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Everything posted by drswagboss
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All them megabytes!
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Thank you Proot for the best Christmas present! Seriously you are absolutely phenomenal, thank you for putting so much time into this.
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Can we look forward to seeing something on Christmas morning?
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SPACE STATIONS! Post your pictures here
drswagboss replied to tsunam1's topic in KSP1 The Spacecraft Exchange
ILV Startlight's Horizon -
SPACE STATIONS! Post your pictures here
drswagboss replied to tsunam1's topic in KSP1 The Spacecraft Exchange
ILV Starlight's Horizon [IMG]http://i.imgur.com/TkWezuc.png[/IMG] -
Here's the one for 1.0.4 http://www./download/clc416j4lctwcrz/sharedassets9.assets
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I have a heavily modded install going nice, the only bugs I've encountered so far, is.... 1.) An inability to launch from the SPH, I press the button and everything clickable greys out 2.) A far less threatening bug, it seems a normal (I think?) map is overlaid. ---Heres some pictures---- ---Gamedata---
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What translator is that, it's almost comical, like the countryballs comics
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The UnityAssetExplorer v1.4 can change it, I can post it here if that's alright with you proot.
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Well, I mean, the VAB/SPH interiors were redone by bac9 and the entire space center as well, I agree, why can't squad just improve the skybox, maybe put in some clouds
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That terminator is beautiful, so defined
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What is your "complete game" installation?
drswagboss replied to ezequielandrush's topic in KSP1 Discussion
Most Semi-Real-But-Still-Fun-To-Play Install -Near Future- Electrical Construction Propulsion Spacecraft Solar -Remote Tech- -TAC LS- -TAC Fuel Balancer- -KSPRC- Endraxials Planet Textures -USI MKS/OKS- -KW Rocketry- -HGR- -Kerbal Engineer Redux- -KAS/KIS- -FAR- -Deadly Reentry- -HotRockets- -RasterPropMonitor- -DMagic Orbital Science- -US TAC/DMOS- -CrowdSourcedScienceBlurbs- -Atomic Age- -Porkjets Habs- -[X]Science!- -Ven's Stock Revamp- -Chatterer- -Toolbar- -NavyFish's Docking Indicator- -KJR- -
I'd appreciate if you'd use the correct nontriggering term Kod im being sarcastic
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So is 64bit going to be a thing again(and doesnt this mean no caps on mem and no untracable bugs?)
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I find the mun to be a real gravity hog
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http://a1star.com/images/animated-large-star.gif
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Alot less memory usage, I believe Proot is fully converting to dds, and the GPU req shoundnt change too much(hes also integrating scatterer)
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You literally just specify where your GameData is and let the program convert for you.
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Ok, I did some tests with ATM, DDS, and regular no compression KSP-Stock______1941.7mb DDS____________1614.2mb ATM-Basic______1759.9mb It looks like DDS is actually better at saving ram.
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So you converted the whole Squad and Nasa Mission folders?
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Chaka Monkey - Closed Development Thread
drswagboss replied to YANFRET's topic in KSP1 Mod Development
Is 64k supposed to be used in conjunction with this? -
Which one is better for memory budgeting?