchpad
  12. Does anyone have an Iss craft file PLEASE that they wouldnt mind sharing I am having issues putting it togther
  13. Run active texture managemant agressive and the opengl switch and see if that helps
  14. Because so many people come into threads fail to read the last couple of pages, they then download from that link, then complain bitterly that the firespitter plugin isnt working on there 0.90 version, its just safer this way
  15. That one was for 0.25 and it was a special request the official supported version is 0.90 hence why he removed it
  16. Did you download MoarDv's Dll files and place them in the JSI/Rastorpropmonitor/plugins folder I would delete the existing dll's to avoid problems prior to copying the new ones in
  17. The fix is working i can toggle the suspension and bring up the nodes and attach the wheels correctly it drives and performs as well as it ever has thankyou MR Artwhaley
  18. Thanks Art if i may make a comment, if its a dependency for a very good mod that you enjoy playing with ERS for example and makes up a major part of your gameplay then its a bit of a problem, ERS rovers replaced my Bobcat rovers which are always broken hence changing to ERS. However you are correct in the fact that the modder is under no obligation to update or support his mod through continuing changes. I wish there was a step by step guide for recompiling a DLL so i could do stuff myself
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