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Everything posted by nukeboyt
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[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
Very cool. Makes my helicopter lifter look primative:D -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
Having way too much fun with phase 4 parts... -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
I did this last night and so far I'm very pleased. I had been getting crashes (I'm running 64 bit) and with your test setup I haven't had even one. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nukeboyt replied to rbray89's topic in KSP1 Mod Releases
Thank you, sir -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nukeboyt replied to rbray89's topic in KSP1 Mod Releases
Would one of you regulars please take a moment and post a guide to installing on 24.2 (preferably 64 bit)? The OP only references 23.5, but from reading back several pages, you all seem to be using a version that works on version 24.2. I understand that EVE may not be officially ready for version 24, but I'd sure like to give it a shot. Thank you -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
I'm loving the copter parts.... Thanks Helldiver -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
It's working Ok for me on 64 bit. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nukeboyt replied to rbray89's topic in KSP1 Mod Releases
Thank you for that great link. Did you see the link to ?OMG. Take my money!!! Please, somebody build an game based on the books using this model..... -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
My endeavor to land at all the anomalies on Kerbin with the EWCBL 25. I figured I'd do the Harder ones first. Had to use Sepatron-Assisted-Braking. OK, Perhaps this isn't going to be easy... -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
nukeboyt replied to ferram4's topic in KSP1 Mod Releases
I'br been searching for something like this. You might say I've been looking far and near. -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
Slide 4 shows the "Blank texture layer", without the "Ascention" showing. Where did this layer come from? Did you create it? Or was it included in one of the distributions you downloaded? I have looked in each of the versions since and including 3.06, and cannot find any file (KSO25blank_v306.tga). If you created it, could you please elaborate? Thank you! Edit: Nevermind. Re-read the OP. "Alternate christening names including Blank texture for the KSO EWBCL "Super 25" below on next post".. -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
http://forum.kerbalspaceprogram.com/threads/68429-0-23-5-Kerbin-Shuttle-Orbiter-System-v3-09?p=1191571&viewfull=1#post1191571 -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
I have a suggestion to help with runway lineups and landings. I drove a small probe to the west end of the runway and parked it right at the bottom of the hill, lined up precisely with the centerline. I called it "09 centerline". I target it during the deorbit process and follow the marker straight in. -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
Can't explain it and can't re-create it. I must have launched without a crew in the first place. -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
I am not using Deadly Re-entry and this was my 2nd mission in the EWBCL. No cargo, no EVA's. Just a quick polar orbit & landing. First mission was uneventful. -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
I made a hard landing at the island landing strip SE of KSC. Upon coming to a stop, I realized that the crew is gone! Is is possible to land so hard as to kill the crew but not destroy the ship? -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
LOVE THIS MOD!!!! Question: Is there a way to change the color of the HUD on the windshield? -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
Looking very good. I'm sure it will be worth the wait. -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
In case you haven't noticed, Kerbals have short arms :wink: -
[0.90] Kerbin Shuttle Orbiter System v4.13
nukeboyt replied to helldiver's topic in KSP1 Mod Releases
Love the design! Are you planning on someday releasing new modules (labs, observation module etc) that take advantage of the 25's larger cargo bay? -
Wow! Your capsule looks fantastic. I absolutely LOVE IVA mode on the old version and the new one looks even better.
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I realized that I was on the right track, but I was accidentally inserting a space before one of the indentation brackets. When I fixed that, I was able to copy a new vehicle into an existing persistent.sfs file. The new vessel has to be inserted after the last original vessel, before the ROSTER section. You cannot have extra lines, spaces or any additional characters. In notepad, the indentation brackets are positioned by TAB. Hope others find this helpful.
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Thanks. That bit of information is precisely what I've been looking for. Looking forward to the great-looking new interiors!