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MachXXV

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Everything posted by MachXXV

  1. yeah, it's all v2.5, kerbalstuff wouldn't let me replace the existing 2.5 so i had to give it a new number - - - Updated - - - yep that's a bug, i'll have it fixed in 2.6
  2. the only significant problem was with 2.3 where it was using too much CPU and was slowing the framerate a bit, but this mod shouldn't be causing any crashes. It only activates when you're in the editor, so it would have no effect during the inital load of the game or in other areas. When you've got a mod causing crashes sometimes you have to try each one at a time to narrow down which one is doing it.
  3. The stock gizmos are fairly locked down, there isn't much I can change in their behavior. Instead I'm looking at creating a new custom gizmo to add new features. otherwise, v2.5 is out, I've added functionality to align and center struts and fuel lines. Info is on the main post.
  4. They do behave differently now because of the editor changes - you have to place the part(s) first, then while hovering over a part with the mouse, hit V and it will center the part.
  5. Just posted v2.4 which should take care of it. The debug window is still a bit of a CPU hog, but it doesn't have any impact when it's not open.
  6. Thanks for the heads-up, I didn't look at framerates when I was testing. I found the problem, it's actually a CPU usage problem with one of the things I just added. I should have a patch out soon.
  7. Yeah, doesn't sound related. I think you ran into a general KSP .90 bug though, i've read of a few people with this problem where there is one corrupt .craft file. Some people said that they were able to get around it by making a new simple ship and saving that, and then the load screen would work again, and/or deleting their last ship saved.
  8. Both of these issues are fixed, just posted v2.3
  9. Should be fixed now, it was a problem with sharing the same visual styles as that loading window. here's the download for v2.2
  10. thanks, I was just able to reproduce the error, not sure how I managed to miss this. I'm looking into it now.
  11. I feel the same, that's why I wanted to get vertical snap back as well! (and looking into some new alignment options)
  12. This is actually more complicated than it seems (To me as well). From what I've found so far, the Gizmos aren't controllable via the API. I'm looking into writing custom part placement logic, effectively making my own gizmo that can intelligently place the part along another part taking into account its rotation and collision meshes. Not sure how long it will take, but I'm starting the research. - - - Updated - - - v2.1 is out, several changes so be sure to read the notes on the main post or the github download page
  13. I'm having some issues with the version file. I've got the exact same file local and remote, and the plugin appears to fail to parse the remote file. It is the raw link, responds normally in the browser, JSON passes lints, etc. any ideas as to what's going on here? Edit: in the meantime I created one on http://ksp-avc.cybutek.net/ and that seems to be working fine. [Text 19:45:44.8408586]: C:\SteamLibrary\SteamApps\common\Kerbal Space Program\GameData\EditorExtensions\EditorExtensions.version NAME: EditorExtensions URL: https://raw.githubusercontent.com/MachXXV/EditorExtensions/Dev/EditorExtensions/EditorExtensions.version DOWNLOAD: https://github.com/MachXXV/EditorExtensions/releases/latest GITHUB: MachXXV/EditorExtensions LatestRelease: NULL AllowPreRelease: False VERSION: 2.0 KSP_VERSION: 0.90 KSP_VERSION_MIN: 0.90 KSP_VERSION_MAX: NULL CompatibleKspVersion: True CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True [Text 19:45:44.8428756]: https://raw.githubusercontent.com/MachXXV/EditorExtensions/Dev/EditorExtensions/EditorExtensions.version NAME: NULL (required) URL: NULL DOWNLOAD: NULL GITHUB: NULL VERSION: NULL (required) KSP_VERSION: Any KSP_VERSION_MIN: NULL KSP_VERSION_MAX: NULL CompatibleKspVersion: True CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True UpdateAvailable: False[Text 19:45:44.8408586]: Version file contains errors: https://raw.githubusercontent.com/MachXXV/EditorExtensions/Dev/EditorExtensions/EditorExtensions.version { "NAME":"EditorExtensions", "URL":"https://raw.githubusercontent.com/MachXXV/EditorExtensions/Dev/EditorExtensions/EditorExtensions.version", "DOWNLOAD":"https://github.com/MachXXV/EditorExtensions/releases/latest", "GITHUB": { "USERNAME":"MachXXV", "REPOSITORY":"EditorExtensions", "ALLOW_PRE_RELEASE":false }, "VERSION": { "MAJOR":2, "MINOR":0, "PATCH":0, "BUILD":0 }, "KSP_VERSION": { "MAJOR":0, "MINOR":90, "PATCH":0 }, "KSP_VERSION_MIN": { "MAJOR":0, "MINOR":90, "PATCH":0 } } Also intercepted the request from the plugin, here's the raw response it's getting for the version file: Date: Tue, 23 Dec 2014 01:13:10 GMT Server: Apache Access-Control-Allow-Origin: https://render.githubusercontent.com Content-Security-Policy: default-src 'none' X-XSS-Protection: 1; mode=block X-Frame-Options: deny X-Content-Type-Options: nosniff Strict-Transport-Security: max-age=31536000 ETag: "6cecf912f0598874bd3ebb209f51e60370713d97" Content-Type: text/plain; charset=utf-8 Cache-Control: max-age=300 Content-Length: 650 Accept-Ranges: bytes Via: 1.1 varnish X-Served-By: cache-iad2137-IAD X-Cache: MISS X-Cache-Hits: 0 Vary: Authorization,Accept-Encoding Expires: Tue, 23 Dec 2014 01:18:10 GMT Source-Age: 0 { "NAME":"EditorExtensions", "URL":"https://raw.githubusercontent.com/MachXXV/EditorExtensions/Dev/EditorExtensions/EditorExtensions.version", "DOWNLOAD":"https://github.com/MachXXV/EditorExtensions/releases/latest", "GITHUB": { "USERNAME":"MachXXV", "REPOSITORY":"EditorExtensions", "ALLOW_PRE_RELEASE":false }, "VERSION": { "MAJOR":2, "MINOR":0, "PATCH":0, "BUILD":0 }, "KSP_VERSION": { "MAJOR":0, "MINOR":90, "PATCH":0 }, "KSP_VERSION_MIN": { "MAJOR":0, "MINOR":90, "PATCH":0 } } HTTP/1.1 200 OK
  14. They will be configurable, my current build is using a config file to set the hotkey, and I'm adding a UI window to adjust them.
  15. I've got something working, but in a slightly different way - you place the part, hover over the part with your mouse, hit V, and it will snap itself to the center. I'm also looking at being able to align the part to the top/bottom of the other part as well. So far i haven't been able to get it to work the old way - I was able to force it to the center, but once you let go of the mouse the game editor would place it in that position instead. I should have an update available tomorrow (still need to do more testing to make sure the mod doesn't make ships explode)
  16. That doesn't work currently - the way the VAB and SPH are rendered now changed, so that's on the list of things to re-do.
  17. I moved that function from Alt+R to T, since it was interfering with the new stock R hotkey that toggles between radial/mirror symmetry. Next update should have custom key mappings as well. T does two things - it toggles between the global surface and node attachment settings, and the part's own setting. I think I might disable the global setting change in the next update - I was undecided as to if it was useful, and with your example it might be more trouble than it's worth. Just being able to toggle your selected part's attachment node seems like the right way to go.
  18. Release version is posted on the main post v2.0 release download Don't forget the Readme 22.5 degree angle snap is in there now as well. Next up is re-implementing vertical snap. I'm also going to try to do something like a bottom/top snap as well if I can figure out a way to do it.
  19. I'm not altering the setting for the shift/fine adjustments, so it shouldn't affect it.
  20. Here's a beta of the 0.90 version - Doesn't have vertical snap yet. Surface/node attachment toggle is now T, old key was interfering with a new stock keybinding. Angle snap indicator is a little wonky, but everything else should be working normally. I'll probably have the 2.0 release version (minus vertical snap) out tonight or tomorrow. New ReadMe (beta) 2.0 EditorExtensions.zip
  21. Today's update: I'm rewriting large parts of the mod, and have most of the functions working except for vertical snap, which is a bit more complicated now. I should have an update that has most of the functionality on Friday or Saturday. I'll continue working on getting the vertical snap back in after that.
  22. I haven't given up, still doing research. Unfortunately it's been a busy week so it won't be until the weekend that I can seriously dig into the new editor's internals. So far my experimentation has been productive, I think I'll be able to provide most of the functions again, and there's new possibilities to play with.
  23. Editor Extensions is broken Totally expected because of the huge editor overhaul, don't have an ETA on the update.
  24. I'll be digging into the new editor this week to see what can be done, I'll keep everyone posted on what I find.
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