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DoToH

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Everything posted by DoToH

  1. Remember: 1- KSP jets engines are OP. (you reached mach 4 beacuse of it) 2- RL planes won't survive much at mach 4. Temperature or airframe stress makes mantained mach 4 flight only bearable with specialized designs.(AFAIK). These two points make 1.0 more realistic than 1.0.2
  2. Direct return from Jool, same ship (no heatshield). Hits Kerbin's atmo over 5000m/s. Still survives without any heat warning during reentry. Trying Eve right now. Survivable? Sure. balanced for most _everything_ the player does? If you meant not needing heatshields for anything but the most extreme return, yes, its balanced.
  3. I tried 1.0 (separate install) and liked it. I was waiting for mods (RT, KAS) to upgrade when 1.0.1 hit, and 1.0.2 shortly after. Tried 1.0.2 (another install) and feels like 0.90. Im going back to my modded 0.90 save.
  4. NO KSP scale? So reentry from LEO is the same as reentry from LKO? RSS is only about changing names? Sizes are different. Speeds are different. Kerbol system is scaled down if we compare it to sol system. For reentry heat to be of any danger, you have to scale up heat danger. So heat shields are only for Jool-5 or Eve return missions. Maybe is more realistic, but makes reentry heat a feature with minimum to nothing impact on gameplay.
  5. Corrected that for you...
  6. Airbrakes are attached to a bigger part (more thermal mass) than R8's are, so they are transfering their heat better???
  7. Why losing dev time implementing reentry heat? If they've planned reentry heat not to be dangerous because of kerbin's size, they could've left the cosmetic graphical effect from 0.90. OTOH, If a Duna return is a "low speed reentry" in KSP scale, please give me the link for RSS.
  8. Reentry heat doesn't work. If asking to correct it is crying, I'll cry too.
  9. test with a pod form the edge of Kerbin's SOI and PE 4,5Km. NO heatshield needed.
  10. The game has a reentry heat system that means NO danger for direct interplanetary reentrys without heatshields. In my opinion, this is a big issue. Why introduc¡ng reentry heat?. To render it useless 5 days later? For the people with the "just learn the new aero" slogan: We learned the 0.90 aero and that doesn't mean it was good, nor realistic.
  11. Right now, FAR is the only logical option.
  12. I don't do splaceplanes, so viable SSTO are not my concern. with 1.0 they introduced new aero. Reentry heat was part of it. And a new brand heating system. Overheating was a problem with ISRU. Overheating was a problem at high speeds Reentry heat was ok, but heat shields were physicsless (bug). 1.0.1. - Overheating solutions. Removed overheating from ISRU mechanics Increased drag to prevent vessels reaching overheating speeds. Direct interplanetary reentry without heat shields is possible. Heat shields are now useless. Maybe the solution wasn't tweaking aerovalues but heating system ones. Heatshields are the most usesless part ever in the history of KSP. They only were useful for 1 week, and were bugged. PRo's - We can safely delete 3 parts to save precious RAM.
  13. Didn't note it first time, but experimenting is about repeating Same ship AP 80Mn PE 4,5Km Surface speed is a little over 3000m/s @ 64000m, over 3250m/s @45000m. No heat warning. Parachute opened @1000m.
  14. A 6Km PE from near out of Kerbin's SOI (79Mm AP) is not what I would call "low orbit".
  15. +1 to this My test: Mk1 pod + parachute at the edge of Kerbin's SOI. PE lowered to 6Km. No heat shield. Landed ok. Heat warning didn't even show up. Conclusion: They fixed physicsless heatshields. Shame they are not necessary any more.
  16. The liquid fuel only update nerfed them? please explain.... and
  17. I only have a big THANKS for QA and experimetals testers. I can imagine the work they have done. Unfortunately, I can't talk about the underlying cause of this criticism (IMO) because... ^^ this gives very little margin to some opinions (and I'm a good boy who doesn't want to be banned)...
  18. External temperature(assuming that's what T_ext stands for) raises with speed???? We are going to burn the planet!!!!!
  19. I have used the scanning system. I have used Kethane for a loong time. I have used ISAmapsat. I have used Scansat. My first impression was very bad, but when I read RoverDude explanations, I decided to try to use the system without assumptions made from previous experiences. Now I find it better than every other scanner system. I know insta-scan is not realistic, but I don't care about it any more. Maybe if you stick a big label in the resource screen overlay with the text "DATA IS NOT PRECISE. FURTHER NARROW BAND AND SURFACE SCANS NEEDED" some people will see it less "cheaty". Don't forget KSP is a game, and we have to accept some realism sacrifices. I'm not saying I wouldn't prefer the first scan to require al lest one full orbit, or to calculate the max coverage based in the actual orbit (resonance matters), but the current implementation is not silly at all. I find it much more elaborated than sticking a bunch of diferent scaners (low res, hi res, biome, etc) to the same probe and sitting (or doing something else) while it scans. As side note: nobody wants full realism. Don't forget you can't timewarp in RL. Conclusion: Thank you RoverDude for the resource system and thank you very much for your comments, explanations and patience. Edit to add: But PLEASE, lower drill overheat!!
  20. But maths aren't "kerbal" :sticktongue::sticktongue: /sarcasm
  21. Yes http://forum.kerbalspaceprogram.com/threads/117227-Resource-Mining-Impressions-and-Questions
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