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Virtualgenius

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Everything posted by Virtualgenius

  1. Would you consider adding this to the CKAN database its a great way to install and maintain mods for users
  2. This is what you should have under ActiveTextureManagemant which is in GameData when you first install it
  3. This mod has had a long history of problems its been stopped and started a few times, but its still here so lets be patient and lets see what happens
  4. I would advise using the opengl switch it saves lots of memory on my install its over a gig saved in conjunction with atm aggressive
  5. Raidernick you do awesome work would you consider doing the blackarrow there is one on the forums somewhere but it needs fixing I will try and find the link if your interested It has the blender file http://forum.kerbalspaceprogram.com/threads/95438-Blender-Model-Donation-Post-all-your-unfinished-models http://forum.kerbalspaceprogram.com/threads/25136-Black-Arrow-British-satellite-launcher
  6. I cant find updates for 3 of them Resgen, Virgin Kalatic and Kinetech I think these must be in house ones
  7. Hi Upgraded from 8.1 to this version to get some of the features working for Kerbonite, I have a btdt scanner on an aircraft which i use to identify the anomalies with, this appears to no longer work nothing shows up in the instrument window (yes its turned on ) and no anomaly is identified can you advise if this is broken as i know this is a dev version. The anomalies are marked on the big map everything else is working perfectly except for anomaly identification
  8. With the amount of mods you fix and do it so quickly I think your a God
  9. The shuttle was built without FAR or NEAR support and to retro fit there are some MM files scattered throughout this thread I suggest trying those to see if that suits you
  10. Thankyou Mecripp I have a lot of your MM fixes for things your very good at making them
  11. ATM is the way to go I would advise dropping your mods in a few at a time that way it wont take forever to cache them
  12. Just waiting on this for an update and I am all 0.90 compliant
  13. Start small only do the squad folder then the nasa folder and see if that works also using opengl switch will give you a little bit more overhead
  14. If Skylon can get the funding its in with a real shot they have have perfected the engine coolers all they need is the airframe
  15. Have you looked at Goodspeed Automatic fuel pumps http://forum.kerbalspaceprogram.com/threads/67163-0-23-5-Goodspeed-Automatic-Fuel-Pump-v2-14-1
  16. Damn Raidernick Your a machine I use your soviet probe and skylab pack there awesome as well so this is shaping up to be awesome too
  17. The new Skylon Mod is using hydrogen as its fuel the dependency is the community resources pack here is a link if your interested http://forum.kerbalspaceprogram.com/threads/49756-WIP-R-E-L-Skylon-C2-Alpha-Released-FAR-config-broken-%2808-Dec-2014%29
  18. All MFD's are working if you grab the updated dll's from here http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct/page226
  19. I have to say 366 is really good all i am getting is landing simulation timeouts but it still carries on its only for a few seconds here and there
  20. I like this drag fix much better than FAR or NEAR they are to complex to use this one is better the little tweaks you want to make sound really good
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